Searched refs:vertsPerQuad (Results 1 – 2 of 2) sorted by relevance
550 uint32_t vertsPerQuad = 4; in initVertexArrayBuffers() local551 uint32_t vertexBufferSize = mMaxNumberOfQuads * vertsPerQuad * coordSize * uvSize; in initVertexArrayBuffers()622 const uint32_t vertsPerQuad = 4; in appendMeshQuad() local624 float* currentPos = mTextMeshPtr + mCurrentQuadIndex * vertsPerQuad * floatsPerVert; in appendMeshQuad()
653 const uint32_t vertsPerQuad = 4; in appendMeshQuad() local655 float *currentPos = mTextMeshPtr + mCurrentQuadIndex * vertsPerQuad * floatsPerVert; in appendMeshQuad()