/* * [The "BSD licence"] * Copyright (c) 2005-2008 Terence Parr * All rights reserved. * * Conversion to C#: * Copyright (c) 2008-2009 Sam Harwell, Pixel Mine, Inc. * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * 3. The name of the author may not be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ namespace Antlr.Runtime.Debug { /** * A simple event repeater (proxy) that delegates all functionality to the * listener sent into the ctor. Useful if you want to listen in on a few * debug events w/o interrupting the debugger. Just subclass the repeater * and override the methods you want to listen in on. Remember to call * the method in this class so the event will continue on to the original * recipient. * * * */ public class DebugEventRepeater : IDebugEventListener { IDebugEventListener _listener; public DebugEventRepeater(IDebugEventListener listener) { _listener = listener; } public virtual void Initialize() { } public virtual void EnterRule(string grammarFileName, string ruleName) { _listener.EnterRule(grammarFileName, ruleName); } public virtual void ExitRule(string grammarFileName, string ruleName) { _listener.ExitRule(grammarFileName, ruleName); } public virtual void EnterAlt(int alt) { _listener.EnterAlt(alt); } public virtual void EnterSubRule(int decisionNumber) { _listener.EnterSubRule(decisionNumber); } public virtual void ExitSubRule(int decisionNumber) { _listener.ExitSubRule(decisionNumber); } public virtual void EnterDecision(int decisionNumber, bool couldBacktrack) { _listener.EnterDecision(decisionNumber, couldBacktrack); } public virtual void ExitDecision(int decisionNumber) { _listener.ExitDecision(decisionNumber); } public virtual void Location(int line, int pos) { _listener.Location(line, pos); } public virtual void ConsumeToken(IToken token) { _listener.ConsumeToken(token); } public virtual void ConsumeHiddenToken(IToken token) { _listener.ConsumeHiddenToken(token); } public virtual void LT(int i, IToken t) { _listener.LT(i, t); } public virtual void Mark(int i) { _listener.Mark(i); } public virtual void Rewind(int i) { _listener.Rewind(i); } public virtual void Rewind() { _listener.Rewind(); } public virtual void BeginBacktrack(int level) { _listener.BeginBacktrack(level); } public virtual void EndBacktrack(int level, bool successful) { _listener.EndBacktrack(level, successful); } public virtual void RecognitionException(RecognitionException e) { _listener.RecognitionException(e); } public virtual void BeginResync() { _listener.BeginResync(); } public virtual void EndResync() { _listener.EndResync(); } public virtual void SemanticPredicate(bool result, string predicate) { _listener.SemanticPredicate(result, predicate); } public virtual void Commence() { _listener.Commence(); } public virtual void Terminate() { _listener.Terminate(); } #region Tree parsing stuff public virtual void ConsumeNode(object t) { _listener.ConsumeNode(t); } public virtual void LT(int i, object t) { _listener.LT(i, t); } #endregion #region AST Stuff public virtual void NilNode(object t) { _listener.NilNode(t); } public virtual void ErrorNode(object t) { _listener.ErrorNode(t); } public virtual void CreateNode(object t) { _listener.CreateNode(t); } public virtual void CreateNode(object node, IToken token) { _listener.CreateNode(node, token); } public virtual void BecomeRoot(object newRoot, object oldRoot) { _listener.BecomeRoot(newRoot, oldRoot); } public virtual void AddChild(object root, object child) { _listener.AddChild(root, child); } public virtual void SetTokenBoundaries(object t, int tokenStartIndex, int tokenStopIndex) { _listener.SetTokenBoundaries(t, tokenStartIndex, tokenStopIndex); } #endregion } }