Searched refs:verticesCount (Results 1 – 4 of 4) sorted by relevance
/frameworks/base/libs/hwui/ |
D | Patch.cpp | 42 verticesCount = 0; in Patch() 117 verticesCount = 0; in updateVertices() 197 if (verticesCount > 0) { in updateVertices() 200 glBufferData(GL_ARRAY_BUFFER, sizeof(TextureVertex) * verticesCount, in updateVertices() 205 sizeof(TextureVertex) * verticesCount, mVertices); in updateVertices() 209 PATCH_LOGD(" patch: new vertices count = %d", verticesCount); in updateVertices() 293 verticesCount += 6; in generateQuad()
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D | Patch.h | 59 uint32_t verticesCount; member
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D | OpenGLRenderer.cpp | 1546 if (mesh && mesh->verticesCount > 0) { in drawPatch() 1574 GL_TRIANGLES, mesh->verticesCount, false, true, mesh->meshBuffer, in drawPatch() 1579 GL_TRIANGLES, mesh->verticesCount, false, false, mesh->meshBuffer, in drawPatch() 1691 int verticesCount = count; in drawLines() local 1694 verticesCount += (count - 4); in drawLines() 1745 Vertex lines[verticesCount]; in drawLines() 1747 AAVertex wLines[verticesCount]; in drawLines() 1923 int verticesCount = count >> 1; in drawPoints() local 1926 TextureVertex pointsData[verticesCount]; in drawPoints()
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D | DisplayListRenderer.cpp | 362 int verticesCount = 0; in output() local 367 float* vertices = getFloats(verticesCount); in output() 704 int verticesCount = 0; in replay() local 710 float* vertices = getFloats(verticesCount); in replay()
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