Searched refs:fTileModeY (Results 1 – 6 of 6) sorted by relevance
23 fState.fTileModeY = (uint8_t)tmy; in SkBitmapProcShader()31 fState.fTileModeY = buffer.readU8(); in SkBitmapProcShader()59 xy[1] = (TileMode)fState.fTileModeY; in asABitmap()69 buffer.write8(fState.fTileModeY); in flatten()312 gTileModeName[fState.fTileModeY]); in toDumpString()
35 SkShader::TileMode getTileModeY() const { return fTileModeY; } in getTileModeY()52 SkShader::TileMode fTileModeY; variable
479 fIntTileProcY = choose_int_tile_proc(fTileModeY); in chooseMatrixProc()501 SkShader::kClamp_TileMode == fTileModeY) in chooseMatrixProc()514 SkShader::kRepeat_TileMode == fTileModeY) in chooseMatrixProc()520 fTileProcY = choose_tile_proc(fTileModeY); in chooseMatrixProc()
76 uint8_t fTileModeY; // CONSTRUCTOR member
352 SkShader::kClamp_TileMode == fTileModeY; in chooseProcs()522 SkShader::kRepeat_TileMode == fTileModeY) { in chooseProcs()
37 : fBitmap(bm), fFilterBitmap(filter), fTileModeX(tmx), fTileModeY(tmy) in SkBitmapSampler()