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Searched refs:mSmooth (Results 1 – 3 of 3) sorted by relevance

/system/core/libpixelflinger/codeflinger/
DGGLAssembler.cpp105 mSmooth = GGL_READ_NEEDS(SHADE, needs.n) != 0; in scanline_core()
174 info.smooth = mSmooth && info.iterated; in scanline_core()
628 if (mSmooth && !parts.iterated_packed) { in build_smooth_shade()
650 if (mSmooth) { in build_smooth_shade()
DGGLAssembler.h531 int mSmooth; variable
Dtexturing.cpp48 if (mSmooth) { in init_iterated_color()
68 if (!mSmooth) { in init_iterated_color()