/frameworks/base/libs/rs/driver/ |
D | rsdShaderCache.cpp | 70 bool RsdShaderCache::hasArrayUniforms(RsdShader *vtx, RsdShader *frag) { in hasArrayUniforms() argument 72 for (uint32_t ct=0; ct < vtx->getUniformCount(); ct++) { in hasArrayUniforms() 109 RsdShader *vtx = mVertex; in link() local 111 if (!vtx->getShaderID()) { in link() 112 vtx->loadShader(rsc); in link() 119 if (!vtx->getShaderID() || !frag->getShaderID()) { in link() 125 if ((mEntries[ct]->vtx == vtx->getShaderID()) && in link() 139 ProgramEntry *e = new ProgramEntry(vtx->getAttribCount(), in link() 140 vtx->getUniformCount(), in link() 144 e->vtx = vtx->getShaderID(); in link() [all …]
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D | rsdShaderCache.h | 100 uint32_t numFragUnis) : vtx(0), frag(0), program(0), vtxAttrCount(0), in ProgramEntry() 127 uint32_t vtx; member 138 bool hasArrayUniforms(RsdShader *vtx, RsdShader *frag);
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/frameworks/base/services/surfaceflinger/ |
D | SurfaceFlinger.cpp | 1910 GLfloat vtx[8]; in electronBeamOffAnimationImplLocked() local 1918 glVertexPointer(2, GL_FLOAT, 0, vtx); in electronBeamOffAnimationImplLocked() 1955 void operator()(GLfloat* vtx, float v) { in electronBeamOffAnimationImplLocked() argument 1960 vtx[0] = x; vtx[1] = y; in electronBeamOffAnimationImplLocked() 1961 vtx[2] = x; vtx[3] = y + h; in electronBeamOffAnimationImplLocked() 1962 vtx[4] = x + w; vtx[5] = y + h; in electronBeamOffAnimationImplLocked() 1963 vtx[6] = x + w; vtx[7] = y; in electronBeamOffAnimationImplLocked() 1973 void operator()(GLfloat* vtx, float v) { in electronBeamOffAnimationImplLocked() argument 1978 vtx[0] = x; vtx[1] = y; in electronBeamOffAnimationImplLocked() 1979 vtx[2] = x; vtx[3] = y + h; in electronBeamOffAnimationImplLocked() [all …]
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/frameworks/base/graphics/java/android/renderscript/ |
D | Mesh.java | 329 int[] vtx = new int[mVertexTypeCount]; in create() local 346 vtx[ct] = alloc.getID(); in create() 365 int id = mRS.nMeshCreate(vtx, idx, prim); in create() 475 int[] vtx = new int[mVertexTypeCount]; in create() local 486 vtx[ct] = entry.a.getID(); in create() 499 int id = mRS.nMeshCreate(vtx, idx, prim); in create()
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D | RenderScript.java | 557 native int rsnMeshCreate(int con, int[] vtx, int[] idx, int[] prim); in rsnMeshCreate() argument 558 synchronized int nMeshCreate(int[] vtx, int[] idx, int[] prim) { in nMeshCreate() argument 560 return rsnMeshCreate(mContext, vtx, idx, prim); in nMeshCreate()
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/frameworks/base/opengl/tests/gl_perf/ |
D | fill_common.cpp | 159 static const float vtx[] = { in setupVA() local 185 glVertexAttribPointer(A_POS, 2, GL_FLOAT, false, 8, vtx); in setupVA()
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/frameworks/base/tests/RenderScriptTests/PerfTest/src/com/android/perftest/ |
D | rsbench.rs | 258 Particle_t *vtx = Particles; 261 vtx->position.x = vtx->position.x + gSpeed[i]; 262 vtx++;
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/frameworks/base/libs/rs/ |
D | rsMesh.cpp | 256 RsAllocation * vtx, size_t vtxCount, in rsi_MeshCreate() argument 264 sm->setVertexBuffer((Allocation*)vtx[i], i); in rsi_MeshCreate()
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D | rsScriptC_LibGL.cpp | 151 float vtx[] = {x1,y1,z1, x2,y2,z2, x3,y3,z3, x4,y4,z4}; in rsrDrawQuadTexCoords() local 155 attribs[0].set(GL_FLOAT, 3, 12, false, (uint32_t)vtx, "ATTRIB_position"); in rsrDrawQuadTexCoords()
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D | rs.spec | 386 param RsAllocation *vtx
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/frameworks/base/libs/hwui/ |
D | FontRenderer.cpp | 603 float* vtx = mTextMeshPtr; in issueDrawCommand() local 604 float* tex = vtx + 3; in issueDrawCommand() 606 glVertexAttribPointer(mPositionAttrSlot, 3, GL_FLOAT, false, 20, vtx); in issueDrawCommand()
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/frameworks/base/opengl/libagl/ |
D | primitives.cpp | 393 vertex_t* const vtx[3] = { v0, v1, v2 }; in fetch_texcoord_impl() local 401 vertex_t* const v = vtx[j]; in fetch_texcoord_impl()
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