Searched refs:weights (Results 1 – 4 of 4) sorted by relevance
/frameworks/base/libs/hwui/ |
D | FontRenderer.h | 322 void computeGaussianWeights(float* weights, int32_t radius); 323 void horizontalBlur(float* weights, int32_t radius, const uint8_t *source, uint8_t *dest, 325 void verticalBlur(float* weights, int32_t radius, const uint8_t *source, uint8_t *dest,
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D | FontRenderer.cpp | 779 void FontRenderer::computeGaussianWeights(float* weights, int32_t radius) { in computeGaussianWeights() argument 805 weights[r + radius] = coeff1 * pow(e, floatR * floatR * coeff2); in computeGaussianWeights() 806 normalizeFactor += weights[r + radius]; in computeGaussianWeights() 812 weights[r + radius] *= normalizeFactor; in computeGaussianWeights() 816 void FontRenderer::horizontalBlur(float* weights, int32_t radius, in horizontalBlur() argument 828 const float* gPtr = weights; in horizontalBlur() 860 void FontRenderer::verticalBlur(float* weights, int32_t radius, in verticalBlur() argument 871 const float* gPtr = weights; in verticalBlur()
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/frameworks/base/docs/html/resources/articles/ |
D | layout-tricks-efficiency.jd | 170 using LinearLayout's weights it's also more efficient. The difference
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/frameworks/base/docs/html/sdk/ |
D | eclipse-adt.jd | 283 In LinearLayout, sizes are mapped to weights instead of pixel widths.
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