uniform mat3 g_NormalMatrix; void Tangent_ComputeVS(out vec3 outNormal, out vec3 outTangent){ outNormal = normalize(g_NormalMatrix * inNormal); outTangent = normalize(g_NormalMatrix * inTangent); } mat3 Tangent_GetBasis(){ vec3 wvBinormal = cross(wvNormal, wvTangent); return mat3(wvTangent, wvBinormal, wvNormal); }