/frameworks/base/core/java/android/text/style/ |
D | StyleSpan.java | 91 int want = oldStyle | style; in apply() local 95 tf = Typeface.defaultFromStyle(want); in apply() 97 tf = Typeface.create(old, want); in apply() 100 int fake = want & ~tf.getStyle(); in apply()
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/frameworks/media/libvideoeditor/lvpp/ |
D | VideoEditorSRC.cpp | 185 uint32_t want = pBuffer->frameCount * mChannelCnt * 2; in getNextBuffer() local 186 pBuffer->raw = malloc(want); in getNextBuffer() 188 while (mStarted && want > 0) { in getNextBuffer() 240 if (todo > want) { in getNextBuffer() 241 todo = want; in getNextBuffer() 248 want -= todo; in getNextBuffer()
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/frameworks/base/opengl/libagl/ |
D | matrix.h | 39 void ogles_validate_transform_impl(ogles_context_t* c, uint32_t want); 50 ogles_context_t* c, uint32_t want) in ogles_validate_transform() argument 52 if (c->transforms.dirty & want) in ogles_validate_transform() 53 ogles_validate_transform_impl(c, want); in ogles_validate_transform()
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/frameworks/base/docs/html/guide/developing/debugging/ |
D | ddms.jd | 99 <li>In the Devices tab, select the process that you want to see the heap information for.</li> 119 If you want more granular control over where allocation data is collected, use the 125 <li>In the Devices tab, select the process that you want to enable allocation tracking 147 want to transfer files to and from the device.</p> 151 <li>In the Devices tab, select the emulator that you want to view the file system for.</li> 168 <li>In the Devices tab, select the process that you want to examine the threads for.</li> 178 execution time, and time spent executing the method. If you want more granular control over 194 <li>On the Devices tab, select the process that you want to enable method profiling for.</li> 198 <li>Interact with your application to start the methods that you want to profile.</li> 235 phone's voice and data network status. This is useful when you want to test your application's [all …]
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D | index.jd | 20 a JDWP-compliant debugger if you want to be able to do things such as step through code, 53 via DDMS. If you want to debug multiple applications, attaching to each port might become 79 selecting the application that you want to debug in the DDMS user interface. A JDWP debugger can 123 want, and then <code>kill -3</code>. The stack trace appears in the log file.
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/frameworks/base/docs/html/guide/topics/usb/ |
D | host.jd | 128 <li>If you want your application to be notified of an attached USB device, specify an 132 identifying information about the device that you want to detect. 135 devices that you want to filter. The following list describes the attributes of 136 <code><usb-device></code>. In general, use vendor and product ID if you want to filter 137 for a specific device and use class, subclass, and protocol if you want to filter for a group 214 intent filter is useful if you want to be able to have your application automatically detect a 215 desired device. Enumerating connected USB devices is useful if you want to get a list of all 224 filter, the system presents them with a dialog that asks if they want to start your application. 262 the USB devices that are connected. The hash map is keyed by the USB device's name if you want to 361 device that you want to communicate on and send requests on this endpoint with a {@link [all …]
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/frameworks/base/docs/html/guide/topics/graphics/ |
D | animation.jd | 38 a high level, you assign animators to the properties that you want to animate, such as color, 44 works the way you want, there is no need to use the property animation system. It also might 63 after another, like a roll of film. This method of animation is useful if you want to animate
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D | index.jd | 39 with the Native Development Kit (NDK). Using the framework APIs is desireable when you want to add a 46 code that you want to port over to Android. For more information about using the NDK, read the
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D | drawable-animation.jd | 60 AnimationDrawable is not yet fully attached to the window. If you want to play the animation 61 immediately, without requiring interaction, then you might want to call it from the <code>{@link
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D | prop-animation.jd | 65 object property that you want to animate, such as an object's position on the screen, how long 66 you want to animate it for, and what values you want to animate between. </p> 79 specify whether you want the animation to play back in reverse. Setting it to reverse plays 131 starting and ending values for the property that you want to animate, along with the duration of 202 modify the objects that you want to animate with your own logic. See the section about 211 it computes a new value for the animation. You want to use 214 you sometimes want to use {@link android.animation.ValueAnimator} directly because {@link 269 values as well, if you want to process those types differently than the default behavior. 393 …that you want to do is modify the objects that you want to animate with these calculated values. Y… 470 <p>In many cases, you want to play an animation that depends on when another animation starts or [all …]
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/frameworks/base/docs/html/guide/developing/devices/ |
D | managing-avds-cmdline.jd | 96 with options that specify a name for the new AVD and the system image you want 105 <p>You can use any name you want for the AVD, but since you are likely to be 116 <p>When you've selected the target you want to use and made a note of its ID, 125 platform"), the <code>android</code> tool next asks you whether you want to 130 <p>If you want to set custom hardware emulation options for the AVD, enter 131 "yes" and set values as needed. If you want to use the default hardware 161 you want to create a custom hardware profile for the new AVD.</li> 199 If you want to use a custom location for the AVD directory, you 347 <p>If you want to move or rename an AVD, you can do so using this command:</p>
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D | index.jd | 30 <li>Other options: You can specify the emulator skin you want to use with the AVD, which lets 38 <p>You can create as many AVDs as you need, based on the types of device you want to model. 63 library is present. If you want to run your application on an emulator, create an AVD that
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/frameworks/base/docs/html/guide/publishing/ |
D | publishing_overview.jd | 102 library</a>. You will also need to create an icon for your application, and you may want to prepare 119 recommended marketplace for Android applications and is particularly useful if you want to 122 group of users (for example, a work group in an enterprise environment), or if you do not want to 158 Using various Android Market tools, you can choose the countries you want to reach, the 159 price you want to charge in each country, and the devices you want to target. You can also 184 <p>If you do not want to release your application on an application marketplace like Android Market, 214 inefficient and cumbersome. For example, if you want to monetize your application you will
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/frameworks/base/docs/html/guide/practices/ |
D | screens-support-1.5.jd | 71 Android 1.5 or earlier platform version, and want to maintain compatibility with Android 1.5, you 110 that use the screen sizes and densities that you want to support. When you create the AVDs, make 127 you want to use. Using newer APIs not supported by your minimum version will mean that your 132 Users of devices with QVGA resolution at low density may want to download your application, so you 139 attention to how usable your application is on such screens. You might want to design new layouts
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/frameworks/base/docs/html/resources/ |
D | index.jd | 21 information to help you quickly implement the features you want in your 60 that has the specific features you want.</p>
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D | community-groups.jd | 35 <p>If you want to ask a question on Stack Overflow, you can use <a href="http://stackoverflow.com/q… 83 <li>Under "How do you want to read this group?" select one of the email options.</li> 91 …ics of Android app development, you're comfortable using the SDK, now you want to move to advanced… 96 …t, you are probably not reaching all of your target audience here and may want to consider shiftin…
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/frameworks/base/docs/html/guide/topics/ui/ |
D | custom-components.jd | 104 isn't necessary (perhaps you want to create a new public View for 116 machine. Either way, you want something that the built-in components just 137 You will probably want to create your own event listeners, 142 You will almost certainly want to override <code>onMeasure()</code> and 143 are also likely to need to override <code>onDraw()</code> if you want 147 probably not what you want. 156 upon which you can implement anything you want: 2D graphics, other standard or 160 This does not apply to 3D graphics. If you want to 352 <p>If you don't want to create a completely customized component, but instead 443 similar to what you want, you can simply extend that component and just [all …]
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D | themes.jd | 82 <p>For each style you want to create, add a {@code <style>} element to the file 110 properties. You can then override the inherited style properties if you want to.</p> 112 <p>Remember, a style that you want to use as an Activity or application theme is defined in XML 123 then define only the properties that you want to change or add. You can 135 <p>If you want to inherit from styles that you've defined yourself, you <em>do not</em> have to use 136 the <code>parent</code> attribute. Instead, just prefix the name of the style you want to 289 <p>If you want a theme applied to just one Activity in your application, then add the 300 <p>Or if you want the background to be transparent, use the Translucent theme:</p> 306 <p>If you like a theme, but want to tweak it, just add the theme as the <code>parent</code> 333 and you might want to use these while running on those platforms while still being [all …]
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/frameworks/base/docs/html/guide/topics/views/ |
D | custom-views.jd | 99 isn't necessary (perhaps you want to create a new public View for 110 machine. Either way, you want something that the built-in components just 131 You will probably want to create your own event listeners, 136 You will almost certainly want to override <code>onMeasure()</code> and 137 are also likely to need to override <code>onDraw()</code> if you want 141 probably not what you want. 149 upon which you can implement anything you want: 2D graphics, other standard or 152 Except for 3D graphics. If you want to 343 <p>If you don't want to create a completely customized component, but instead 434 similar to what you want, you can simply extend that component and just [all …]
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/frameworks/base/docs/html/guide/developing/testing/ |
D | testing_eclipse.jd | 23 You may also want to read 53 If you are not developing in Eclipse or you want to learn how to create and run tests from the 91 but you may want to associate the name with the project name for the application under test. 107 path where you want your project. 152 Before you create your test package, you choose the Java package identifier you want to use 153 for your test case classes and the Android package name you want to use. To learn more 169 If you want to change the identifier value, right-click the identifier and select 203 To control your test environment, you will want to override the <code>setUp()</code> and 235 suites by using command-line tools included with the Android SDK. You may want 237 have a large test case, or if you want a fine level of control over which [all …]
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/frameworks/base/docs/html/resources/articles/ |
D | backward-compatibility.jd | 23 want to allow your application to run on all devices, or just those running the 43 <p>However, if you want to add a useful but non-essential feature, such as 50 <p>Suppose there's a simple new call you want to use, like {@link 124 <p>For each additional method you want to call, you would add an additional 228 verifier decides that it doesn't want to accept a class that has references to a
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D | glsurfaceview.jd | 98 set your OpenGL viewport. You may also want to set your camera here, if 108 <p>If you want an interactive application (such as a game), you will typically 226 buffer. Depending upon your application's needs you may want to change 254 <code>GLSurfaceView.requestRender()</code> whenever you want to re-render.</p>
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/frameworks/base/docs/html/guide/topics/nfc/ |
D | advanced-nfc.jd | 130 tag technologies that you want to handle. See <a 159 directly with a tag. It is up to you how you want to structure things. The 239 <li>Declare intent filters to handle the intents that you want to intercept. The foreground 244 that you want to filter for all tags that fallback to the <code>TAG_DISCOVERED</code> 262 want to support.
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/frameworks/base/docs/html/guide/developing/projects/ |
D | projects-cmdline.jd | 45 want to eventually install on a device.</li> 106 folder wherever you want for development, but keep in mind that you must use the <a href= 121 <p>If you're upgrading a project from an older version of the Android SDK or want to create a new 178 <p>If you want to convert an existing application project to a library project, so that other 204 <p>If you want to update the build properties (build target, location) of the library project, 214 <p>If you are developing an application and want to include the shared code or resources from a
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/frameworks/base/docs/html/guide/tutorials/views/ |
D | hello-mapview.jd | 71 …<p>The <code>clickable</code> attribute defines whether you want to allow user-interaction with th… 121 <p>So, we now have full interaction controls. All well and good, but what we really want our map 136 objects we want on our map. Add this at the top of the HelloItemizedOverlay class: 141 … In order for the Drawable to actually get drawn, it must have its bounds defined. And we want the 207 … <p>All overlay elements on a map are held by the MapView, so when we want to add some, we must
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