Searched refs:components (Results 1 – 8 of 8) sorted by relevance
/system/media/mca/filterfw/native/core/ |
D | shader_program.cpp | 68 components(0), in VertexAttrib() 618 int components, in CheckValueCount() argument 620 if (expected_count != (value_size / components)) { in CheckValueCount() 624 expected_count, components * expected_count, in CheckValueCount() 625 value_size / components, value_size); in CheckValueCount() 633 int components, in CheckValueMult() argument 635 if (value_size % components != 0) { in CheckValueMult() 638 components, value_size); in CheckValueMult() 721 const int components = GLEnv::NumberOfComponents(type); in SetUniformValue() local 722 if (!CheckValueCount("Uniform (int)", name, capacity, components, count) in SetUniformValue() [all …]
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D | shader_program.h | 261 int components, 276 int components, 290 int components); 297 int components); 415 int components; member 473 int components, 480 int components,
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/system/core/include/pixelflinger/ |
D | format.h | 123 uint16_t components; // GGLFormatComponents member
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/system/core/adb/ |
D | OVERVIEW.TXT | 14 As a whole, everything works through the following components:
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/system/core/libpixelflinger/ |
D | buffer.cpp | 181 if (f->components>=GGL_LUMINANCE && in write_pixel()
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D | scanline.cpp | 321 if ((f->components == GGL_RGB) || in pick_scanline() 322 (f->components == GGL_RGBA) || in pick_scanline() 323 (f->components == GGL_LUMINANCE) || in pick_scanline() 324 (f->components == GGL_LUMINANCE_ALPHA)) in pick_scanline()
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/system/core/libpixelflinger/codeflinger/ |
D | texturing.cpp | 685 if (tmu.format.components != GGL_ALPHA && in filter8() 686 tmu.format.components != GGL_LUMINANCE) in filter8()
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D | GGLAssembler.cpp | 166 if (mCbFormat.components >= GGL_LUMINANCE && in scanline_core()
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