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Searched refs:weights (Results 1 – 4 of 4) sorted by relevance

/frameworks/base/libs/hwui/
DFontRenderer.h322 void computeGaussianWeights(float* weights, int32_t radius);
323 void horizontalBlur(float* weights, int32_t radius, const uint8_t *source, uint8_t *dest,
325 void verticalBlur(float* weights, int32_t radius, const uint8_t *source, uint8_t *dest,
DFontRenderer.cpp779 void FontRenderer::computeGaussianWeights(float* weights, int32_t radius) { in computeGaussianWeights() argument
805 weights[r + radius] = coeff1 * pow(e, floatR * floatR * coeff2); in computeGaussianWeights()
806 normalizeFactor += weights[r + radius]; in computeGaussianWeights()
812 weights[r + radius] *= normalizeFactor; in computeGaussianWeights()
816 void FontRenderer::horizontalBlur(float* weights, int32_t radius, in horizontalBlur() argument
828 const float* gPtr = weights; in horizontalBlur()
860 void FontRenderer::verticalBlur(float* weights, int32_t radius, in verticalBlur() argument
871 const float* gPtr = weights; in verticalBlur()
/frameworks/base/docs/html/resources/articles/
Dlayout-tricks-efficiency.jd170 using LinearLayout's weights it's also more efficient. The difference
/frameworks/base/docs/html/sdk/
Declipse-adt.jd283 In LinearLayout, sizes are mapped to weights instead of pixel widths.