/external/webkit/Source/WebCore/html/canvas/ |
D | Float32Array.cpp | 32 PassRefPtr<Float32Array> Float32Array::create(unsigned length) in create() 34 return TypedArrayBase<float>::create<Float32Array>(length); in create() 37 PassRefPtr<Float32Array> Float32Array::create(const float* array, unsigned length) in create() 39 return TypedArrayBase<float>::create<Float32Array>(array, length); in create() 42 PassRefPtr<Float32Array> Float32Array::create(PassRefPtr<ArrayBuffer> buffer, unsigned byteOffset, … in create() 44 return TypedArrayBase<float>::create<Float32Array>(buffer, byteOffset, length); in create() 47 Float32Array::Float32Array(PassRefPtr<ArrayBuffer> buffer, unsigned byteOffset, unsigned length) in Float32Array() function in WebCore::Float32Array 52 PassRefPtr<Float32Array> Float32Array::subarray(int start) const in subarray() 57 PassRefPtr<Float32Array> Float32Array::subarray(int start, int end) const in subarray() 59 return subarrayImpl<Float32Array>(start, end); in subarray()
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D | Float32Array.h | 35 class Float32Array : public TypedArrayBase<float> { 37 static PassRefPtr<Float32Array> create(unsigned length); 38 static PassRefPtr<Float32Array> create(const float* array, unsigned length); 39 …static PassRefPtr<Float32Array> create(PassRefPtr<ArrayBuffer> buffer, unsigned byteOffset, unsign… 59 PassRefPtr<Float32Array> subarray(int start) const; 60 PassRefPtr<Float32Array> subarray(int start, int end) const; 63 Float32Array(PassRefPtr<ArrayBuffer> buffer,
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D | WebGLGetInfo.h | 82 WebGLGetInfo(PassRefPtr<Float32Array> value); 104 PassRefPtr<Float32Array> getWebGLFloatArray() const; 124 RefPtr<Float32Array> m_webglFloatArray;
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D | WebGLRenderingContext.h | 227 void uniform1fv(const WebGLUniformLocation* location, Float32Array* v, ExceptionCode&); 233 void uniform2fv(const WebGLUniformLocation* location, Float32Array* v, ExceptionCode&); 239 void uniform3fv(const WebGLUniformLocation* location, Float32Array* v, ExceptionCode&); 245 void uniform4fv(const WebGLUniformLocation* location, Float32Array* v, ExceptionCode&); 250 …void uniformMatrix2fv(const WebGLUniformLocation* location, GC3Dboolean transpose, Float32Array* v… 252 …void uniformMatrix3fv(const WebGLUniformLocation* location, GC3Dboolean transpose, Float32Array* v… 254 …void uniformMatrix4fv(const WebGLUniformLocation* location, GC3Dboolean transpose, Float32Array* v… 261 void vertexAttrib1fv(GC3Duint index, Float32Array* values); 264 void vertexAttrib2fv(GC3Duint index, Float32Array* values); 267 void vertexAttrib3fv(GC3Duint index, Float32Array* values); [all …]
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D | Float32Array.idl | 38 ] Float32Array : ArrayBufferView { 42 Float32Array subarray(in long start, in [Optional] long end); 44 // void set(in Float32Array array, [Optional] in unsigned long offset);
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D | WebGLGetInfo.cpp | 96 WebGLGetInfo::WebGLGetInfo(PassRefPtr<Float32Array> value) in WebGLGetInfo() 195 PassRefPtr<Float32Array> WebGLGetInfo::getWebGLFloatArray() const in getWebGLFloatArray()
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D | WebGLRenderingContext.idl | 632 …hecking, Custom] void uniform1fv(in WebGLUniformLocation location, in Float32Array v) raises(DOMEx… 636 …hecking, Custom] void uniform2fv(in WebGLUniformLocation location, in Float32Array v) raises(DOMEx… 640 …hecking, Custom] void uniform3fv(in WebGLUniformLocation location, in Float32Array v) raises(DOMEx… 644 …hecking, Custom] void uniform4fv(in WebGLUniformLocation location, in Float32Array v) raises(DOMEx… 648 …mMatrix2fv(in WebGLUniformLocation location, in boolean transpose, in Float32Array array) raises(D… 649 …mMatrix3fv(in WebGLUniformLocation location, in boolean transpose, in Float32Array array) raises(D… 650 …mMatrix4fv(in WebGLUniformLocation location, in boolean transpose, in Float32Array array) raises(D… 656 …tTypeChecking, Custom] void vertexAttrib1fv(in unsigned long indx, in Float32Array values); 658 …tTypeChecking, Custom] void vertexAttrib2fv(in unsigned long indx, in Float32Array values); 660 …tTypeChecking, Custom] void vertexAttrib3fv(in unsigned long indx, in Float32Array values); [all …]
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D | WebGLRenderingContext.cpp | 2525 return WebGLGetInfo(Float32Array::create(value, length)); in getUniform() 2599 return WebGLGetInfo(Float32Array::create(m_vertexAttribValue[index].value, 4)); in getVertexAttrib() 3390 void WebGLRenderingContext::uniform1fv(const WebGLUniformLocation* location, Float32Array* v, Excep… in uniform1fv() 3460 void WebGLRenderingContext::uniform2fv(const WebGLUniformLocation* location, Float32Array* v, Excep… in uniform2fv() 3530 void WebGLRenderingContext::uniform3fv(const WebGLUniformLocation* location, Float32Array* v, Excep… in uniform3fv() 3600 void WebGLRenderingContext::uniform4fv(const WebGLUniformLocation* location, Float32Array* v, Excep… in uniform4fv() 3655 …atrix2fv(const WebGLUniformLocation* location, GC3Dboolean transpose, Float32Array* v, ExceptionCo… in uniformMatrix2fv() 3673 …atrix3fv(const WebGLUniformLocation* location, GC3Dboolean transpose, Float32Array* v, ExceptionCo… in uniformMatrix3fv() 3691 …atrix4fv(const WebGLUniformLocation* location, GC3Dboolean transpose, Float32Array* v, ExceptionCo… in uniformMatrix4fv() 3747 void WebGLRenderingContext::vertexAttrib1fv(GC3Duint index, Float32Array* v) in vertexAttrib1fv() [all …]
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/external/webkit/Source/WebCore/webaudio/ |
D | AudioBuffer.cpp | 64 RefPtr<Float32Array> channelDataArray = Float32Array::create(m_length); in AudioBuffer() 78 RefPtr<Float32Array> channelDataArray = Float32Array::create(m_length); in AudioBuffer() 90 Float32Array* AudioBuffer::getChannelData(unsigned channelIndex) in getChannelData()
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D | AudioBuffer.h | 56 Float32Array* getChannelData(unsigned channelIndex); 76 Vector<RefPtr<Float32Array> > m_channels;
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D | RealtimeAnalyser.h | 38 class Float32Array; variable 65 void getFloatFrequencyData(Float32Array*);
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D | RealtimeAnalyserNode.h | 63 void getFloatFrequencyData(Float32Array* array) { m_analyser.getFloatFrequencyData(array); } in getFloatFrequencyData()
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D | JavaScriptAudioNode.h | 41 class Float32Array; variable
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D | AudioBuffer.idl | 41 Float32Array getChannelData(in unsigned long channelIndex);
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D | RealtimeAnalyserNode.idl | 42 [Conditional=WEBGL] void getFloatFrequencyData(in Float32Array array);
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D | RealtimeAnalyser.cpp | 198 void RealtimeAnalyser::getFloatFrequencyData(Float32Array* destinationArray) in getFloatFrequencyData()
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/external/webkit/Source/WebCore/bindings/v8/custom/ |
D | V8Float32ArrayCustom.cpp | 47 return constructWebGLArray<Float32Array, float>(args, &info, v8::kExternalFloatArray); in constructorCallback() 53 return setWebGLArrayHelper<Float32Array, V8Float32Array>(args); in setCallback() 56 v8::Handle<v8::Value> toV8(Float32Array* impl) in toV8()
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D | V8WebGLRenderingContextCustom.cpp | 505 Float32Array* array = V8Float32Array::toNative(args[1]->ToObject()); in vertexAttribAndUniformHelperf() 699 Float32Array* array = V8Float32Array::toNative(args[2]->ToObject()); in uniformMatrixHelper()
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/external/webkit/Source/WebCore/bindings/js/ |
D | JSFloat32ArrayCustom.cpp | 41 JSC::JSValue toJS(JSC::ExecState* exec, JSDOMGlobalObject* globalObject, Float32Array* object) in toJS() 54 RefPtr<Float32Array> array = constructArrayBufferView<Float32Array, float>(exec); in constructJSFloat32Array()
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D | JSWebGLRenderingContextCustom.cpp | 442 RefPtr<Float32Array> webGLArray = toFloat32Array(exec->argument(1)); in dataFunctionf() 595 RefPtr<Float32Array> webGLArray = toFloat32Array(exec->argument(2)); in dataFunctionMatrix()
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/external/v8/test/mjsunit/regress/ |
D | regress-1323.js | 35 var a = new Float32Array(2);
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/external/v8/samples/ |
D | shell.cc | 74 v8::Handle<v8::Value> Float32Array(const v8::Arguments& args); 361 v8::FunctionTemplate::New(Float32Array)); in CreateShellContext() 509 v8::Handle<v8::Value> Float32Array(const v8::Arguments& args) { in Float32Array() function
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/external/webkit/Source/WebCore/workers/ |
D | WorkerContext.idl | 128 attribute Float32ArrayConstructor Float32Array; // Usable with new operator
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/external/webkit/Source/WebCore/platform/graphics/mac/ |
D | GraphicsContext3DMac.mm | 40 #include "Float32Array.h"
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/external/webkit/Source/WebCore/ |
D | DerivedSources.make | 105 Float32Array \
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