/frameworks/base/opengl/libs/GLES2_dbg/src/ |
D | egl.cpp | 39 int viewport[4] = {}; in Debug_eglSwapBuffers() local 40 dbg->hooks->gl.glGetIntegerv(GL_VIEWPORT, viewport); in Debug_eglSwapBuffers() 41 void * pixels = dbg->GetReadPixelsBuffer(viewport[2] * viewport[3] * in Debug_eglSwapBuffers() 43 dbg->hooks->gl.glReadPixels(viewport[0], viewport[1], viewport[2], in Debug_eglSwapBuffers() 44 viewport[3], GL_RGBA, GL_UNSIGNED_BYTE, pixels); in Debug_eglSwapBuffers() 49 msg.set_image_width(viewport[2]); in Debug_eglSwapBuffers() 50 msg.set_image_height(viewport[3]); in Debug_eglSwapBuffers()
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D | vertex.cpp | 45 int viewport[4] = {}; in Debug_glDrawArrays() local 74 dbg->hooks->gl.glGetIntegerv(GL_VIEWPORT, viewport); in Debug_glDrawArrays() 77 pixels = dbg->GetReadPixelsBuffer(viewport[2] * viewport[3] * in Debug_glDrawArrays() 79 Debug_glReadPixels(viewport[0], viewport[1], viewport[2], viewport[3], in Debug_glDrawArrays() 155 int viewport[4] = {}; in Debug_glDrawElements() local 184 dbg->hooks->gl.glGetIntegerv(GL_VIEWPORT, viewport); in Debug_glDrawElements() 185 pixels = dbg->GetReadPixelsBuffer(viewport[2] * viewport[3] * in Debug_glDrawElements() 187 Debug_glReadPixels(viewport[0], viewport[1], viewport[2], viewport[3], in Debug_glDrawElements()
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/frameworks/base/docs/html/guide/webapps/ |
D | targeting.jd | 8 <li>You can target your web page for different screens using viewport metadata, CSS, and 18 <li><a href="#ViewportSize">Defining the viewport size</a></li> 19 <li><a href="#ViewportScale">Defining the viewport scale</a></li> 20 <li><a href="#ViewportDensity">Defining the viewport target density</a></li> 40 controlling the viewport size and screen densities.</p> 46 <dt>The size of the viewport and scale of the web page</dt> 49 this behavior for your web page by defining the default dimensions of the viewport or the initial 50 scale of the viewport. You can also control how much the user can zoom in and out of your web 53 should instead customize the viewport size and/or scale as appropriate for your page.</p> 69 screen densities, you should control how scaling occurs by providing viewport metadata about [all …]
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D | best-practices.jd | 56 <li>Use viewport meta data to properly resize your web page 58 want the browser's viewport to render your web page. For example, your viewport meta data can 59 specify the height and width for the browser's viewport, the initial web page scale and even the 63 <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no"> 65 <p>For more information about how to use viewport meta data for Android-powered devices, read <a
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D | index.jd | 19 <li>Support for viewport properties that allow you to properly size your web application 44 viewport properties and query the screen density in order to modify styles 47 {@link android.webkit.WebView} support the same viewport and screen density features.</p>
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/frameworks/base/opengl/libagl/ |
D | matrix.cpp | 643 c->viewport.surfaceport.x = x; in ogles_surfaceport() 644 c->viewport.surfaceport.y = y; in ogles_surfaceport() 647 c->viewport.x, in ogles_surfaceport() 648 c->viewport.y, in ogles_surfaceport() 649 c->viewport.w, in ogles_surfaceport() 650 c->viewport.h); in ogles_surfaceport() 653 c->viewport.scissor.x, in ogles_surfaceport() 654 c->viewport.scissor.y, in ogles_surfaceport() 655 c->viewport.scissor.w, in ogles_surfaceport() 656 c->viewport.scissor.h); in ogles_surfaceport() [all …]
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/frameworks/base/libs/hwui/ |
D | Snapshot.h | 58 invisible(s->invisible), empty(false), viewport(s->viewport), height(s->height) { in Snapshot() 236 Rect viewport; variable
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D | OpenGLRenderer.cpp | 142 mFirstSnapshot->viewport.set(0, 0, width, height); in setViewport() 204 glViewport(0, 0, mSnapshot->viewport.getWidth(), mSnapshot->viewport.getHeight()); in resume() 296 Rect& r = previous->viewport; in restoreSnapshot() 432 if (!bounds.intersect(snapshot->previous->viewport)) { in createLayer() 505 clip.intersect(snapshot->previous->viewport); in createFboLayer() 519 snapshot->viewport.set(0.0f, 0.0f, bounds.getWidth(), bounds.getHeight()); in createFboLayer()
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/frameworks/base/include/private/opengles/ |
D | gl_context.h | 618 viewport_t viewport; member
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/frameworks/base/docs/html/resources/articles/ |
D | glsurfaceview.jd | 98 set your OpenGL viewport. You may also want to set your camera here, if
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/frameworks/base/docs/html/sdk/ |
D | android-3.0-highlights.jd | 126 …er browsing experience at non-mobile sites through an improved zoom and viewport model, overflow s…
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/frameworks/base/tests/DumpRenderTree/assets/results/ |
D | layout_tests_failed.txt | 303 /sdcard/android/layout_tests/fast/dom/getBoundingClientRect-getClientRects-relative-to-viewport.html
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D | layout_tests_nontext.txt | 1376 /sdcard/android/layout_tests/fast/media/viewport-media-query.html
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