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Searched refs:y4 (Results 1 – 8 of 8) sorted by relevance

/frameworks/base/libs/rs/
DrsScriptC_LibGL.cpp135 float x4, float y4, float z4, float u4, float v4) { in rsrDrawQuadTexCoords() argument
151 float vtx[] = {x1,y1,z1, x2,y2,z2, x3,y3,z3, x4,y4,z4}; in rsrDrawQuadTexCoords()
168 float x4, float y4, float z4) { in rsrDrawQuad() argument
172 x4, y4, z4, 0, 0); in rsrDrawQuad()
DrsRuntime.h62 float x4, float y4, float z4, float u4, float v4);
67 float x4, float y4, float z4);
DrsFont.h250 float x4, float y4, float z4,
DrsFont.cpp651 float x4, float y4, float z4, in appendMeshQuad() argument
661 if (x1 > width || y1 < 0.0f || x2 < 0 || y4 > height) { in appendMeshQuad()
689 (*currentPos++) = y4; in appendMeshQuad()
/frameworks/base/libs/rs/driver/
DrsdRuntimeStubs.cpp180 float x4, float y4, float z4, float u4, float v4) { in SC_DrawQuadTexCoords() argument
186 x4, y4, z4, u4, v4); in SC_DrawQuadTexCoords()
192 float x4, float y4, float z4) { in SC_DrawQuad() argument
194 rsrDrawQuad(rsc, sc, x1, y1, z1, x2, y2, z2, x3, y3, z3, x4, y4, z4); in SC_DrawQuad()
/frameworks/base/libs/rs/scriptc/
Drs_graphics.rsh235 * @param y4
242 float x4, float y4, float z4);
265 * @param y4
274 float x4, float y4, float z4, float u4, float v4);
/frameworks/base/libs/hwui/
DFontRenderer.cpp617 float x4, float y4, float z4, float u4, float v4) { in appendMeshQuad() argument
618 if (x1 > mClip->right || y1 < mClip->top || x2 < mClip->left || y4 > mClip->bottom) { in appendMeshQuad()
645 (*currentPos++) = y4; in appendMeshQuad()
DFontRenderer.h284 float x4, float y4, float z4, float u4, float v4);