Searched refs:ymin (Results 1 – 1 of 1) sorted by relevance
505 GLfloat xmin, xmax, ymin, ymax; in gluPerspective() local508 ymin = -ymax; in gluPerspective()509 xmin = ymin * aspect; in gluPerspective()513 (GLfixed)(ymin * 65536), (GLfixed)(ymax * 65536), in gluPerspective()