/frameworks/base/libs/rs/ |
D | rsScriptC_LibGL.cpp | 135 float x4, float y4, float z4, float u4, float v4) { in rsrDrawQuadTexCoords() argument 151 float vtx[] = {x1,y1,z1, x2,y2,z2, x3,y3,z3, x4,y4,z4}; in rsrDrawQuadTexCoords() 168 float x4, float y4, float z4) { in rsrDrawQuad() argument 172 x4, y4, z4, 0, 0); in rsrDrawQuad()
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D | rsRuntime.h | 62 float x4, float y4, float z4, float u4, float v4); 67 float x4, float y4, float z4);
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D | rsFont.h | 250 float x4, float y4, float z4,
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D | rsFont.cpp | 651 float x4, float y4, float z4, in appendMeshQuad() argument 661 if (x1 > width || y1 < 0.0f || x2 < 0 || y4 > height) { in appendMeshQuad() 689 (*currentPos++) = y4; in appendMeshQuad()
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/frameworks/base/libs/rs/driver/ |
D | rsdRuntimeStubs.cpp | 180 float x4, float y4, float z4, float u4, float v4) { in SC_DrawQuadTexCoords() argument 186 x4, y4, z4, u4, v4); in SC_DrawQuadTexCoords() 192 float x4, float y4, float z4) { in SC_DrawQuad() argument 194 rsrDrawQuad(rsc, sc, x1, y1, z1, x2, y2, z2, x3, y3, z3, x4, y4, z4); in SC_DrawQuad()
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/frameworks/base/libs/rs/scriptc/ |
D | rs_graphics.rsh | 235 * @param y4 242 float x4, float y4, float z4); 265 * @param y4 274 float x4, float y4, float z4, float u4, float v4);
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/frameworks/base/libs/hwui/ |
D | FontRenderer.cpp | 617 float x4, float y4, float z4, float u4, float v4) { in appendMeshQuad() argument 618 if (x1 > mClip->right || y1 < mClip->top || x2 < mClip->left || y4 > mClip->bottom) { in appendMeshQuad() 645 (*currentPos++) = y4; in appendMeshQuad()
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D | FontRenderer.h | 284 float x4, float y4, float z4, float u4, float v4);
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