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Searched refs:vertsPerQuad (Results 1 – 2 of 2) sorted by relevance

/frameworks/base/libs/hwui/
DFontRenderer.cpp550 uint32_t vertsPerQuad = 4; in initVertexArrayBuffers() local
551 uint32_t vertexBufferSize = mMaxNumberOfQuads * vertsPerQuad * coordSize * uvSize; in initVertexArrayBuffers()
622 const uint32_t vertsPerQuad = 4; in appendMeshQuad() local
624 float* currentPos = mTextMeshPtr + mCurrentQuadIndex * vertsPerQuad * floatsPerVert; in appendMeshQuad()
/frameworks/base/libs/rs/
DrsFont.cpp653 const uint32_t vertsPerQuad = 4; in appendMeshQuad() local
655 float *currentPos = mTextMeshPtr + mCurrentQuadIndex * vertsPerQuad * floatsPerVert; in appendMeshQuad()