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1 /*==========================================================================;
2  *
3  *  Copyright (C) 1995-1996 Microsoft Corporation.  All Rights Reserved.
4  *
5  *  File:       d3dcaps.h
6  *  Content:    Direct3D capabilities include file
7  *
8  ***************************************************************************/
9 
10 #ifndef _D3DCAPS_H
11 #define _D3DCAPS_H
12 
13 /*
14  *  Pull in DirectDraw include file automatically:
15  */
16 #include <ddraw.h>
17 
18 #pragma pack(4)
19 
20 /* Description of capabilities of transform */
21 
22 typedef struct _D3DTRANSFORMCAPS {
23     DWORD dwSize;
24     DWORD dwCaps;
25 } D3DTRANSFORMCAPS, *LPD3DTRANSFORMCAPS;
26 
27 #define D3DTRANSFORMCAPS_CLIP           0x00000001L /* Will clip whilst transforming */
28 
29 /* Description of capabilities of lighting */
30 
31 typedef struct _D3DLIGHTINGCAPS {
32     DWORD dwSize;
33     DWORD dwCaps;                   /* Lighting caps */
34     DWORD dwLightingModel;          /* Lighting model - RGB or mono */
35     DWORD dwNumLights;              /* Number of lights that can be handled */
36 } D3DLIGHTINGCAPS, *LPD3DLIGHTINGCAPS;
37 
38 #define D3DLIGHTINGMODEL_RGB            0x00000001L
39 #define D3DLIGHTINGMODEL_MONO           0x00000002L
40 
41 #define D3DLIGHTCAPS_POINT              0x00000001L /* Point lights supported */
42 #define D3DLIGHTCAPS_SPOT               0x00000002L /* Spot lights supported */
43 #define D3DLIGHTCAPS_DIRECTIONAL        0x00000004L /* Directional lights supported */
44 #define D3DLIGHTCAPS_PARALLELPOINT      0x00000008L /* Parallel point lights supported */
45 #define D3DLIGHTCAPS_GLSPOT             0x00000010L /* GL syle spot lights supported */
46 
47 /* Description of capabilities for each primitive type */
48 
49 typedef struct _D3DPrimCaps {
50     DWORD dwSize;
51     DWORD dwMiscCaps;                 /* Capability flags */
52     DWORD dwRasterCaps;
53     DWORD dwZCmpCaps;
54     DWORD dwSrcBlendCaps;
55     DWORD dwDestBlendCaps;
56     DWORD dwAlphaCmpCaps;
57     DWORD dwShadeCaps;
58     DWORD dwTextureCaps;
59     DWORD dwTextureFilterCaps;
60     DWORD dwTextureBlendCaps;
61     DWORD dwTextureAddressCaps;
62     DWORD dwStippleWidth;             /* maximum width and height of */
63     DWORD dwStippleHeight;            /* of supported stipple (up to 32x32) */
64 } D3DPRIMCAPS, *LPD3DPRIMCAPS;
65 
66 /* D3DPRIMCAPS dwMiscCaps */
67 
68 #define D3DPMISCCAPS_MASKPLANES         0x00000001L
69 #define D3DPMISCCAPS_MASKZ              0x00000002L
70 #define D3DPMISCCAPS_LINEPATTERNREP     0x00000004L
71 #define D3DPMISCCAPS_CONFORMANT         0x00000008L
72 #define D3DPMISCCAPS_CULLNONE           0x00000010L
73 #define D3DPMISCCAPS_CULLCW             0x00000020L
74 #define D3DPMISCCAPS_CULLCCW            0x00000040L
75 
76 /* D3DPRIMCAPS dwRasterCaps */
77 
78 #define D3DPRASTERCAPS_DITHER           0x00000001L
79 #define D3DPRASTERCAPS_ROP2             0x00000002L
80 #define D3DPRASTERCAPS_XOR              0x00000004L
81 #define D3DPRASTERCAPS_PAT              0x00000008L
82 #define D3DPRASTERCAPS_ZTEST            0x00000010L
83 #define D3DPRASTERCAPS_SUBPIXEL         0x00000020L
84 #define D3DPRASTERCAPS_SUBPIXELX        0x00000040L
85 #define D3DPRASTERCAPS_FOGVERTEX        0x00000080L
86 #define D3DPRASTERCAPS_FOGTABLE         0x00000100L
87 #define D3DPRASTERCAPS_STIPPLE          0x00000200L
88 
89 /* D3DPRIMCAPS dwZCmpCaps, dwAlphaCmpCaps */
90 
91 #define D3DPCMPCAPS_NEVER               0x00000001L
92 #define D3DPCMPCAPS_LESS                0x00000002L
93 #define D3DPCMPCAPS_EQUAL               0x00000004L
94 #define D3DPCMPCAPS_LESSEQUAL           0x00000008L
95 #define D3DPCMPCAPS_GREATER             0x00000010L
96 #define D3DPCMPCAPS_NOTEQUAL            0x00000020L
97 #define D3DPCMPCAPS_GREATEREQUAL        0x00000040L
98 #define D3DPCMPCAPS_ALWAYS              0x00000080L
99 
100 /* D3DPRIMCAPS dwSourceBlendCaps, dwDestBlendCaps */
101 
102 #define D3DPBLENDCAPS_ZERO              0x00000001L
103 #define D3DPBLENDCAPS_ONE               0x00000002L
104 #define D3DPBLENDCAPS_SRCCOLOR          0x00000004L
105 #define D3DPBLENDCAPS_INVSRCCOLOR       0x00000008L
106 #define D3DPBLENDCAPS_SRCALPHA          0x00000010L
107 #define D3DPBLENDCAPS_INVSRCALPHA       0x00000020L
108 #define D3DPBLENDCAPS_DESTALPHA         0x00000040L
109 #define D3DPBLENDCAPS_INVDESTALPHA      0x00000080L
110 #define D3DPBLENDCAPS_DESTCOLOR         0x00000100L
111 #define D3DPBLENDCAPS_INVDESTCOLOR      0x00000200L
112 #define D3DPBLENDCAPS_SRCALPHASAT       0x00000400L
113 #define D3DPBLENDCAPS_BOTHSRCALPHA      0x00000800L
114 #define D3DPBLENDCAPS_BOTHINVSRCALPHA   0x00001000L
115 
116 /* D3DPRIMCAPS dwShadeCaps */
117 
118 #define D3DPSHADECAPS_COLORFLATMONO             0x00000001L
119 #define D3DPSHADECAPS_COLORFLATRGB              0x00000002L
120 #define D3DPSHADECAPS_COLORGOURAUDMONO          0x00000004L
121 #define D3DPSHADECAPS_COLORGOURAUDRGB           0x00000008L
122 #define D3DPSHADECAPS_COLORPHONGMONO            0x00000010L
123 #define D3DPSHADECAPS_COLORPHONGRGB             0x00000020L
124 
125 #define D3DPSHADECAPS_SPECULARFLATMONO          0x00000040L
126 #define D3DPSHADECAPS_SPECULARFLATRGB           0x00000080L
127 #define D3DPSHADECAPS_SPECULARGOURAUDMONO       0x00000100L
128 #define D3DPSHADECAPS_SPECULARGOURAUDRGB        0x00000200L
129 #define D3DPSHADECAPS_SPECULARPHONGMONO         0x00000400L
130 #define D3DPSHADECAPS_SPECULARPHONGRGB          0x00000800L
131 
132 #define D3DPSHADECAPS_ALPHAFLATBLEND            0x00001000L
133 #define D3DPSHADECAPS_ALPHAFLATSTIPPLED         0x00002000L
134 #define D3DPSHADECAPS_ALPHAGOURAUDBLEND         0x00004000L
135 #define D3DPSHADECAPS_ALPHAGOURAUDSTIPPLED      0x00008000L
136 #define D3DPSHADECAPS_ALPHAPHONGBLEND           0x00010000L
137 #define D3DPSHADECAPS_ALPHAPHONGSTIPPLED        0x00020000L
138 
139 #define D3DPSHADECAPS_FOGFLAT                   0x00040000L
140 #define D3DPSHADECAPS_FOGGOURAUD                0x00080000L
141 #define D3DPSHADECAPS_FOGPHONG                  0x00100000L
142 
143 /* D3DPRIMCAPS dwTextureCaps */
144 
145 #define D3DPTEXTURECAPS_PERSPECTIVE     0x00000001L
146 #define D3DPTEXTURECAPS_POW2            0x00000002L
147 #define D3DPTEXTURECAPS_ALPHA           0x00000004L
148 #define D3DPTEXTURECAPS_TRANSPARENCY    0x00000008L
149 #define D3DPTEXTURECAPS_BORDER          0x00000010L
150 #define D3DPTEXTURECAPS_SQUAREONLY      0x00000020L
151 
152 /* D3DPRIMCAPS dwTextureFilterCaps */
153 
154 #define D3DPTFILTERCAPS_NEAREST         0x00000001L
155 #define D3DPTFILTERCAPS_LINEAR          0x00000002L
156 #define D3DPTFILTERCAPS_MIPNEAREST      0x00000004L
157 #define D3DPTFILTERCAPS_MIPLINEAR       0x00000008L
158 #define D3DPTFILTERCAPS_LINEARMIPNEAREST 0x00000010L
159 #define D3DPTFILTERCAPS_LINEARMIPLINEAR 0x00000020L
160 
161 /* D3DPRIMCAPS dwTextureBlendCaps */
162 
163 #define D3DPTBLENDCAPS_DECAL            0x00000001L
164 #define D3DPTBLENDCAPS_MODULATE         0x00000002L
165 #define D3DPTBLENDCAPS_DECALALPHA       0x00000004L
166 #define D3DPTBLENDCAPS_MODULATEALPHA    0x00000008L
167 #define D3DPTBLENDCAPS_DECALMASK        0x00000010L
168 #define D3DPTBLENDCAPS_MODULATEMASK     0x00000020L
169 #define D3DPTBLENDCAPS_COPY             0x00000040L
170 
171 /* D3DPRIMCAPS dwTextureAddressCaps */
172 #define D3DPTADDRESSCAPS_WRAP           0x00000001L
173 #define D3DPTADDRESSCAPS_MIRROR         0x00000002L
174 #define D3DPTADDRESSCAPS_CLAMP          0x00000004L
175 
176 /*
177  * Description for a device.
178  * This is used to describe a device that is to be created or to query
179  * the current device.
180  */
181 typedef struct _D3DDeviceDesc {
182     DWORD            dwSize;                 /* Size of D3DDEVICEDESC structure */
183     DWORD            dwFlags;                /* Indicates which fields have valid data */
184     D3DCOLORMODEL    dcmColorModel;          /* Color model of device */
185     DWORD            dwDevCaps;              /* Capabilities of device */
186     D3DTRANSFORMCAPS dtcTransformCaps;       /* Capabilities of transform */
187     BOOL             bClipping;              /* Device can do 3D clipping */
188     D3DLIGHTINGCAPS  dlcLightingCaps;        /* Capabilities of lighting */
189     D3DPRIMCAPS      dpcLineCaps;
190     D3DPRIMCAPS      dpcTriCaps;
191     DWORD            dwDeviceRenderBitDepth; /* One of DDBB_8, 16, etc.. */
192     DWORD            dwDeviceZBufferBitDepth;/* One of DDBD_16, 32, etc.. */
193     DWORD            dwMaxBufferSize;        /* Maximum execute buffer size */
194     DWORD            dwMaxVertexCount;       /* Maximum vertex count */
195 } D3DDEVICEDESC, *LPD3DDEVICEDESC;
196 
197 typedef HRESULT (FAR PASCAL * LPD3DENUMDEVICESCALLBACK)(LPGUID lpGuid, LPSTR lpDeviceDescription, LPSTR lpDeviceName, LPD3DDEVICEDESC, LPD3DDEVICEDESC, LPVOID);
198 
199 /* D3DDEVICEDESC dwFlags indicating valid fields */
200 
201 #define D3DDD_COLORMODEL            0x00000001L /* dcmColorModel is valid */
202 #define D3DDD_DEVCAPS               0x00000002L /* dwDevCaps is valid */
203 #define D3DDD_TRANSFORMCAPS         0x00000004L /* dtcTransformCaps is valid */
204 #define D3DDD_LIGHTINGCAPS          0x00000008L /* dlcLightingCaps is valid */
205 #define D3DDD_BCLIPPING             0x00000010L /* bClipping is valid */
206 #define D3DDD_LINECAPS              0x00000020L /* dpcLineCaps is valid */
207 #define D3DDD_TRICAPS               0x00000040L /* dpcTriCaps is valid */
208 #define D3DDD_DEVICERENDERBITDEPTH  0x00000080L /* dwDeviceRenderBitDepth is valid */
209 #define D3DDD_DEVICEZBUFFERBITDEPTH 0x00000100L /* dwDeviceZBufferBitDepth is valid */
210 #define D3DDD_MAXBUFFERSIZE         0x00000200L /* dwMaxBufferSize is valid */
211 #define D3DDD_MAXVERTEXCOUNT        0x00000400L /* dwMaxVertexCount is valid */
212 
213 /* D3DDEVICEDESC dwDevCaps flags */
214 
215 #define D3DDEVCAPS_FLOATTLVERTEX        0x00000001L /* Device accepts floating point */
216                                                     /* for post-transform vertex data */
217 #define D3DDEVCAPS_SORTINCREASINGZ      0x00000002L /* Device needs data sorted for increasing Z*/
218 #define D3DDEVCAPS_SORTDECREASINGZ      0X00000004L /* Device needs data sorted for decreasing Z*/
219 #define D3DDEVCAPS_SORTEXACT            0x00000008L /* Device needs data sorted exactly */
220 
221 #define D3DDEVCAPS_EXECUTESYSTEMMEMORY  0x00000010L /* Device can use execute buffers from system memory */
222 #define D3DDEVCAPS_EXECUTEVIDEOMEMORY   0x00000020L /* Device can use execute buffers from video memory */
223 #define D3DDEVCAPS_TLVERTEXSYSTEMMEMORY 0x00000040L /* Device can use TL buffers from system memory */
224 #define D3DDEVCAPS_TLVERTEXVIDEOMEMORY  0x00000080L /* Device can use TL buffers from video memory */
225 #define D3DDEVCAPS_TEXTURESYSTEMMEMORY  0x00000100L /* Device can texture from system memory */
226 #define D3DDEVCAPS_TEXTUREVIDEOMEMORY   0x00000200L /* Device can texture from device memory */
227 
228 #define D3DFDS_COLORMODEL        0x00000001L /* Match color model */
229 #define D3DFDS_GUID              0x00000002L /* Match guid */
230 #define D3DFDS_HARDWARE          0x00000004L /* Match hardware/software */
231 #define D3DFDS_TRIANGLES         0x00000008L /* Match in triCaps */
232 #define D3DFDS_LINES             0x00000010L /* Match in lineCaps  */
233 #define D3DFDS_MISCCAPS          0x00000020L /* Match primCaps.dwMiscCaps */
234 #define D3DFDS_RASTERCAPS        0x00000040L /* Match primCaps.dwRasterCaps */
235 #define D3DFDS_ZCMPCAPS          0x00000080L /* Match primCaps.dwZCmpCaps */
236 #define D3DFDS_ALPHACMPCAPS      0x00000100L /* Match primCaps.dwAlphaCmpCaps */
237 #define D3DFDS_SRCBLENDCAPS      0x00000200L /* Match primCaps.dwSourceBlendCaps */
238 #define D3DFDS_DSTBLENDCAPS      0x00000400L /* Match primCaps.dwDestBlendCaps */
239 #define D3DFDS_SHADECAPS         0x00000800L /* Match primCaps.dwShadeCaps */
240 #define D3DFDS_TEXTURECAPS       0x00001000L /* Match primCaps.dwTextureCaps */
241 #define D3DFDS_TEXTUREFILTERCAPS 0x00002000L /* Match primCaps.dwTextureFilterCaps */
242 #define D3DFDS_TEXTUREBLENDCAPS  0x00004000L /* Match primCaps.dwTextureBlendCaps */
243 #define D3DFDS_TEXTUREADDRESSCAPS  0x00008000L /* Match primCaps.dwTextureBlendCaps */
244 
245 /*
246  * FindDevice arguments
247  */
248 typedef struct _D3DFINDDEVICESEARCH {
249     DWORD               dwSize;
250     DWORD               dwFlags;
251     BOOL                bHardware;
252     D3DCOLORMODEL       dcmColorModel;
253     GUID                guid;
254     DWORD               dwCaps;
255     D3DPRIMCAPS         dpcPrimCaps;
256 } D3DFINDDEVICESEARCH, *LPD3DFINDDEVICESEARCH;
257 
258 typedef struct _D3DFINDDEVICERESULT {
259     DWORD               dwSize;
260     GUID                guid;           /* guid which matched */
261     D3DDEVICEDESC       ddHwDesc;               /* hardware D3DDEVICEDESC */
262     D3DDEVICEDESC       ddSwDesc;       /* software D3DDEVICEDESC */
263 } D3DFINDDEVICERESULT, *LPD3DFINDDEVICERESULT;
264 
265 /*
266  * Description of execute buffer.
267  */
268 typedef struct _D3DExecuteBufferDesc {
269     DWORD               dwSize;         /* size of this structure */
270     DWORD               dwFlags;        /* flags indicating which fields are valid */
271     DWORD               dwCaps;         /* capabilities of execute buffer */
272     DWORD               dwBufferSize;   /* size of execute buffer data */
273     LPVOID              lpData;         /* pointer to actual data */
274 } D3DEXECUTEBUFFERDESC, *LPD3DEXECUTEBUFFERDESC;
275 
276 /* D3DEXECUTEBUFFER dwFlags indicating valid fields */
277 
278 #define D3DDEB_BUFSIZE          0x00000001l     /* buffer size valid */
279 #define D3DDEB_CAPS             0x00000002l     /* caps valid */
280 #define D3DDEB_LPDATA           0x00000004l     /* lpData valid */
281 
282 /* D3DEXECUTEBUFFER dwCaps */
283 
284 #define D3DDEBCAPS_SYSTEMMEMORY 0x00000001l     /* buffer in system memory */
285 #define D3DDEBCAPS_VIDEOMEMORY  0x00000002l     /* buffer in device memory */
286 #define D3DDEBCAPS_MEM (D3DDEBCAPS_SYSTEMMEMORY|D3DDEBCAPS_VIDEOMEMORY)
287 
288 #pragma pack()
289 
290 #endif /* _D3DCAPS_H_ */
291