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Searched refs:Float32Array (Results 1 – 25 of 38) sorted by relevance

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/external/webkit/Source/WebCore/html/canvas/
DFloat32Array.cpp32 PassRefPtr<Float32Array> Float32Array::create(unsigned length) in create()
34 return TypedArrayBase<float>::create<Float32Array>(length); in create()
37 PassRefPtr<Float32Array> Float32Array::create(const float* array, unsigned length) in create()
39 return TypedArrayBase<float>::create<Float32Array>(array, length); in create()
42 PassRefPtr<Float32Array> Float32Array::create(PassRefPtr<ArrayBuffer> buffer, unsigned byteOffset, … in create()
44 return TypedArrayBase<float>::create<Float32Array>(buffer, byteOffset, length); in create()
47 Float32Array::Float32Array(PassRefPtr<ArrayBuffer> buffer, unsigned byteOffset, unsigned length) in Float32Array() function in WebCore::Float32Array
52 PassRefPtr<Float32Array> Float32Array::subarray(int start) const in subarray()
57 PassRefPtr<Float32Array> Float32Array::subarray(int start, int end) const in subarray()
59 return subarrayImpl<Float32Array>(start, end); in subarray()
DFloat32Array.h35 class Float32Array : public TypedArrayBase<float> {
37 static PassRefPtr<Float32Array> create(unsigned length);
38 static PassRefPtr<Float32Array> create(const float* array, unsigned length);
39 …static PassRefPtr<Float32Array> create(PassRefPtr<ArrayBuffer> buffer, unsigned byteOffset, unsign…
59 PassRefPtr<Float32Array> subarray(int start) const;
60 PassRefPtr<Float32Array> subarray(int start, int end) const;
63 Float32Array(PassRefPtr<ArrayBuffer> buffer,
DWebGLGetInfo.h82 WebGLGetInfo(PassRefPtr<Float32Array> value);
104 PassRefPtr<Float32Array> getWebGLFloatArray() const;
124 RefPtr<Float32Array> m_webglFloatArray;
DWebGLRenderingContext.h227 void uniform1fv(const WebGLUniformLocation* location, Float32Array* v, ExceptionCode&);
233 void uniform2fv(const WebGLUniformLocation* location, Float32Array* v, ExceptionCode&);
239 void uniform3fv(const WebGLUniformLocation* location, Float32Array* v, ExceptionCode&);
245 void uniform4fv(const WebGLUniformLocation* location, Float32Array* v, ExceptionCode&);
250 …void uniformMatrix2fv(const WebGLUniformLocation* location, GC3Dboolean transpose, Float32Array* v…
252 …void uniformMatrix3fv(const WebGLUniformLocation* location, GC3Dboolean transpose, Float32Array* v…
254 …void uniformMatrix4fv(const WebGLUniformLocation* location, GC3Dboolean transpose, Float32Array* v…
261 void vertexAttrib1fv(GC3Duint index, Float32Array* values);
264 void vertexAttrib2fv(GC3Duint index, Float32Array* values);
267 void vertexAttrib3fv(GC3Duint index, Float32Array* values);
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DFloat32Array.idl38 ] Float32Array : ArrayBufferView {
42 Float32Array subarray(in long start, in [Optional] long end);
44 // void set(in Float32Array array, [Optional] in unsigned long offset);
DWebGLGetInfo.cpp96 WebGLGetInfo::WebGLGetInfo(PassRefPtr<Float32Array> value) in WebGLGetInfo()
195 PassRefPtr<Float32Array> WebGLGetInfo::getWebGLFloatArray() const in getWebGLFloatArray()
DWebGLRenderingContext.idl632 …hecking, Custom] void uniform1fv(in WebGLUniformLocation location, in Float32Array v) raises(DOMEx…
636 …hecking, Custom] void uniform2fv(in WebGLUniformLocation location, in Float32Array v) raises(DOMEx…
640 …hecking, Custom] void uniform3fv(in WebGLUniformLocation location, in Float32Array v) raises(DOMEx…
644 …hecking, Custom] void uniform4fv(in WebGLUniformLocation location, in Float32Array v) raises(DOMEx…
648 …mMatrix2fv(in WebGLUniformLocation location, in boolean transpose, in Float32Array array) raises(D…
649 …mMatrix3fv(in WebGLUniformLocation location, in boolean transpose, in Float32Array array) raises(D…
650 …mMatrix4fv(in WebGLUniformLocation location, in boolean transpose, in Float32Array array) raises(D…
656 …tTypeChecking, Custom] void vertexAttrib1fv(in unsigned long indx, in Float32Array values);
658 …tTypeChecking, Custom] void vertexAttrib2fv(in unsigned long indx, in Float32Array values);
660 …tTypeChecking, Custom] void vertexAttrib3fv(in unsigned long indx, in Float32Array values);
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DWebGLRenderingContext.cpp2525 return WebGLGetInfo(Float32Array::create(value, length)); in getUniform()
2599 return WebGLGetInfo(Float32Array::create(m_vertexAttribValue[index].value, 4)); in getVertexAttrib()
3390 void WebGLRenderingContext::uniform1fv(const WebGLUniformLocation* location, Float32Array* v, Excep… in uniform1fv()
3460 void WebGLRenderingContext::uniform2fv(const WebGLUniformLocation* location, Float32Array* v, Excep… in uniform2fv()
3530 void WebGLRenderingContext::uniform3fv(const WebGLUniformLocation* location, Float32Array* v, Excep… in uniform3fv()
3600 void WebGLRenderingContext::uniform4fv(const WebGLUniformLocation* location, Float32Array* v, Excep… in uniform4fv()
3655 …atrix2fv(const WebGLUniformLocation* location, GC3Dboolean transpose, Float32Array* v, ExceptionCo… in uniformMatrix2fv()
3673 …atrix3fv(const WebGLUniformLocation* location, GC3Dboolean transpose, Float32Array* v, ExceptionCo… in uniformMatrix3fv()
3691 …atrix4fv(const WebGLUniformLocation* location, GC3Dboolean transpose, Float32Array* v, ExceptionCo… in uniformMatrix4fv()
3747 void WebGLRenderingContext::vertexAttrib1fv(GC3Duint index, Float32Array* v) in vertexAttrib1fv()
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/external/webkit/Source/WebCore/webaudio/
DAudioBuffer.cpp64 RefPtr<Float32Array> channelDataArray = Float32Array::create(m_length); in AudioBuffer()
78 RefPtr<Float32Array> channelDataArray = Float32Array::create(m_length); in AudioBuffer()
90 Float32Array* AudioBuffer::getChannelData(unsigned channelIndex) in getChannelData()
DAudioBuffer.h56 Float32Array* getChannelData(unsigned channelIndex);
76 Vector<RefPtr<Float32Array> > m_channels;
DRealtimeAnalyser.h38 class Float32Array; variable
65 void getFloatFrequencyData(Float32Array*);
DRealtimeAnalyserNode.h63 void getFloatFrequencyData(Float32Array* array) { m_analyser.getFloatFrequencyData(array); } in getFloatFrequencyData()
DJavaScriptAudioNode.h41 class Float32Array; variable
DAudioBuffer.idl41 Float32Array getChannelData(in unsigned long channelIndex);
DRealtimeAnalyserNode.idl42 [Conditional=WEBGL] void getFloatFrequencyData(in Float32Array array);
DRealtimeAnalyser.cpp198 void RealtimeAnalyser::getFloatFrequencyData(Float32Array* destinationArray) in getFloatFrequencyData()
/external/webkit/Source/WebCore/bindings/v8/custom/
DV8Float32ArrayCustom.cpp47 return constructWebGLArray<Float32Array, float>(args, &info, v8::kExternalFloatArray); in constructorCallback()
53 return setWebGLArrayHelper<Float32Array, V8Float32Array>(args); in setCallback()
56 v8::Handle<v8::Value> toV8(Float32Array* impl) in toV8()
DV8WebGLRenderingContextCustom.cpp505 Float32Array* array = V8Float32Array::toNative(args[1]->ToObject()); in vertexAttribAndUniformHelperf()
699 Float32Array* array = V8Float32Array::toNative(args[2]->ToObject()); in uniformMatrixHelper()
/external/webkit/Source/WebCore/bindings/js/
DJSFloat32ArrayCustom.cpp41 JSC::JSValue toJS(JSC::ExecState* exec, JSDOMGlobalObject* globalObject, Float32Array* object) in toJS()
54 RefPtr<Float32Array> array = constructArrayBufferView<Float32Array, float>(exec); in constructJSFloat32Array()
DJSWebGLRenderingContextCustom.cpp442 RefPtr<Float32Array> webGLArray = toFloat32Array(exec->argument(1)); in dataFunctionf()
595 RefPtr<Float32Array> webGLArray = toFloat32Array(exec->argument(2)); in dataFunctionMatrix()
/external/v8/test/mjsunit/regress/
Dregress-1323.js35 var a = new Float32Array(2);
/external/v8/samples/
Dshell.cc74 v8::Handle<v8::Value> Float32Array(const v8::Arguments& args);
361 v8::FunctionTemplate::New(Float32Array)); in CreateShellContext()
509 v8::Handle<v8::Value> Float32Array(const v8::Arguments& args) { in Float32Array() function
/external/webkit/Source/WebCore/workers/
DWorkerContext.idl128 attribute Float32ArrayConstructor Float32Array; // Usable with new operator
/external/webkit/Source/WebCore/platform/graphics/mac/
DGraphicsContext3DMac.mm40 #include "Float32Array.h"
/external/webkit/Source/WebCore/
DDerivedSources.make105 Float32Array \

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