Searched refs:shader (Results 1 – 3 of 3) sorted by relevance
/packages/apps/Camera/jni/feature_mos/src/mosaic_renderer/ |
D | Renderer.cpp | 39 GLuint shader = glCreateShader(shaderType); in loadShader() local 40 if (shader) { in loadShader() 41 glShaderSource(shader, 1, &pSource, NULL); in loadShader() 42 glCompileShader(shader); in loadShader() 44 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); in loadShader() 47 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); in loadShader() 51 glGetShaderInfoLog(shader, infoLen, NULL, buf); in loadShader() 56 glDeleteShader(shader); in loadShader() 57 shader = 0; in loadShader() 61 return shader; in loadShader()
|
/packages/experimental/CameraPreviewTest/src/com/example/android/videochatcameratest/ |
D | SurfaceTextureView.java | 35 int shader = GLES20.glCreateShader(shaderType); in loadShader() local 36 if (shader != 0) { in loadShader() 37 GLES20.glShaderSource(shader, source); in loadShader() 38 GLES20.glCompileShader(shader); in loadShader() 40 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0); in loadShader() 43 Log.e(TAG, GLES20.glGetShaderInfoLog(shader)); in loadShader() 44 GLES20.glDeleteShader(shader); in loadShader() 45 shader = 0; in loadShader() 48 return shader; in loadShader()
|
/packages/apps/Gallery2/src/com/android/gallery3d/photoeditor/ |
D | RendererUtils.java | 322 int shader = GLES20.glCreateShader(shaderType); in loadShader() local 323 if (shader != 0) { in loadShader() 324 GLES20.glShaderSource(shader, source); in loadShader() 325 GLES20.glCompileShader(shader); in loadShader() 327 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0); in loadShader() 329 String info = GLES20.glGetShaderInfoLog(shader); in loadShader() 330 GLES20.glDeleteShader(shader); in loadShader() 331 shader = 0; in loadShader() 335 return shader; in loadShader()
|