/frameworks/base/libs/hwui/ |
D | Texture.h | 34 wrapT = GL_CLAMP_TO_EDGE; in Texture() 43 void setWrap(GLenum wrapS, GLenum wrapT, bool bindTexture = false, bool force = false, 46 if (firstWrap || force || wrapS != this->wrapS || wrapT != this->wrapT) { 50 this->wrapT = wrapT; 57 glTexParameteri(renderTarget, GL_TEXTURE_WRAP_T, wrapT); 112 GLenum wrapT; member
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D | Layer.h | 150 void setWrap(GLenum wrapS, GLenum wrapT, bool bindTexture = false, bool force = false) { 151 texture.setWrap(wrapS, wrapT, bindTexture, force, renderTarget);
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D | ProgramCache.cpp | 678 void ProgramCache::generateTextureWrap(String8& shader, GLenum wrapS, GLenum wrapT) { in generateTextureWrap() argument 684 if (wrapT == GL_MIRRORED_REPEAT) { in generateTextureWrap() 701 switch (wrapT) { in generateTextureWrap()
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D | ProgramCache.h | 299 void generateTextureWrap(String8& shader, GLenum wrapS, GLenum wrapT);
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D | SkiaShader.cpp | 78 void SkiaShader::bindTexture(Texture* texture, GLenum wrapS, GLenum wrapT) { in bindTexture() argument 80 texture->setWrap(wrapS, wrapT); in bindTexture()
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D | SkiaShader.h | 115 inline void bindTexture(Texture* texture, GLenum wrapS, GLenum wrapT);
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/frameworks/base/libs/rs/ |
D | rsSampler.cpp | 34 RsSamplerValue wrapT, in Sampler() argument 40 mHal.state.wrapT = wrapT; in Sampler() 82 RsSamplerValue wrapT, in getSampler() argument 92 if (existing->mHal.state.wrapT != wrapT) continue; in getSampler() 101 Sampler *s = new Sampler(rsc, magFilter, minFilter, wrapS, wrapT, wrapR, aniso); in getSampler() 120 RsSamplerValue wrapT, in rsi_SamplerCreate() argument 124 wrapS, wrapT, wrapR, aniso); in rsi_SamplerCreate()
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D | rsSampler.h | 37 RsSamplerValue wrapT, 54 RsSamplerValue wrapT; member 74 RsSamplerValue wrapT,
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D | rs.spec | 235 param RsSamplerValue wrapT
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/frameworks/base/opengl/java/android/opengl/ |
D | Texture.java | 88 int wrapS, int wrapT, in loadTexture() argument 110 wrapT); in loadTexture()
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/frameworks/base/opengl/libagl2/src/ |
D | texture.cpp | 37 tex.tex2D->wrapS = tex.tex2D->wrapT = GGLTexture::GGL_REPEAT; in InitializeTextures() 47 tex.texCube->wrapS = tex.texCube->wrapT = GGLTexture::GGL_REPEAT; in InitializeTextures() 449 tex.wrapT = wrap; in glTexParameteri()
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/frameworks/base/graphics/java/android/renderscript/ |
D | RenderScript.java | 507 int wrapS, int wrapT, int wrapR, float aniso); in rsnSamplerCreate() argument 509 int wrapS, int wrapT, int wrapR, float aniso) { in nSamplerCreate() argument 511 return rsnSamplerCreate(mContext, magFilter, minFilter, wrapS, wrapT, wrapR, aniso); in nSamplerCreate()
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/frameworks/base/libs/rs/driver/ |
D | rsdShader.cpp | 375 RSD_CALL_GL(glTexParameteri, target, GL_TEXTURE_WRAP_T, transNP[s->mHal.state.wrapT]); in setupSampler() 386 RSD_CALL_GL(glTexParameteri, target, GL_TEXTURE_WRAP_T, trans[s->mHal.state.wrapT]); in setupSampler()
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/frameworks/base/graphics/jni/ |
D | android_renderscript_RenderScript.cpp | 1105 jint wrapS, jint wrapT, jint wrapR, jfloat aniso) in nSamplerCreate() argument 1112 (RsSamplerValue)wrapT, in nSamplerCreate()
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