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1 /*
2     SDL - Simple DirectMedia Layer
3     Copyright (C) 1997-2006 Sam Lantinga
4 
5     This library is free software; you can redistribute it and/or
6     modify it under the terms of the GNU Lesser General Public
7     License as published by the Free Software Foundation; either
8     version 2.1 of the License, or (at your option) any later version.
9 
10     This library is distributed in the hope that it will be useful,
11     but WITHOUT ANY WARRANTY; without even the implied warranty of
12     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
13     Lesser General Public License for more details.
14 
15     You should have received a copy of the GNU Lesser General Public
16     License along with this library; if not, write to the Free Software
17     Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
18 
19     Sam Lantinga
20     slouken@libsdl.org
21 */
22 #include "SDL_config.h"
23 
24 #include <support/UTF8.h>
25 #include <stdio.h>
26 #include <string.h>
27 #include "SDL_error.h"
28 #include "SDL_events.h"
29 #include "SDL_BWin.h"
30 #include "SDL_lowvideo.h"
31 
32 static SDLKey keymap[128];
33 int mouse_relative = 0;
34 extern "C" {
35 
36 #include "../../events/SDL_sysevents.h"
37 #include "../../events/SDL_events_c.h"
38 #include "SDL_sysevents_c.h"
39 
BE_PumpEvents(_THIS)40 void BE_PumpEvents(_THIS)
41 {
42 }
43 
BE_InitOSKeymap(_THIS)44 void BE_InitOSKeymap(_THIS)
45 {
46 		for ( uint i=0; i<SDL_TABLESIZE(keymap); ++i )
47 			keymap[i] = SDLK_UNKNOWN;
48 
49 		keymap[0x01]		= SDLK_ESCAPE;
50 		keymap[B_F1_KEY]	= SDLK_F1;
51 		keymap[B_F2_KEY]	= SDLK_F2;
52 		keymap[B_F3_KEY]	= SDLK_F3;
53 		keymap[B_F4_KEY]	= SDLK_F4;
54 		keymap[B_F5_KEY]	= SDLK_F5;
55 		keymap[B_F6_KEY]	= SDLK_F6;
56 		keymap[B_F7_KEY]	= SDLK_F7;
57 		keymap[B_F8_KEY]	= SDLK_F8;
58 		keymap[B_F9_KEY]	= SDLK_F9;
59 		keymap[B_F10_KEY]	= SDLK_F10;
60 		keymap[B_F11_KEY]	= SDLK_F11;
61 		keymap[B_F12_KEY]	= SDLK_F12;
62 		keymap[B_PRINT_KEY]	= SDLK_PRINT;
63 		keymap[B_SCROLL_KEY]	= SDLK_SCROLLOCK;
64 		keymap[B_PAUSE_KEY]	= SDLK_PAUSE;
65 		keymap[0x11]		= SDLK_BACKQUOTE;
66 		keymap[0x12]		= SDLK_1;
67 		keymap[0x13]		= SDLK_2;
68 		keymap[0x14]		= SDLK_3;
69 		keymap[0x15]		= SDLK_4;
70 		keymap[0x16]		= SDLK_5;
71 		keymap[0x17]		= SDLK_6;
72 		keymap[0x18]		= SDLK_7;
73 		keymap[0x19]		= SDLK_8;
74 		keymap[0x1a]		= SDLK_9;
75 		keymap[0x1b]		= SDLK_0;
76 		keymap[0x1c]		= SDLK_MINUS;
77 		keymap[0x1d]		= SDLK_EQUALS;
78 		keymap[0x1e]		= SDLK_BACKSPACE;
79 		keymap[0x1f]		= SDLK_INSERT;
80 		keymap[0x20]		= SDLK_HOME;
81 		keymap[0x21]		= SDLK_PAGEUP;
82 		keymap[0x22]		= SDLK_NUMLOCK;
83 		keymap[0x23]		= SDLK_KP_DIVIDE;
84 		keymap[0x24]		= SDLK_KP_MULTIPLY;
85 		keymap[0x25]		= SDLK_KP_MINUS;
86 		keymap[0x26]		= SDLK_TAB;
87 		keymap[0x27]		= SDLK_q;
88 		keymap[0x28]		= SDLK_w;
89 		keymap[0x29]		= SDLK_e;
90 		keymap[0x2a]		= SDLK_r;
91 		keymap[0x2b]		= SDLK_t;
92 		keymap[0x2c]		= SDLK_y;
93 		keymap[0x2d]		= SDLK_u;
94 		keymap[0x2e]		= SDLK_i;
95 		keymap[0x2f]		= SDLK_o;
96 		keymap[0x30]		= SDLK_p;
97 		keymap[0x31]		= SDLK_LEFTBRACKET;
98 		keymap[0x32]		= SDLK_RIGHTBRACKET;
99 		keymap[0x33]		= SDLK_BACKSLASH;
100 		keymap[0x34]		= SDLK_DELETE;
101 		keymap[0x35]		= SDLK_END;
102 		keymap[0x36]		= SDLK_PAGEDOWN;
103 		keymap[0x37]		= SDLK_KP7;
104 		keymap[0x38]		= SDLK_KP8;
105 		keymap[0x39]		= SDLK_KP9;
106 		keymap[0x3a]		= SDLK_KP_PLUS;
107 		keymap[0x3b]		= SDLK_CAPSLOCK;
108 		keymap[0x3c]		= SDLK_a;
109 		keymap[0x3d]		= SDLK_s;
110 		keymap[0x3e]		= SDLK_d;
111 		keymap[0x3f]		= SDLK_f;
112 		keymap[0x40]		= SDLK_g;
113 		keymap[0x41]		= SDLK_h;
114 		keymap[0x42]		= SDLK_j;
115 		keymap[0x43]		= SDLK_k;
116 		keymap[0x44]		= SDLK_l;
117 		keymap[0x45]		= SDLK_SEMICOLON;
118 		keymap[0x46]		= SDLK_QUOTE;
119 		keymap[0x47]		= SDLK_RETURN;
120 		keymap[0x48]		= SDLK_KP4;
121 		keymap[0x49]		= SDLK_KP5;
122 		keymap[0x4a]		= SDLK_KP6;
123 		keymap[0x4b]		= SDLK_LSHIFT;
124 		keymap[0x4c]		= SDLK_z;
125 		keymap[0x4d]		= SDLK_x;
126 		keymap[0x4e]		= SDLK_c;
127 		keymap[0x4f]		= SDLK_v;
128 		keymap[0x50]		= SDLK_b;
129 		keymap[0x51]		= SDLK_n;
130 		keymap[0x52]		= SDLK_m;
131 		keymap[0x53]		= SDLK_COMMA;
132 		keymap[0x54]		= SDLK_PERIOD;
133 		keymap[0x55]		= SDLK_SLASH;
134 		keymap[0x56]		= SDLK_RSHIFT;
135 		keymap[0x57]		= SDLK_UP;
136 		keymap[0x58]		= SDLK_KP1;
137 		keymap[0x59]		= SDLK_KP2;
138 		keymap[0x5a]		= SDLK_KP3;
139 		keymap[0x5b]		= SDLK_KP_ENTER;
140 		keymap[0x5c]		= SDLK_LCTRL;
141 		keymap[0x5d]		= SDLK_LALT;
142 		keymap[0x5e]		= SDLK_SPACE;
143 		keymap[0x5f]		= SDLK_RALT;
144 		keymap[0x60]		= SDLK_RCTRL;
145 		keymap[0x61]		= SDLK_LEFT;
146 		keymap[0x62]		= SDLK_DOWN;
147 		keymap[0x63]		= SDLK_RIGHT;
148 		keymap[0x64]		= SDLK_KP0;
149 		keymap[0x65]		= SDLK_KP_PERIOD;
150 		keymap[0x66]		= SDLK_LMETA;
151 		keymap[0x67]		= SDLK_RMETA;
152 		keymap[0x68]		= SDLK_MENU;
153 		keymap[0x69]		= SDLK_EURO;
154 		keymap[0x6a]		= SDLK_KP_EQUALS;
155 		keymap[0x6b]		= SDLK_POWER;
156 }
157 
158 }; /* Extern C */
159 
DispatchMessage(BMessage * msg,BHandler * target)160 void SDL_BWin::DispatchMessage(BMessage *msg, BHandler *target)
161 {
162 	switch (msg->what) {
163 		case B_MOUSE_MOVED:
164 		{
165 			SDL_VideoDevice *view = current_video;
166 			BPoint where;
167 			int32 transit;
168 			if (msg->FindPoint("where", &where) == B_OK && msg->FindInt32("be:transit", &transit) == B_OK) {
169 				int x, y;
170 
171 				GetXYOffset(x, y);
172 				x = (int)where.x - x;
173 				y = (int)where.y - y;
174 
175 				//BeSman: I need another method for cursor catching !!!
176 				if (view->input_grab != SDL_GRAB_OFF)
177 				{
178 					bool clipped = false;
179 					if ( x < 0 ) {
180 						x = 0;
181 						clipped = true;
182 					} else if ( x >= SDL_VideoSurface->w ) {
183 						x = (SDL_VideoSurface->w-1);
184 						clipped = true;
185 					}
186 					if ( y < 0 ) {
187 						y = 0;
188 						clipped = true;
189 					} else if ( y >= SDL_VideoSurface->h ) {
190 						y = (SDL_VideoSurface->h-1);
191 						clipped = true;
192 					}
193 					if ( clipped ) {
194 						BPoint edge;
195 						GetXYOffset(edge.x, edge.y);
196 						edge.x += x;
197 						edge.y += y;
198 						ConvertToScreen(&edge);
199 						set_mouse_position((int)edge.x, (int)edge.y);
200 					}
201 					transit = B_INSIDE_VIEW;
202 				}
203 				if (transit == B_EXITED_VIEW) {
204 					if ( SDL_GetAppState() & SDL_APPMOUSEFOCUS ) {
205 						SDL_PrivateAppActive(0, SDL_APPMOUSEFOCUS);
206 						be_app->SetCursor(B_HAND_CURSOR);
207 					}
208 				} else {
209 					if ( !(SDL_GetAppState() & SDL_APPMOUSEFOCUS) ) {
210 						SDL_PrivateAppActive(1, SDL_APPMOUSEFOCUS);
211 						SDL_SetCursor(NULL);
212 					}
213 
214 					if ( mouse_relative ) {
215 						int half_w = (SDL_VideoSurface->w/2);
216 						int half_h = (SDL_VideoSurface->h/2);
217 						x -= half_w;
218 						y -= half_h;
219 						if ( x || y ) {
220 							BPoint center;
221 							GetXYOffset(center.x, center.y);
222 							center.x += half_w;
223 							center.y += half_h;
224 							ConvertToScreen(&center);
225 							set_mouse_position((int)center.x, (int)center.y);
226 							SDL_PrivateMouseMotion(0, 1, x, y);
227 						}
228 					} else {
229 						SDL_PrivateMouseMotion(0, 0, x, y);
230 					}
231 				}
232 			}
233 			break;
234 		}
235 
236 		case B_MOUSE_DOWN:
237 		{
238 			/*	it looks like mouse down is send only for first clicked
239 				button, each next is not send while last one is holded */
240 			int32 buttons;
241 			int sdl_buttons = 0;
242 			if (msg->FindInt32("buttons", &buttons) == B_OK) {
243 				/* Add any mouse button events */
244 				if (buttons & B_PRIMARY_MOUSE_BUTTON) {
245 					sdl_buttons |= SDL_BUTTON_LEFT;
246 				}
247 				if (buttons & B_SECONDARY_MOUSE_BUTTON) {
248 					sdl_buttons |= SDL_BUTTON_RIGHT;
249 				}
250 				if (buttons & B_TERTIARY_MOUSE_BUTTON) {
251 					sdl_buttons |= SDL_BUTTON_MIDDLE;
252 				}
253 				SDL_PrivateMouseButton(SDL_PRESSED, sdl_buttons, 0, 0);
254 
255 				last_buttons = buttons;
256 			}
257 			break;
258 		}
259 
260 		case B_MOUSE_UP:
261 		{
262 			/*	mouse up doesn't give which button was released,
263 				only state of buttons (after release, so it's always = 0),
264 				which is not what we need ;]
265 				So we need to store button in mouse down, and restore
266 				in mouse up :(
267 				mouse up is (similarly to mouse down) send only for
268 				first button down (ie. it's no send if we click another button
269 				without releasing previous one first) - but that's probably
270 				because of how drivers are written?, not BeOS itself. */
271 			int32 buttons;
272 			int sdl_buttons = 0;
273 			if (msg->FindInt32("buttons", &buttons) == B_OK) {
274 				/* Add any mouse button events */
275 				if ((buttons ^ B_PRIMARY_MOUSE_BUTTON) & last_buttons) {
276 					sdl_buttons |= SDL_BUTTON_LEFT;
277 				}
278 				if ((buttons ^ B_SECONDARY_MOUSE_BUTTON) & last_buttons) {
279 					sdl_buttons |= SDL_BUTTON_RIGHT;
280 				}
281 				if ((buttons ^ B_TERTIARY_MOUSE_BUTTON) & last_buttons) {
282 					sdl_buttons |= SDL_BUTTON_MIDDLE;
283 				}
284 				SDL_PrivateMouseButton(SDL_RELEASED, sdl_buttons, 0, 0);
285 
286 				last_buttons = buttons;
287 			}
288 			break;
289 		}
290 
291 		case B_MOUSE_WHEEL_CHANGED:
292 		{
293 			float x, y;
294 			x = y = 0;
295 			if (msg->FindFloat("be:wheel_delta_x", &x) == B_OK && msg->FindFloat("be:wheel_delta_y", &y) == B_OK) {
296 				if (x < 0 || y < 0) {
297 					SDL_PrivateMouseButton(SDL_PRESSED, SDL_BUTTON_WHEELDOWN, 0, 0);
298 					SDL_PrivateMouseButton(SDL_RELEASED, SDL_BUTTON_WHEELDOWN, 0, 0);
299 				} else if (x > 0 || y > 0) {
300 					SDL_PrivateMouseButton(SDL_PRESSED, SDL_BUTTON_WHEELUP, 0, 0);
301 					SDL_PrivateMouseButton(SDL_RELEASED, SDL_BUTTON_WHEELUP, 0, 0);
302 				}
303 			}
304 			break;
305 		}
306 
307 		case B_KEY_DOWN:
308 		case B_UNMAPPED_KEY_DOWN: /* modifier keys are unmapped */
309 		{
310 			int32 key;
311 			int32 modifiers;
312 			int32 key_repeat;
313 			/* Workaround for SDL message queue being filled too fast because of BeOS own key-repeat mechanism */
314 			if (msg->FindInt32("be:key_repeat", &key_repeat) == B_OK && key_repeat > 0)
315 				break;
316 
317 			if (msg->FindInt32("key", &key) == B_OK && msg->FindInt32("modifiers", &modifiers) == B_OK) {
318 				SDL_keysym keysym;
319 				keysym.scancode = key;
320 				if (key < 128) {
321 					keysym.sym = keymap[key];
322 				} else {
323 					keysym.sym = SDLK_UNKNOWN;
324 				}
325 				/*	FIX THIS?
326 					it seems SDL_PrivateKeyboard() changes mod value
327 					anyway, and doesn't care about what we setup here */
328 				keysym.mod = KMOD_NONE;
329 				keysym.unicode = 0;
330 				if (SDL_TranslateUNICODE) {
331 					const char *bytes;
332 					if (msg->FindString("bytes", &bytes) == B_OK) {
333 						/*	FIX THIS?
334 							this cares only about first "letter",
335 							so if someone maps some key to print
336 							"BeOS rulez!" only "B" will be used. */
337 						keysym.unicode = Translate2Unicode(bytes);
338 					}
339 				}
340 				SDL_PrivateKeyboard(SDL_PRESSED, &keysym);
341 			}
342 			break;
343 		}
344 
345 		case B_KEY_UP:
346 		case B_UNMAPPED_KEY_UP: /* modifier keys are unmapped */
347 		{
348 			int32 key;
349 			int32 modifiers;
350 			if (msg->FindInt32("key", &key) == B_OK && msg->FindInt32("modifiers", &modifiers) == B_OK) {
351 				SDL_keysym keysym;
352 				keysym.scancode = key;
353 				if (key < 128) {
354 					keysym.sym = keymap[key];
355 				} else {
356 					keysym.sym = SDLK_UNKNOWN;
357 				}
358 				keysym.mod = KMOD_NONE; /* FIX THIS? */
359 				keysym.unicode = 0;
360 				if (SDL_TranslateUNICODE) {
361 					const char *bytes;
362 					if (msg->FindString("bytes", &bytes) == B_OK) {
363 						keysym.unicode = Translate2Unicode(bytes);
364 					}
365 				}
366 				SDL_PrivateKeyboard(SDL_RELEASED, &keysym);
367 			}
368 			break;
369 		}
370 
371 		default:
372 			/* move it after switch{} so it's always handled
373 				that way we keep BeOS feautures like:
374 				- CTRL+Q to close window (and other shortcuts)
375 				- PrintScreen to make screenshot into /boot/home
376 				- etc.. */
377 			//BDirectWindow::DispatchMessage(msg, target);
378 			break;
379 	}
380 	BDirectWindow::DispatchMessage(msg, target);
381 }
382