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Searched refs:verticesCount (Results 1 – 4 of 4) sorted by relevance

/frameworks/base/libs/hwui/
DPatch.cpp42 verticesCount = 0; in Patch()
117 verticesCount = 0; in updateVertices()
197 if (verticesCount > 0) { in updateVertices()
200 glBufferData(GL_ARRAY_BUFFER, sizeof(TextureVertex) * verticesCount, in updateVertices()
205 sizeof(TextureVertex) * verticesCount, mVertices); in updateVertices()
209 PATCH_LOGD(" patch: new vertices count = %d", verticesCount); in updateVertices()
293 verticesCount += 6; in generateQuad()
DPatch.h59 uint32_t verticesCount; member
DOpenGLRenderer.cpp1546 if (mesh && mesh->verticesCount > 0) { in drawPatch()
1574 GL_TRIANGLES, mesh->verticesCount, false, true, mesh->meshBuffer, in drawPatch()
1579 GL_TRIANGLES, mesh->verticesCount, false, false, mesh->meshBuffer, in drawPatch()
1691 int verticesCount = count; in drawLines() local
1694 verticesCount += (count - 4); in drawLines()
1745 Vertex lines[verticesCount]; in drawLines()
1747 AAVertex wLines[verticesCount]; in drawLines()
1923 int verticesCount = count >> 1; in drawPoints() local
1926 TextureVertex pointsData[verticesCount]; in drawPoints()
DDisplayListRenderer.cpp362 int verticesCount = 0; in output() local
367 float* vertices = getFloats(verticesCount); in output()
704 int verticesCount = 0; in replay() local
710 float* vertices = getFloats(verticesCount); in replay()