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1 // Copyright 2006-2008 the V8 project authors. All rights reserved.
2 // Redistribution and use in source and binary forms, with or without
3 // modification, are permitted provided that the following conditions are
4 // met:
5 //
6 //     * Redistributions of source code must retain the above copyright
7 //       notice, this list of conditions and the following disclaimer.
8 //     * Redistributions in binary form must reproduce the above
9 //       copyright notice, this list of conditions and the following
10 //       disclaimer in the documentation and/or other materials provided
11 //       with the distribution.
12 //     * Neither the name of Google Inc. nor the names of its
13 //       contributors may be used to endorse or promote products derived
14 //       from this software without specific prior written permission.
15 //
16 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
17 // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
18 // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
19 // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
20 // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
21 // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
22 // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
23 // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
24 // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
25 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
26 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27 
28 #ifndef V8_EXECUTION_H_
29 #define V8_EXECUTION_H_
30 
31 namespace v8 {
32 namespace internal {
33 
34 
35 // Flag used to set the interrupt causes.
36 enum InterruptFlag {
37   INTERRUPT = 1 << 0,
38   DEBUGBREAK = 1 << 1,
39   DEBUGCOMMAND = 1 << 2,
40   PREEMPT = 1 << 3,
41   TERMINATE = 1 << 4,
42   RUNTIME_PROFILER_TICK = 1 << 5
43 };
44 
45 class Execution : public AllStatic {
46  public:
47   // Call a function, the caller supplies a receiver and an array
48   // of arguments. Arguments are Object* type. After function returns,
49   // pointers in 'args' might be invalid.
50   //
51   // *pending_exception tells whether the invoke resulted in
52   // a pending exception.
53   //
54   static Handle<Object> Call(Handle<JSFunction> func,
55                              Handle<Object> receiver,
56                              int argc,
57                              Object*** args,
58                              bool* pending_exception);
59 
60   // Construct object from function, the caller supplies an array of
61   // arguments. Arguments are Object* type. After function returns,
62   // pointers in 'args' might be invalid.
63   //
64   // *pending_exception tells whether the invoke resulted in
65   // a pending exception.
66   //
67   static Handle<Object> New(Handle<JSFunction> func,
68                             int argc,
69                             Object*** args,
70                             bool* pending_exception);
71 
72   // Call a function, just like Call(), but make sure to silently catch
73   // any thrown exceptions. The return value is either the result of
74   // calling the function (if caught exception is false) or the exception
75   // that occurred (if caught exception is true).
76   static Handle<Object> TryCall(Handle<JSFunction> func,
77                                 Handle<Object> receiver,
78                                 int argc,
79                                 Object*** args,
80                                 bool* caught_exception);
81 
82   // ECMA-262 9.2
83   static Handle<Object> ToBoolean(Handle<Object> obj);
84 
85   // ECMA-262 9.3
86   static Handle<Object> ToNumber(Handle<Object> obj, bool* exc);
87 
88   // ECMA-262 9.4
89   static Handle<Object> ToInteger(Handle<Object> obj, bool* exc);
90 
91   // ECMA-262 9.5
92   static Handle<Object> ToInt32(Handle<Object> obj, bool* exc);
93 
94   // ECMA-262 9.6
95   static Handle<Object> ToUint32(Handle<Object> obj, bool* exc);
96 
97   // ECMA-262 9.8
98   static Handle<Object> ToString(Handle<Object> obj, bool* exc);
99 
100   // ECMA-262 9.8
101   static Handle<Object> ToDetailString(Handle<Object> obj, bool* exc);
102 
103   // ECMA-262 9.9
104   static Handle<Object> ToObject(Handle<Object> obj, bool* exc);
105 
106   // Create a new date object from 'time'.
107   static Handle<Object> NewDate(double time, bool* exc);
108 
109   // Create a new regular expression object from 'pattern' and 'flags'.
110   static Handle<JSRegExp> NewJSRegExp(Handle<String> pattern,
111                                       Handle<String> flags,
112                                       bool* exc);
113 
114   // Used to implement [] notation on strings (calls JS code)
115   static Handle<Object> CharAt(Handle<String> str, uint32_t index);
116 
117   static Handle<Object> GetFunctionFor();
118   static Handle<JSFunction> InstantiateFunction(
119       Handle<FunctionTemplateInfo> data, bool* exc);
120   static Handle<JSObject> InstantiateObject(Handle<ObjectTemplateInfo> data,
121                                             bool* exc);
122   static void ConfigureInstance(Handle<Object> instance,
123                                 Handle<Object> data,
124                                 bool* exc);
125   static Handle<String> GetStackTraceLine(Handle<Object> recv,
126                                           Handle<JSFunction> fun,
127                                           Handle<Object> pos,
128                                           Handle<Object> is_global);
129 #ifdef ENABLE_DEBUGGER_SUPPORT
130   static Object* DebugBreakHelper();
131   static void ProcessDebugMesssages(bool debug_command_only);
132 #endif
133 
134   // If the stack guard is triggered, but it is not an actual
135   // stack overflow, then handle the interruption accordingly.
136   MUST_USE_RESULT static MaybeObject* HandleStackGuardInterrupt();
137 
138   // Get a function delegate (or undefined) for the given non-function
139   // object. Used for support calling objects as functions.
140   static Handle<Object> GetFunctionDelegate(Handle<Object> object);
141 
142   // Get a function delegate (or undefined) for the given non-function
143   // object. Used for support calling objects as constructors.
144   static Handle<Object> GetConstructorDelegate(Handle<Object> object);
145 };
146 
147 
148 class ExecutionAccess;
149 class Isolate;
150 
151 
152 // StackGuard contains the handling of the limits that are used to limit the
153 // number of nested invocations of JavaScript and the stack size used in each
154 // invocation.
155 class StackGuard {
156  public:
157   // Pass the address beyond which the stack should not grow.  The stack
158   // is assumed to grow downwards.
159   void SetStackLimit(uintptr_t limit);
160 
161   // Threading support.
162   char* ArchiveStackGuard(char* to);
163   char* RestoreStackGuard(char* from);
ArchiveSpacePerThread()164   static int ArchiveSpacePerThread() { return sizeof(ThreadLocal); }
165   void FreeThreadResources();
166   // Sets up the default stack guard for this thread if it has not
167   // already been set up.
168   void InitThread(const ExecutionAccess& lock);
169   // Clears the stack guard for this thread so it does not look as if
170   // it has been set up.
171   void ClearThread(const ExecutionAccess& lock);
172 
173   bool IsStackOverflow();
174   bool IsPreempted();
175   void Preempt();
176   bool IsInterrupted();
177   void Interrupt();
178   bool IsTerminateExecution();
179   void TerminateExecution();
180   bool IsRuntimeProfilerTick();
181   void RequestRuntimeProfilerTick();
182 #ifdef ENABLE_DEBUGGER_SUPPORT
183   bool IsDebugBreak();
184   void DebugBreak();
185   bool IsDebugCommand();
186   void DebugCommand();
187 #endif
188   void Continue(InterruptFlag after_what);
189 
190   // This provides an asynchronous read of the stack limits for the current
191   // thread.  There are no locks protecting this, but it is assumed that you
192   // have the global V8 lock if you are using multiple V8 threads.
climit()193   uintptr_t climit() {
194     return thread_local_.climit_;
195   }
real_climit()196   uintptr_t real_climit() {
197     return thread_local_.real_climit_;
198   }
jslimit()199   uintptr_t jslimit() {
200     return thread_local_.jslimit_;
201   }
real_jslimit()202   uintptr_t real_jslimit() {
203     return thread_local_.real_jslimit_;
204   }
address_of_jslimit()205   Address address_of_jslimit() {
206     return reinterpret_cast<Address>(&thread_local_.jslimit_);
207   }
address_of_real_jslimit()208   Address address_of_real_jslimit() {
209     return reinterpret_cast<Address>(&thread_local_.real_jslimit_);
210   }
211 
212  private:
213   StackGuard();
214 
215   // You should hold the ExecutionAccess lock when calling this method.
has_pending_interrupts(const ExecutionAccess & lock)216   bool has_pending_interrupts(const ExecutionAccess& lock) {
217     // Sanity check: We shouldn't be asking about pending interrupts
218     // unless we're not postponing them anymore.
219     ASSERT(!should_postpone_interrupts(lock));
220     return thread_local_.interrupt_flags_ != 0;
221   }
222 
223   // You should hold the ExecutionAccess lock when calling this method.
should_postpone_interrupts(const ExecutionAccess & lock)224   bool should_postpone_interrupts(const ExecutionAccess& lock) {
225     return thread_local_.postpone_interrupts_nesting_ > 0;
226   }
227 
228   // You should hold the ExecutionAccess lock when calling this method.
229   inline void set_interrupt_limits(const ExecutionAccess& lock);
230 
231   // Reset limits to actual values. For example after handling interrupt.
232   // You should hold the ExecutionAccess lock when calling this method.
233   inline void reset_limits(const ExecutionAccess& lock);
234 
235   // Enable or disable interrupts.
236   void EnableInterrupts();
237   void DisableInterrupts();
238 
239 #ifdef V8_TARGET_ARCH_X64
240   static const uintptr_t kInterruptLimit = V8_UINT64_C(0xfffffffffffffffe);
241   static const uintptr_t kIllegalLimit = V8_UINT64_C(0xfffffffffffffff8);
242 #else
243   static const uintptr_t kInterruptLimit = 0xfffffffe;
244   static const uintptr_t kIllegalLimit = 0xfffffff8;
245 #endif
246 
247   class ThreadLocal {
248    public:
ThreadLocal()249     ThreadLocal() { Clear(); }
250     // You should hold the ExecutionAccess lock when you call Initialize or
251     // Clear.
252     void Clear();
253 
254     // Returns true if the heap's stack limits should be set, false if not.
255     bool Initialize();
256 
257     // The stack limit is split into a JavaScript and a C++ stack limit. These
258     // two are the same except when running on a simulator where the C++ and
259     // JavaScript stacks are separate. Each of the two stack limits have two
260     // values. The one eith the real_ prefix is the actual stack limit
261     // set for the VM. The one without the real_ prefix has the same value as
262     // the actual stack limit except when there is an interruption (e.g. debug
263     // break or preemption) in which case it is lowered to make stack checks
264     // fail. Both the generated code and the runtime system check against the
265     // one without the real_ prefix.
266     uintptr_t real_jslimit_;  // Actual JavaScript stack limit set for the VM.
267     uintptr_t jslimit_;
268     uintptr_t real_climit_;  // Actual C++ stack limit set for the VM.
269     uintptr_t climit_;
270 
271     int nesting_;
272     int postpone_interrupts_nesting_;
273     int interrupt_flags_;
274   };
275 
276   // TODO(isolates): Technically this could be calculated directly from a
277   //                 pointer to StackGuard.
278   Isolate* isolate_;
279   ThreadLocal thread_local_;
280 
281   friend class Isolate;
282   friend class StackLimitCheck;
283   friend class PostponeInterruptsScope;
284 
285   DISALLOW_COPY_AND_ASSIGN(StackGuard);
286 };
287 
288 
289 } }  // namespace v8::internal
290 
291 #endif  // V8_EXECUTION_H_
292