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1 /*
2  * Copyright (C) 2010 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 package com.android.gallery3d.anim;
18 
19 import com.android.gallery3d.ui.GLCanvas;
20 
21 import java.util.ArrayList;
22 
23 public class AnimationSet extends CanvasAnimation {
24 
25     private final ArrayList<CanvasAnimation> mAnimations =
26             new ArrayList<CanvasAnimation>();
27     private int mSaveFlags = 0;
28 
29 
addAnimation(CanvasAnimation anim)30     public void addAnimation(CanvasAnimation anim) {
31         mAnimations.add(anim);
32         mSaveFlags |= anim.getCanvasSaveFlags();
33     }
34 
35     @Override
apply(GLCanvas canvas)36     public void apply(GLCanvas canvas) {
37         for (int i = 0, n = mAnimations.size(); i < n; i++) {
38             mAnimations.get(i).apply(canvas);
39         }
40     }
41 
42     @Override
getCanvasSaveFlags()43     public int getCanvasSaveFlags() {
44         return mSaveFlags;
45     }
46 
47     @Override
onCalculate(float progress)48     protected void onCalculate(float progress) {
49         // DO NOTHING
50     }
51 
52     @Override
calculate(long currentTimeMillis)53     public boolean calculate(long currentTimeMillis) {
54         boolean more = false;
55         for (CanvasAnimation anim : mAnimations) {
56             more |= anim.calculate(currentTimeMillis);
57         }
58         return more;
59     }
60 
61     @Override
start()62     public void start() {
63         for (CanvasAnimation anim : mAnimations) {
64             anim.start();
65         }
66     }
67 
68     @Override
isActive()69     public boolean isActive() {
70         for (CanvasAnimation anim : mAnimations) {
71             if (anim.isActive()) return true;
72         }
73         return false;
74     }
75 
76 }
77