Searched refs:zFar (Results 1 – 2 of 2) sorted by relevance
131 float zNear, float zFar) { in glOrthof() argument134 float tz = - (zFar + zNear) / (zFar - zNear); in glOrthof()138 0, 0, -2 / (zFar - zNear), 0, in glOrthof()
185 float zFar in glDepthRangef() argument190 int zFar in glDepthRangex() argument270 float zFar in glFrustumf() argument279 int zFar in glFrustumx() argument519 float zFar in glOrthof() argument528 int zFar in glOrthox() argument