/* * Copyright (C) 2004, 2006, 2007 Apple Inc. All rights reserved. * Copyright (C) 2006-2009 Google Inc. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #include "WebInputEventFactory.h" #include #import #import "KeyEventCocoa.h" #include "WebInputEvent.h" #include namespace WebKit { // WebKeyboardEvent ----------------------------------------------------------- // ---------------------------------------------------------------------------- // Begin Apple code, copied from KeyEventMac.mm // // We can share some of this code if we factored it out of KeyEventMac, but // the main problem is that it relies on the NSString ctor on String for // conversions, and since we're building without PLATFORM(MAC), we don't have // that. As a result we have to use NSString here exclusively and thus tweak // the code so it's not re-usable as-is. One possiblity would be to make the // upstream code only use NSString, but I'm not certain how far that change // would propagate. static inline bool isKeyUpEvent(NSEvent* event) { if ([event type] != NSFlagsChanged) return [event type] == NSKeyUp; // FIXME: This logic fails if the user presses both Shift keys at once, for example: // we treat releasing one of them as keyDown. switch ([event keyCode]) { case 54: // Right Command case 55: // Left Command return ([event modifierFlags] & NSCommandKeyMask) == 0; case 57: // Capslock return ([event modifierFlags] & NSAlphaShiftKeyMask) == 0; case 56: // Left Shift case 60: // Right Shift return ([event modifierFlags] & NSShiftKeyMask) == 0; case 58: // Left Alt case 61: // Right Alt return ([event modifierFlags] & NSAlternateKeyMask) == 0; case 59: // Left Ctrl case 62: // Right Ctrl return ([event modifierFlags] & NSControlKeyMask) == 0; case 63: // Function return ([event modifierFlags] & NSFunctionKeyMask) == 0; } return false; } static bool isKeypadEvent(NSEvent* event) { // Check that this is the type of event that has a keyCode. switch ([event type]) { case NSKeyDown: case NSKeyUp: case NSFlagsChanged: break; default: return false; } if ([event modifierFlags] & NSNumericPadKeyMask) return true; switch ([event keyCode]) { case 71: // Clear case 81: // = case 75: // / case 67: // * case 78: // - case 69: // + case 76: // Enter case 65: // . case 82: // 0 case 83: // 1 case 84: // 2 case 85: // 3 case 86: // 4 case 87: // 5 case 88: // 6 case 89: // 7 case 91: // 8 case 92: // 9 return true; } return false; } static int windowsKeyCodeForKeyEvent(NSEvent* event) { int code = 0; // There are several kinds of characters for which we produce key code from char code: // 1. Roman letters. Windows keyboard layouts affect both virtual key codes and character codes for these, // so e.g. 'A' gets the same keyCode on QWERTY, AZERTY or Dvorak layouts. // 2. Keys for which there is no known Mac virtual key codes, like PrintScreen. // 3. Certain punctuation keys. On Windows, these are also remapped depending on current keyboard layout, // but see comment in windowsKeyCodeForCharCode(). if ([event type] == NSKeyDown || [event type] == NSKeyUp) { // Cmd switches Roman letters for Dvorak-QWERTY layout, so try modified characters first. NSString* s = [event characters]; code = [s length] > 0 ? WebCore::windowsKeyCodeForCharCode([s characterAtIndex:0]) : 0; if (code) return code; // Ctrl+A on an AZERTY keyboard would get VK_Q keyCode if we relied on -[NSEvent keyCode] below. s = [event charactersIgnoringModifiers]; code = [s length] > 0 ? WebCore::windowsKeyCodeForCharCode([s characterAtIndex:0]) : 0; if (code) return code; } // Map Mac virtual key code directly to Windows one for any keys not handled above. // E.g. the key next to Caps Lock has the same Event.keyCode on U.S. keyboard ('A') and on Russian keyboard (CYRILLIC LETTER EF). return WebCore::windowsKeyCodeForKeyCode([event keyCode]); } static inline NSString* textFromEvent(NSEvent* event) { if ([event type] == NSFlagsChanged) return @""; return [event characters]; } static inline NSString* unmodifiedTextFromEvent(NSEvent* event) { if ([event type] == NSFlagsChanged) return @""; return [event charactersIgnoringModifiers]; } static NSString* keyIdentifierForKeyEvent(NSEvent* event) { if ([event type] == NSFlagsChanged) { switch ([event keyCode]) { case 54: // Right Command case 55: // Left Command return @"Meta"; case 57: // Capslock return @"CapsLock"; case 56: // Left Shift case 60: // Right Shift return @"Shift"; case 58: // Left Alt case 61: // Right Alt return @"Alt"; case 59: // Left Ctrl case 62: // Right Ctrl return @"Control"; // Begin non-Apple addition/modification -------------------------------------- case 63: // Function return @"Function"; default: // Unknown, but this may be a strange/new keyboard. return @"Unidentified"; // End non-Apple addition/modification ---------------------------------------- } } NSString* s = [event charactersIgnoringModifiers]; if ([s length] != 1) return @"Unidentified"; unichar c = [s characterAtIndex:0]; switch (c) { // Each identifier listed in the DOM spec is listed here. // Many are simply commented out since they do not appear on standard Macintosh keyboards // or are on a key that doesn't have a corresponding character. // "Accept" // "AllCandidates" // "Alt" case NSMenuFunctionKey: return @"Alt"; // "Apps" // "BrowserBack" // "BrowserForward" // "BrowserHome" // "BrowserRefresh" // "BrowserSearch" // "BrowserStop" // "CapsLock" // "Clear" case NSClearLineFunctionKey: return @"Clear"; // "CodeInput" // "Compose" // "Control" // "Crsel" // "Convert" // "Copy" // "Cut" // "Down" case NSDownArrowFunctionKey: return @"Down"; // "End" case NSEndFunctionKey: return @"End"; // "Enter" case 0x3: case 0xA: case 0xD: // Macintosh calls the one on the main keyboard Return, but Windows calls it Enter, so we'll do the same for the DOM return @"Enter"; // "EraseEof" // "Execute" case NSExecuteFunctionKey: return @"Execute"; // "Exsel" // "F1" case NSF1FunctionKey: return @"F1"; // "F2" case NSF2FunctionKey: return @"F2"; // "F3" case NSF3FunctionKey: return @"F3"; // "F4" case NSF4FunctionKey: return @"F4"; // "F5" case NSF5FunctionKey: return @"F5"; // "F6" case NSF6FunctionKey: return @"F6"; // "F7" case NSF7FunctionKey: return @"F7"; // "F8" case NSF8FunctionKey: return @"F8"; // "F9" case NSF9FunctionKey: return @"F9"; // "F10" case NSF10FunctionKey: return @"F10"; // "F11" case NSF11FunctionKey: return @"F11"; // "F12" case NSF12FunctionKey: return @"F12"; // "F13" case NSF13FunctionKey: return @"F13"; // "F14" case NSF14FunctionKey: return @"F14"; // "F15" case NSF15FunctionKey: return @"F15"; // "F16" case NSF16FunctionKey: return @"F16"; // "F17" case NSF17FunctionKey: return @"F17"; // "F18" case NSF18FunctionKey: return @"F18"; // "F19" case NSF19FunctionKey: return @"F19"; // "F20" case NSF20FunctionKey: return @"F20"; // "F21" case NSF21FunctionKey: return @"F21"; // "F22" case NSF22FunctionKey: return @"F22"; // "F23" case NSF23FunctionKey: return @"F23"; // "F24" case NSF24FunctionKey: return @"F24"; // "FinalMode" // "Find" case NSFindFunctionKey: return @"Find"; // "FullWidth" // "HalfWidth" // "HangulMode" // "HanjaMode" // "Help" case NSHelpFunctionKey: return @"Help"; // "Hiragana" // "Home" case NSHomeFunctionKey: return @"Home"; // "Insert" case NSInsertFunctionKey: return @"Insert"; // "JapaneseHiragana" // "JapaneseKatakana" // "JapaneseRomaji" // "JunjaMode" // "KanaMode" // "KanjiMode" // "Katakana" // "LaunchApplication1" // "LaunchApplication2" // "LaunchMail" // "Left" case NSLeftArrowFunctionKey: return @"Left"; // "Meta" // "MediaNextTrack" // "MediaPlayPause" // "MediaPreviousTrack" // "MediaStop" // "ModeChange" case NSModeSwitchFunctionKey: return @"ModeChange"; // "Nonconvert" // "NumLock" // "PageDown" case NSPageDownFunctionKey: return @"PageDown"; // "PageUp" case NSPageUpFunctionKey: return @"PageUp"; // "Paste" // "Pause" case NSPauseFunctionKey: return @"Pause"; // "Play" // "PreviousCandidate" // "PrintScreen" case NSPrintScreenFunctionKey: return @"PrintScreen"; // "Process" // "Props" // "Right" case NSRightArrowFunctionKey: return @"Right"; // "RomanCharacters" // "Scroll" case NSScrollLockFunctionKey: return @"Scroll"; // "Select" case NSSelectFunctionKey: return @"Select"; // "SelectMedia" // "Shift" // "Stop" case NSStopFunctionKey: return @"Stop"; // "Up" case NSUpArrowFunctionKey: return @"Up"; // "Undo" case NSUndoFunctionKey: return @"Undo"; // "VolumeDown" // "VolumeMute" // "VolumeUp" // "Win" // "Zoom" // More function keys, not in the key identifier specification. case NSF25FunctionKey: return @"F25"; case NSF26FunctionKey: return @"F26"; case NSF27FunctionKey: return @"F27"; case NSF28FunctionKey: return @"F28"; case NSF29FunctionKey: return @"F29"; case NSF30FunctionKey: return @"F30"; case NSF31FunctionKey: return @"F31"; case NSF32FunctionKey: return @"F32"; case NSF33FunctionKey: return @"F33"; case NSF34FunctionKey: return @"F34"; case NSF35FunctionKey: return @"F35"; // Turn 0x7F into 0x08, because backspace needs to always be 0x08. case 0x7F: return @"U+0008"; // Standard says that DEL becomes U+007F. case NSDeleteFunctionKey: return @"U+007F"; // Always use 0x09 for tab instead of AppKit's backtab character. case NSBackTabCharacter: return @"U+0009"; case NSBeginFunctionKey: case NSBreakFunctionKey: case NSClearDisplayFunctionKey: case NSDeleteCharFunctionKey: case NSDeleteLineFunctionKey: case NSInsertCharFunctionKey: case NSInsertLineFunctionKey: case NSNextFunctionKey: case NSPrevFunctionKey: case NSPrintFunctionKey: case NSRedoFunctionKey: case NSResetFunctionKey: case NSSysReqFunctionKey: case NSSystemFunctionKey: case NSUserFunctionKey: // FIXME: We should use something other than the vendor-area Unicode values for the above keys. // For now, just fall through to the default. default: return [NSString stringWithFormat:@"U+%04X", WTF::toASCIIUpper(c)]; } } // End Apple code. // ---------------------------------------------------------------------------- static inline int modifiersFromEvent(NSEvent* event) { int modifiers = 0; if ([event modifierFlags] & NSControlKeyMask) modifiers |= WebInputEvent::ControlKey; if ([event modifierFlags] & NSShiftKeyMask) modifiers |= WebInputEvent::ShiftKey; if ([event modifierFlags] & NSAlternateKeyMask) modifiers |= WebInputEvent::AltKey; if ([event modifierFlags] & NSCommandKeyMask) modifiers |= WebInputEvent::MetaKey; if ([event modifierFlags] & NSAlphaShiftKeyMask) modifiers |= WebInputEvent::CapsLockOn; // TODO(port): Set mouse button states return modifiers; } static inline void setWebEventLocationFromEventInView(WebMouseEvent* result, NSEvent* event, NSView* view) { NSPoint windowLocal = [event locationInWindow]; NSPoint screenLocal = [[view window] convertBaseToScreen:windowLocal]; result->globalX = screenLocal.x; // Flip y. NSScreen* primaryScreen = ([[NSScreen screens] count] > 0) ? [[NSScreen screens] objectAtIndex:0] : nil; if (primaryScreen) result->globalY = [primaryScreen frame].size.height - screenLocal.y; else result->globalY = screenLocal.y; NSPoint contentLocal = [view convertPoint:windowLocal fromView:nil]; result->x = contentLocal.x; result->y = [view frame].size.height - contentLocal.y; // Flip y. result->windowX = result->x; result->windowY = result->y; } WebKeyboardEvent WebInputEventFactory::keyboardEvent(NSEvent* event) { WebKeyboardEvent result; result.type = isKeyUpEvent(event) ? WebInputEvent::KeyUp : WebInputEvent::RawKeyDown; result.modifiers = modifiersFromEvent(event); if (isKeypadEvent(event)) result.modifiers |= WebInputEvent::IsKeyPad; if (([event type] != NSFlagsChanged) && [event isARepeat]) result.modifiers |= WebInputEvent::IsAutoRepeat; result.windowsKeyCode = windowsKeyCodeForKeyEvent(event); result.nativeKeyCode = [event keyCode]; NSString* textStr = textFromEvent(event); NSString* unmodifiedStr = unmodifiedTextFromEvent(event); NSString* identifierStr = keyIdentifierForKeyEvent(event); // Begin Apple code, copied from KeyEventMac.mm // Always use 13 for Enter/Return -- we don't want to use AppKit's // different character for Enter. if (result.windowsKeyCode == '\r') { textStr = @"\r"; unmodifiedStr = @"\r"; } // The adjustments below are only needed in backward compatibility mode, // but we cannot tell what mode we are in from here. // Turn 0x7F into 8, because backspace needs to always be 8. if ([textStr isEqualToString:@"\x7F"]) textStr = @"\x8"; if ([unmodifiedStr isEqualToString:@"\x7F"]) unmodifiedStr = @"\x8"; // Always use 9 for tab -- we don't want to use AppKit's different character // for shift-tab. if (result.windowsKeyCode == 9) { textStr = @"\x9"; unmodifiedStr = @"\x9"; } // End Apple code. if ([textStr length] < WebKeyboardEvent::textLengthCap && [unmodifiedStr length] < WebKeyboardEvent::textLengthCap) { [textStr getCharacters:&result.text[0]]; [unmodifiedStr getCharacters:&result.unmodifiedText[0]]; } else ASSERT_NOT_REACHED(); [identifierStr getCString:&result.keyIdentifier[0] maxLength:sizeof(result.keyIdentifier) encoding:NSASCIIStringEncoding]; result.timeStampSeconds = [event timestamp]; // Windows and Linux set |isSystemKey| if alt is down. WebKit looks at this // flag to decide if it should handle a key or not. E.g. alt-left/right // shouldn't be used by WebKit to scroll the current page, because we want // to get that key back for it to do history navigation. Hence, the // corresponding situation on OS X is to set this for cmd key presses. if (result.modifiers & WebInputEvent::MetaKey) result.isSystemKey = true; return result; } WebKeyboardEvent WebInputEventFactory::keyboardEvent(wchar_t character, int modifiers, double timeStampSeconds) { // keyboardEvent(NSEvent*) depends on the NSEvent object and // it is hard to use it from methods of the NSTextInput protocol. For // such methods, this function creates a WebInputEvent::Char event without // using a NSEvent object. WebKeyboardEvent result; result.type = WebKit::WebInputEvent::Char; result.timeStampSeconds = timeStampSeconds; result.modifiers = modifiers; result.windowsKeyCode = character; result.nativeKeyCode = character; result.text[0] = character; result.unmodifiedText[0] = character; // Windows and Linux set |isSystemKey| if alt is down. WebKit looks at this // flag to decide if it should handle a key or not. E.g. alt-left/right // shouldn't be used by WebKit to scroll the current page, because we want // to get that key back for it to do history navigation. Hence, the // corresponding situation on OS X is to set this for cmd key presses. if (result.modifiers & WebInputEvent::MetaKey) result.isSystemKey = true; return result; } // WebMouseEvent -------------------------------------------------------------- WebMouseEvent WebInputEventFactory::mouseEvent(NSEvent* event, NSView* view) { WebMouseEvent result; result.clickCount = 0; switch ([event type]) { case NSMouseExited: result.type = WebInputEvent::MouseLeave; result.button = WebMouseEvent::ButtonNone; break; case NSLeftMouseDown: result.type = WebInputEvent::MouseDown; result.clickCount = [event clickCount]; result.button = WebMouseEvent::ButtonLeft; break; case NSOtherMouseDown: result.type = WebInputEvent::MouseDown; result.clickCount = [event clickCount]; result.button = WebMouseEvent::ButtonMiddle; break; case NSRightMouseDown: result.type = WebInputEvent::MouseDown; result.clickCount = [event clickCount]; result.button = WebMouseEvent::ButtonRight; break; case NSLeftMouseUp: result.type = WebInputEvent::MouseUp; result.clickCount = [event clickCount]; result.button = WebMouseEvent::ButtonLeft; break; case NSOtherMouseUp: result.type = WebInputEvent::MouseUp; result.clickCount = [event clickCount]; result.button = WebMouseEvent::ButtonMiddle; break; case NSRightMouseUp: result.type = WebInputEvent::MouseUp; result.clickCount = [event clickCount]; result.button = WebMouseEvent::ButtonRight; break; case NSMouseMoved: case NSMouseEntered: result.type = WebInputEvent::MouseMove; break; case NSLeftMouseDragged: result.type = WebInputEvent::MouseMove; result.button = WebMouseEvent::ButtonLeft; break; case NSOtherMouseDragged: result.type = WebInputEvent::MouseMove; result.button = WebMouseEvent::ButtonMiddle; break; case NSRightMouseDragged: result.type = WebInputEvent::MouseMove; result.button = WebMouseEvent::ButtonRight; break; default: ASSERT_NOT_REACHED(); } setWebEventLocationFromEventInView(&result, event, view); result.modifiers = modifiersFromEvent(event); result.timeStampSeconds = [event timestamp]; return result; } // WebMouseWheelEvent --------------------------------------------------------- WebMouseWheelEvent WebInputEventFactory::mouseWheelEvent(NSEvent* event, NSView* view) { WebMouseWheelEvent result; result.type = WebInputEvent::MouseWheel; result.button = WebMouseEvent::ButtonNone; result.modifiers = modifiersFromEvent(event); setWebEventLocationFromEventInView(&result, event, view); // Of Mice and Men // --------------- // // There are three types of scroll data available on a scroll wheel CGEvent. // Apple's documentation ([1]) is rather vague in their differences, and not // terribly helpful in deciding which to use. This is what's really going on. // // First, these events behave very differently depending on whether a standard // wheel mouse is used (one that scrolls in discrete units) or a // trackpad/Mighty Mouse is used (which both provide continuous scrolling). // You must check to see which was used for the event by testing the // kCGScrollWheelEventIsContinuous field. // // Second, these events refer to "axes". Axis 1 is the y-axis, and axis 2 is // the x-axis. // // Third, there is a concept of mouse acceleration. Scrolling the same amount // of physical distance will give you different results logically depending on // whether you scrolled a little at a time or in one continuous motion. Some // fields account for this while others do not. // // Fourth, for trackpads there is a concept of chunkiness. When scrolling // continuously, events can be delivered in chunks. That is to say, lots of // scroll events with delta 0 will be delivered, and every so often an event // with a non-zero delta will be delivered, containing the accumulated deltas // from all the intermediate moves. [2] // // For notchy wheel mice (kCGScrollWheelEventIsContinuous == 0) // ------------------------------------------------------------ // // kCGScrollWheelEventDeltaAxis* // This is the rawest of raw events. For each mouse notch you get a value of // +1/-1. This does not take acceleration into account and thus is less // useful for building UIs. // // kCGScrollWheelEventPointDeltaAxis* // This is smarter. In general, for each mouse notch you get a value of // +1/-1, but this _does_ take acceleration into account, so you will get // larger values on longer scrolls. This field would be ideal for building // UIs except for one nasty bug: when the shift key is pressed, this set of // fields fails to move the value into the axis2 field (the other two types // of data do). This wouldn't be so bad except for the fact that while the // number of axes is used in the creation of a CGScrollWheelEvent, there is // no way to get that information out of the event once created. // // kCGScrollWheelEventFixedPtDeltaAxis* // This is a fixed value, and for each mouse notch you get a value of // +0.1/-0.1 (but, like above, scaled appropriately for acceleration). This // value takes acceleration into account, and in fact is identical to the // results you get from -[NSEvent delta*]. (That is, if you linked on Tiger // or greater; see [2] for details.) // // A note about continuous devices // ------------------------------- // // There are two devices that provide continuous scrolling events (trackpads // and Mighty Mouses) and they behave rather differently. The Mighty Mouse // behaves a lot like a regular mouse. There is no chunking, and the // FixedPtDelta values are the PointDelta values multiplied by 0.1. With the // trackpad, though, there is chunking. While the FixedPtDelta values are // reasonable (they occur about every fifth event but have values five times // larger than usual) the Delta values are unreasonable. They don't appear to // accumulate properly. // // For continuous devices (kCGScrollWheelEventIsContinuous != 0) // ------------------------------------------------------------- // // kCGScrollWheelEventDeltaAxis* // This provides values with no acceleration. With a trackpad, these values // are chunked but each non-zero value does not appear to be cumulative. // This seems to be a bug. // // kCGScrollWheelEventPointDeltaAxis* // This provides values with acceleration. With a trackpad, these values are // not chunked and are highly accurate. // // kCGScrollWheelEventFixedPtDeltaAxis* // This provides values with acceleration. With a trackpad, these values are // chunked but unlike Delta events are properly cumulative. // // Summary // ------- // // In general the best approach to take is: determine if the event is // continuous. If it is not, then use the FixedPtDelta events (or just stick // with Cocoa events). They provide both acceleration and proper horizontal // scrolling. If the event is continuous, then doing pixel scrolling with the // PointDelta is the way to go. In general, avoid the Delta events. They're // the oldest (dating back to 10.4, before CGEvents were public) but they lack // acceleration and precision, making them useful only in specific edge cases. // // References // ---------- // // [1] // [2] // Scroll to the section headed "NSScrollWheel events". // // P.S. The "smooth scrolling" option in the system preferences is utterly // unrelated to any of this. CGEventRef cgEvent = [event CGEvent]; ASSERT(cgEvent); // Wheel ticks are supposed to be raw, unaccelerated values, one per physical // mouse wheel notch. The delta event is perfect for this (being a good // "specific edge case" as mentioned above). Trackpads, unfortunately, do // event chunking, and sending mousewheel events with 0 ticks causes some // websites to malfunction. Therefore, for all continuous input devices we use // the point delta data instead, since we cannot distinguish trackpad data // from data from any other continuous device. // Conversion between wheel delta amounts and number of pixels to scroll. static const double scrollbarPixelsPerCocoaTick = 40.0; if (CGEventGetIntegerValueField(cgEvent, kCGScrollWheelEventIsContinuous)) { result.deltaX = CGEventGetIntegerValueField(cgEvent, kCGScrollWheelEventPointDeltaAxis2); result.deltaY = CGEventGetIntegerValueField(cgEvent, kCGScrollWheelEventPointDeltaAxis1); result.wheelTicksX = result.deltaX / scrollbarPixelsPerCocoaTick; result.wheelTicksY = result.deltaY / scrollbarPixelsPerCocoaTick; } else { result.deltaX = [event deltaX] * scrollbarPixelsPerCocoaTick; result.deltaY = [event deltaY] * scrollbarPixelsPerCocoaTick; result.wheelTicksY = CGEventGetIntegerValueField(cgEvent, kCGScrollWheelEventDeltaAxis1); result.wheelTicksX = CGEventGetIntegerValueField(cgEvent, kCGScrollWheelEventDeltaAxis2); } result.timeStampSeconds = [event timestamp]; return result; } } // namespace WebKit