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1 /*
2  * Copyright (C) 2009 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 
18 #include <stdint.h>
19 #include <sys/types.h>
20 #include <utils/Timers.h>
21 #include <utils/Errors.h>
22 #include <utils/KeyedVector.h>
23 #include <hardware_legacy/AudioPolicyInterface.h>
24 
25 
26 namespace android_audio_legacy {
27     using android::KeyedVector;
28 
29 // ----------------------------------------------------------------------------
30 
31 #define MAX_DEVICE_ADDRESS_LEN 20
32 // Attenuation applied to STRATEGY_SONIFICATION streams when a headset is connected: 6dB
33 #define SONIFICATION_HEADSET_VOLUME_FACTOR 0.5
34 // Min volume for STRATEGY_SONIFICATION streams when limited by music volume: -36dB
35 #define SONIFICATION_HEADSET_VOLUME_MIN  0.016
36 // Time in milliseconds during which we consider that music is still active after a music
37 // track was stopped - see computeVolume()
38 #define SONIFICATION_HEADSET_MUSIC_DELAY  5000
39 // Time in milliseconds during witch some streams are muted while the audio path
40 // is switched
41 #define MUTE_TIME_MS 2000
42 
43 #define NUM_TEST_OUTPUTS 5
44 
45 #define NUM_VOL_CURVE_KNEES 2
46 
47 // ----------------------------------------------------------------------------
48 // AudioPolicyManagerBase implements audio policy manager behavior common to all platforms.
49 // Each platform must implement an AudioPolicyManager class derived from AudioPolicyManagerBase
50 // and override methods for which the platform specific behavior differs from the implementation
51 // in AudioPolicyManagerBase. Even if no specific behavior is required, the AudioPolicyManager
52 // class must be implemented as well as the class factory function createAudioPolicyManager()
53 // and provided in a shared library libaudiopolicy.so.
54 // ----------------------------------------------------------------------------
55 
56 class AudioPolicyManagerBase: public AudioPolicyInterface
57 #ifdef AUDIO_POLICY_TEST
58     , public Thread
59 #endif //AUDIO_POLICY_TEST
60 {
61 
62 public:
63                 AudioPolicyManagerBase(AudioPolicyClientInterface *clientInterface);
64         virtual ~AudioPolicyManagerBase();
65 
66         // AudioPolicyInterface
67         virtual status_t setDeviceConnectionState(AudioSystem::audio_devices device,
68                                                           AudioSystem::device_connection_state state,
69                                                           const char *device_address);
70         virtual AudioSystem::device_connection_state getDeviceConnectionState(AudioSystem::audio_devices device,
71                                                                               const char *device_address);
72         virtual void setPhoneState(int state);
73         virtual void setRingerMode(uint32_t mode, uint32_t mask);
74         virtual void setForceUse(AudioSystem::force_use usage, AudioSystem::forced_config config);
75         virtual AudioSystem::forced_config getForceUse(AudioSystem::force_use usage);
76         virtual void setSystemProperty(const char* property, const char* value);
77         virtual status_t initCheck();
78         virtual audio_io_handle_t getOutput(AudioSystem::stream_type stream,
79                                             uint32_t samplingRate = 0,
80                                             uint32_t format = AudioSystem::FORMAT_DEFAULT,
81                                             uint32_t channels = 0,
82                                             AudioSystem::output_flags flags =
83                                                     AudioSystem::OUTPUT_FLAG_INDIRECT);
84         virtual status_t startOutput(audio_io_handle_t output,
85                                      AudioSystem::stream_type stream,
86                                      int session = 0);
87         virtual status_t stopOutput(audio_io_handle_t output,
88                                     AudioSystem::stream_type stream,
89                                     int session = 0);
90         virtual void releaseOutput(audio_io_handle_t output);
91         virtual audio_io_handle_t getInput(int inputSource,
92                                             uint32_t samplingRate,
93                                             uint32_t format,
94                                             uint32_t channels,
95                                             AudioSystem::audio_in_acoustics acoustics);
96         // indicates to the audio policy manager that the input starts being used.
97         virtual status_t startInput(audio_io_handle_t input);
98         // indicates to the audio policy manager that the input stops being used.
99         virtual status_t stopInput(audio_io_handle_t input);
100         virtual void releaseInput(audio_io_handle_t input);
101         virtual void initStreamVolume(AudioSystem::stream_type stream,
102                                                     int indexMin,
103                                                     int indexMax);
104         virtual status_t setStreamVolumeIndex(AudioSystem::stream_type stream, int index);
105         virtual status_t getStreamVolumeIndex(AudioSystem::stream_type stream, int *index);
106 
107         // return the strategy corresponding to a given stream type
108         virtual uint32_t getStrategyForStream(AudioSystem::stream_type stream);
109 
110         // return the enabled output devices for the given stream type
111         virtual uint32_t getDevicesForStream(AudioSystem::stream_type stream);
112 
113         virtual audio_io_handle_t getOutputForEffect(effect_descriptor_t *desc);
114         virtual status_t registerEffect(effect_descriptor_t *desc,
115                                         audio_io_handle_t io,
116                                         uint32_t strategy,
117                                         int session,
118                                         int id);
119         virtual status_t unregisterEffect(int id);
120         virtual status_t setEffectEnabled(int id, bool enabled);
121 
122         virtual bool isStreamActive(int stream, uint32_t inPastMs = 0) const;
123 
124         virtual status_t dump(int fd);
125 
126 protected:
127 
128         enum routing_strategy {
129             STRATEGY_MEDIA,
130             STRATEGY_PHONE,
131             STRATEGY_SONIFICATION,
132             STRATEGY_DTMF,
133             STRATEGY_ENFORCED_AUDIBLE,
134             NUM_STRATEGIES
135         };
136 
137         // 4 points to define the volume attenuation curve, each characterized by the volume
138         // index (from 0 to 100) at which they apply, and the attenuation in dB at that index.
139         // we use 100 steps to avoid rounding errors when computing the volume in volIndexToAmpl()
140 
141         enum { VOLMIN = 0, VOLKNEE1 = 1, VOLKNEE2 = 2, VOLMAX = 3, VOLCNT = 4};
142 
143         class VolumeCurvePoint
144         {
145         public:
146             int mIndex;
147             float mDBAttenuation;
148         };
149 
150         // device categories used for volume curve management.
151         enum device_category {
152             DEVICE_CATEGORY_HEADSET,
153             DEVICE_CATEGORY_SPEAKER,
154             DEVICE_CATEGORY_EARPIECE,
155             DEVICE_CATEGORY_CNT
156         };
157 
158         // default volume curve
159         static const VolumeCurvePoint sDefaultVolumeCurve[AudioPolicyManagerBase::VOLCNT];
160         // default volume curve for media strategy
161         static const VolumeCurvePoint sDefaultMediaVolumeCurve[AudioPolicyManagerBase::VOLCNT];
162         // volume curve for media strategy on speakers
163         static const VolumeCurvePoint sSpeakerMediaVolumeCurve[AudioPolicyManagerBase::VOLCNT];
164         // volume curve for sonification strategy on speakers
165         static const VolumeCurvePoint sSpeakerSonificationVolumeCurve[AudioPolicyManagerBase::VOLCNT];
166         // default volume curves per strategy and device category. See initializeVolumeCurves()
167         static const VolumeCurvePoint *sVolumeProfiles[NUM_STRATEGIES][DEVICE_CATEGORY_CNT];
168 
169         // descriptor for audio outputs. Used to maintain current configuration of each opened audio output
170         // and keep track of the usage of this output by each audio stream type.
171         class AudioOutputDescriptor
172         {
173         public:
174             AudioOutputDescriptor();
175 
176             status_t    dump(int fd);
177 
178             uint32_t device();
179             void changeRefCount(AudioSystem::stream_type, int delta);
180             uint32_t refCount();
181             uint32_t strategyRefCount(routing_strategy strategy);
isUsedByStrategy(routing_strategy strategy)182             bool isUsedByStrategy(routing_strategy strategy) { return (strategyRefCount(strategy) != 0);}
isDuplicated()183             bool isDuplicated() { return (mOutput1 != NULL && mOutput2 != NULL); }
184 
185             audio_io_handle_t mId;              // output handle
186             uint32_t mSamplingRate;             //
187             uint32_t mFormat;                   //
188             uint32_t mChannels;                 // output configuration
189             uint32_t mLatency;                  //
190             AudioSystem::output_flags mFlags;   //
191             uint32_t mDevice;                   // current device this output is routed to
192             uint32_t mRefCount[AudioSystem::NUM_STREAM_TYPES]; // number of streams of each type using this output
193             nsecs_t mStopTime[AudioSystem::NUM_STREAM_TYPES];
194             AudioOutputDescriptor *mOutput1;    // used by duplicated outputs: first output
195             AudioOutputDescriptor *mOutput2;    // used by duplicated outputs: second output
196             float mCurVolume[AudioSystem::NUM_STREAM_TYPES];   // current stream volume
197             int mMuteCount[AudioSystem::NUM_STREAM_TYPES];     // mute request counter
198         };
199 
200         // descriptor for audio inputs. Used to maintain current configuration of each opened audio input
201         // and keep track of the usage of this input.
202         class AudioInputDescriptor
203         {
204         public:
205             AudioInputDescriptor();
206 
207             status_t    dump(int fd);
208 
209             uint32_t mSamplingRate;                     //
210             uint32_t mFormat;                           // input configuration
211             uint32_t mChannels;                         //
212             AudioSystem::audio_in_acoustics mAcoustics; //
213             uint32_t mDevice;                           // current device this input is routed to
214             uint32_t mRefCount;                         // number of AudioRecord clients using this output
215             int      mInputSource;                     // input source selected by application (mediarecorder.h)
216         };
217 
218         // stream descriptor used for volume control
219         class StreamDescriptor
220         {
221         public:
StreamDescriptor()222             StreamDescriptor()
223             :   mIndexMin(0), mIndexMax(1), mIndexCur(1), mCanBeMuted(true) {}
224 
225             void dump(char* buffer, size_t size);
226 
227             int mIndexMin;      // min volume index
228             int mIndexMax;      // max volume index
229             int mIndexCur;      // current volume index
230             bool mCanBeMuted;   // true is the stream can be muted
231 
232             const VolumeCurvePoint *mVolumeCurve[DEVICE_CATEGORY_CNT];
233         };
234 
235         // stream descriptor used for volume control
236         class EffectDescriptor
237         {
238         public:
239 
240             status_t dump(int fd);
241 
242             int mIo;                // io the effect is attached to
243             routing_strategy mStrategy; // routing strategy the effect is associated to
244             int mSession;               // audio session the effect is on
245             effect_descriptor_t mDesc;  // effect descriptor
246             bool mEnabled;              // enabled state: CPU load being used or not
247         };
248 
249         void addOutput(audio_io_handle_t id, AudioOutputDescriptor *outputDesc);
250 
251         // return the strategy corresponding to a given stream type
252         static routing_strategy getStrategy(AudioSystem::stream_type stream);
253         // return appropriate device for streams handled by the specified strategy according to current
254         // phone state, connected devices...
255         // if fromCache is true, the device is returned from mDeviceForStrategy[], otherwise it is determined
256         // by current state (device connected, phone state, force use, a2dp output...)
257         // This allows to:
258         //  1 speed up process when the state is stable (when starting or stopping an output)
259         //  2 access to either current device selection (fromCache == true) or
260         // "future" device selection (fromCache == false) when called from a context
261         //  where conditions are changing (setDeviceConnectionState(), setPhoneState()...) AND
262         //  before updateDeviceForStrategy() is called.
263         virtual uint32_t getDeviceForStrategy(routing_strategy strategy, bool fromCache = true);
264         // change the route of the specified output
265         void setOutputDevice(audio_io_handle_t output, uint32_t device, bool force = false, int delayMs = 0);
266         // select input device corresponding to requested audio source
267         virtual uint32_t getDeviceForInputSource(int inputSource);
268         // return io handle of active input or 0 if no input is active
269         audio_io_handle_t getActiveInput();
270         // initialize volume curves for each strategy and device category
271         void initializeVolumeCurves();
272         // compute the actual volume for a given stream according to the requested index and a particular
273         // device
274         virtual float computeVolume(int stream, int index, audio_io_handle_t output, uint32_t device);
275         // check that volume change is permitted, compute and send new volume to audio hardware
276         status_t checkAndSetVolume(int stream, int index, audio_io_handle_t output, uint32_t device, int delayMs = 0, bool force = false);
277         // apply all stream volumes to the specified output and device
278         void applyStreamVolumes(audio_io_handle_t output, uint32_t device, int delayMs = 0, bool force = false);
279         // Mute or unmute all streams handled by the specified strategy on the specified output
280         void setStrategyMute(routing_strategy strategy, bool on, audio_io_handle_t output, int delayMs = 0);
281         // Mute or unmute the stream on the specified output
282         void setStreamMute(int stream, bool on, audio_io_handle_t output, int delayMs = 0);
283         // handle special cases for sonification strategy while in call: mute streams or replace by
284         // a special tone in the device used for communication
285         void handleIncallSonification(int stream, bool starting, bool stateChange);
286         // true is current platform implements a back microphone
hasBackMicrophone()287         virtual bool hasBackMicrophone() const { return false; }
288         // true if device is in a telephony or VoIP call
289         virtual bool isInCall();
290         // true if given state represents a device in a telephony or VoIP call
291         virtual bool isStateInCall(int state);
292 
293 #ifdef WITH_A2DP
294         // true is current platform supports suplication of notifications and ringtones over A2DP output
a2dpUsedForSonification()295         virtual bool a2dpUsedForSonification() const { return true; }
296         status_t handleA2dpConnection(AudioSystem::audio_devices device,
297                                                             const char *device_address);
298         status_t handleA2dpDisconnection(AudioSystem::audio_devices device,
299                                                             const char *device_address);
300         void closeA2dpOutputs();
301         // checks and if necessary changes output (a2dp, duplicated or hardware) used for all strategies.
302         // must be called every time a condition that affects the output choice for a given strategy is
303         // changed: connected device, phone state, force use...
304         // Must be called before updateDeviceForStrategy()
305         void checkOutputForStrategy(routing_strategy strategy);
306         // Same as checkOutputForStrategy() but for a all strategies in order of priority
307         void checkOutputForAllStrategies();
308         // manages A2DP output suspend/restore according to phone state and BT SCO usage
309         void checkA2dpSuspend();
310 #endif
311         // selects the most appropriate device on output for current state
312         // must be called every time a condition that affects the device choice for a given output is
313         // changed: connected device, phone state, force use, output start, output stop..
314         // see getDeviceForStrategy() for the use of fromCache parameter
315         uint32_t getNewDevice(audio_io_handle_t output, bool fromCache = true);
316         // updates cache of device used by all strategies (mDeviceForStrategy[])
317         // must be called every time a condition that affects the device choice for a given strategy is
318         // changed: connected device, phone state, force use...
319         // cached values are used by getDeviceForStrategy() if parameter fromCache is true.
320          // Must be called after checkOutputForAllStrategies()
321         void updateDeviceForStrategy();
322         // true if current platform requires a specific output to be opened for this particular
323         // set of parameters. This function is called by getOutput() and is implemented by platform
324         // specific audio policy manager.
325         virtual bool needsDirectOuput(AudioSystem::stream_type stream,
326                                     uint32_t samplingRate,
327                                     uint32_t format,
328                                     uint32_t channels,
329                                     AudioSystem::output_flags flags,
330                                     uint32_t device);
331         virtual uint32_t getMaxEffectsCpuLoad();
332         virtual uint32_t getMaxEffectsMemory();
333 #ifdef AUDIO_POLICY_TEST
334         virtual     bool        threadLoop();
335                     void        exit();
336         int testOutputIndex(audio_io_handle_t output);
337 #endif //AUDIO_POLICY_TEST
338 
339         status_t setEffectEnabled(EffectDescriptor *pDesc, bool enabled);
340 
341         // returns the category the device belongs to with regard to volume curve management
342         static device_category getDeviceCategory(uint32_t device);
343 
344         AudioPolicyClientInterface *mpClientInterface;  // audio policy client interface
345         audio_io_handle_t mHardwareOutput;              // hardware output handler
346         audio_io_handle_t mA2dpOutput;                  // A2DP output handler
347         audio_io_handle_t mDuplicatedOutput;            // duplicated output handler: outputs to hardware and A2DP.
348 
349         KeyedVector<audio_io_handle_t, AudioOutputDescriptor *> mOutputs;   // list of output descriptors
350         KeyedVector<audio_io_handle_t, AudioInputDescriptor *> mInputs;     // list of input descriptors
351         uint32_t mAvailableOutputDevices;                                   // bit field of all available output devices
352         uint32_t mAvailableInputDevices;                                    // bit field of all available input devices
353         int mPhoneState;                                                    // current phone state
354         uint32_t                 mRingerMode;                               // current ringer mode
355         AudioSystem::forced_config mForceUse[AudioSystem::NUM_FORCE_USE];   // current forced use configuration
356 
357         StreamDescriptor mStreams[AudioSystem::NUM_STREAM_TYPES];           // stream descriptors for volume control
358         String8 mA2dpDeviceAddress;                                         // A2DP device MAC address
359         String8 mScoDeviceAddress;                                          // SCO device MAC address
360         bool    mLimitRingtoneVolume;                                       // limit ringtone volume to music volume if headset connected
361         uint32_t mDeviceForStrategy[NUM_STRATEGIES];
362         float   mLastVoiceVolume;                                           // last voice volume value sent to audio HAL
363 
364         // Maximum CPU load allocated to audio effects in 0.1 MIPS (ARMv5TE, 0 WS memory) units
365         static const uint32_t MAX_EFFECTS_CPU_LOAD = 1000;
366         // Maximum memory allocated to audio effects in KB
367         static const uint32_t MAX_EFFECTS_MEMORY = 512;
368         uint32_t mTotalEffectsCpuLoad; // current CPU load used by effects
369         uint32_t mTotalEffectsMemory;  // current memory used by effects
370         KeyedVector<int, EffectDescriptor *> mEffects;  // list of registered audio effects
371         bool    mA2dpSuspended;  // true if A2DP output is suspended
372 
373 #ifdef AUDIO_POLICY_TEST
374         Mutex   mLock;
375         Condition mWaitWorkCV;
376 
377         int             mCurOutput;
378         bool            mDirectOutput;
379         audio_io_handle_t mTestOutputs[NUM_TEST_OUTPUTS];
380         int             mTestInput;
381         uint32_t        mTestDevice;
382         uint32_t        mTestSamplingRate;
383         uint32_t        mTestFormat;
384         uint32_t        mTestChannels;
385         uint32_t        mTestLatencyMs;
386 #endif //AUDIO_POLICY_TEST
387 
388 private:
389         static float volIndexToAmpl(uint32_t device, const StreamDescriptor& streamDesc,
390                 int indexInUi);
391 };
392 
393 };
394