Searched refs:WrapObjectInJava (Results 1 – 7 of 7) sorted by relevance
| /system/media/mca/filterfw/jni/ |
| D | jni_gl_frame.cpp | 53 return ToJBool(WrapObjectInJava(frame, env, thiz, true)); in Java_android_filterfw_core_GLFrame_nativeAllocate() 70 return ToJBool(WrapObjectInJava(frame, env, thiz, true)); in Java_android_filterfw_core_GLFrame_nativeAllocateWithTexture() 87 return ToJBool(WrapObjectInJava(frame, env, thiz, true)); in Java_android_filterfw_core_GLFrame_nativeAllocateWithFbo() 101 return ToJBool(WrapObjectInJava(frame, env, thiz, true)); in Java_android_filterfw_core_GLFrame_nativeAllocateExternal()
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| D | jni_util.h | 212 bool WrapObjectInJava(T* c_object, JNIEnv* env, jobject j_object, bool owns) { in WrapObjectInJava() function 225 if (WrapObjectInJava(c_object, env, result, owns)) in WrapNewObjectInJava()
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| D | jni_vertex_frame.cpp | 27 return ToJBool(WrapObjectInJava(new VertexFrame(size), env, thiz, true)); in Java_android_filterfw_core_VertexFrame_nativeAllocate()
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| D | jni_shader_program.cpp | 50 return ToJBool(WrapObjectInJava(new ShaderProgram( in Java_android_filterfw_core_ShaderProgram_allocate() 57 return ToJBool(WrapObjectInJava(new ShaderProgram( in Java_android_filterfw_core_ShaderProgram_allocate()
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| D | jni_native_program.cpp | 31 return ToJBool(WrapObjectInJava(new NativeProgram(), env, thiz, true)); in Java_android_filterfw_core_NativeProgram_allocate()
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| D | jni_gl_environment.cpp | 66 return ToJBool(WrapObjectInJava(new GLEnv(), env, thiz, true)); in Java_android_filterfw_core_GLEnvironment_nativeAllocate()
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| D | jni_native_frame.cpp | 38 return ToJBool(WrapObjectInJava(new NativeFrame(size), env, thiz, true)); in Java_android_filterfw_core_NativeFrame_nativeAllocate()
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