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Searched refs:wrapT (Results 1 – 14 of 14) sorted by relevance

/frameworks/base/libs/hwui/
DTexture.h34 wrapT = GL_CLAMP_TO_EDGE; in Texture()
43 void setWrap(GLenum wrapS, GLenum wrapT, bool bindTexture = false, bool force = false,
46 if (firstWrap || force || wrapS != this->wrapS || wrapT != this->wrapT) {
50 this->wrapT = wrapT;
57 glTexParameteri(renderTarget, GL_TEXTURE_WRAP_T, wrapT);
112 GLenum wrapT; member
DLayer.h150 void setWrap(GLenum wrapS, GLenum wrapT, bool bindTexture = false, bool force = false) {
151 texture.setWrap(wrapS, wrapT, bindTexture, force, renderTarget);
DProgramCache.cpp678 void ProgramCache::generateTextureWrap(String8& shader, GLenum wrapS, GLenum wrapT) { in generateTextureWrap() argument
684 if (wrapT == GL_MIRRORED_REPEAT) { in generateTextureWrap()
701 switch (wrapT) { in generateTextureWrap()
DProgramCache.h299 void generateTextureWrap(String8& shader, GLenum wrapS, GLenum wrapT);
DSkiaShader.cpp78 void SkiaShader::bindTexture(Texture* texture, GLenum wrapS, GLenum wrapT) { in bindTexture() argument
80 texture->setWrap(wrapS, wrapT); in bindTexture()
DSkiaShader.h115 inline void bindTexture(Texture* texture, GLenum wrapS, GLenum wrapT);
/frameworks/base/libs/rs/
DrsSampler.cpp34 RsSamplerValue wrapT, in Sampler() argument
40 mHal.state.wrapT = wrapT; in Sampler()
82 RsSamplerValue wrapT, in getSampler() argument
92 if (existing->mHal.state.wrapT != wrapT) continue; in getSampler()
101 Sampler *s = new Sampler(rsc, magFilter, minFilter, wrapS, wrapT, wrapR, aniso); in getSampler()
120 RsSamplerValue wrapT, in rsi_SamplerCreate() argument
124 wrapS, wrapT, wrapR, aniso); in rsi_SamplerCreate()
DrsSampler.h37 RsSamplerValue wrapT,
54 RsSamplerValue wrapT; member
74 RsSamplerValue wrapT,
Drs.spec235 param RsSamplerValue wrapT
/frameworks/base/opengl/java/android/opengl/
DTexture.java88 int wrapS, int wrapT, in loadTexture() argument
110 wrapT); in loadTexture()
/frameworks/base/opengl/libagl2/src/
Dtexture.cpp37 tex.tex2D->wrapS = tex.tex2D->wrapT = GGLTexture::GGL_REPEAT; in InitializeTextures()
47 tex.texCube->wrapS = tex.texCube->wrapT = GGLTexture::GGL_REPEAT; in InitializeTextures()
449 tex.wrapT = wrap; in glTexParameteri()
/frameworks/base/graphics/java/android/renderscript/
DRenderScript.java507 int wrapS, int wrapT, int wrapR, float aniso); in rsnSamplerCreate() argument
509 int wrapS, int wrapT, int wrapR, float aniso) { in nSamplerCreate() argument
511 return rsnSamplerCreate(mContext, magFilter, minFilter, wrapS, wrapT, wrapR, aniso); in nSamplerCreate()
/frameworks/base/libs/rs/driver/
DrsdShader.cpp375 RSD_CALL_GL(glTexParameteri, target, GL_TEXTURE_WRAP_T, transNP[s->mHal.state.wrapT]); in setupSampler()
386 RSD_CALL_GL(glTexParameteri, target, GL_TEXTURE_WRAP_T, trans[s->mHal.state.wrapT]); in setupSampler()
/frameworks/base/graphics/jni/
Dandroid_renderscript_RenderScript.cpp1105 jint wrapS, jint wrapT, jint wrapR, jfloat aniso) in nSamplerCreate() argument
1112 (RsSamplerValue)wrapT, in nSamplerCreate()