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Searched refs:components (Results 1 – 8 of 8) sorted by relevance

/system/media/mca/filterfw/native/core/
Dshader_program.cpp68 components(0), in VertexAttrib()
618 int components, in CheckValueCount() argument
620 if (expected_count != (value_size / components)) { in CheckValueCount()
624 expected_count, components * expected_count, in CheckValueCount()
625 value_size / components, value_size); in CheckValueCount()
633 int components, in CheckValueMult() argument
635 if (value_size % components != 0) { in CheckValueMult()
638 components, value_size); in CheckValueMult()
721 const int components = GLEnv::NumberOfComponents(type); in SetUniformValue() local
722 if (!CheckValueCount("Uniform (int)", name, capacity, components, count) in SetUniformValue()
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Dshader_program.h261 int components,
276 int components,
290 int components);
297 int components);
415 int components; member
473 int components,
480 int components,
/system/core/include/pixelflinger/
Dformat.h123 uint16_t components; // GGLFormatComponents member
/system/core/adb/
DOVERVIEW.TXT14 As a whole, everything works through the following components:
/system/core/libpixelflinger/
Dbuffer.cpp181 if (f->components>=GGL_LUMINANCE && in write_pixel()
Dscanline.cpp321 if ((f->components == GGL_RGB) || in pick_scanline()
322 (f->components == GGL_RGBA) || in pick_scanline()
323 (f->components == GGL_LUMINANCE) || in pick_scanline()
324 (f->components == GGL_LUMINANCE_ALPHA)) in pick_scanline()
/system/core/libpixelflinger/codeflinger/
Dtexturing.cpp685 if (tmu.format.components != GGL_ALPHA && in filter8()
686 tmu.format.components != GGL_LUMINANCE) in filter8()
DGGLAssembler.cpp166 if (mCbFormat.components >= GGL_LUMINANCE && in scanline_core()