page.title=GCM Architectural Overview @jd:body

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In this document

  1. Introduction
  2. Architectural Overview
    1. Lifecycle Flow
    2. What Does the User See?
  3. Writing Android Applications that use GCM
    1. Creating the Manifest
    2. Registering for GCM
    3. Unregistering from GCM
    4. Handling Intents sent by GCM
      1. Handling Registration Results
      2. Handling Received Data
    5. Developing and Testing Your Android Applications
  4. Role of the 3rd-party Application Server
    1. Sending Messages
      1. Request format
      2. Response format
  5. Viewing statistics
  6. Examples

Google Cloud Messaging for Android (GCM) is a service that helps developers send data from servers to their Android applications on Android devices. This could be a lightweight message telling the Android application that there is new data to be fetched from the server (for instance, a movie uploaded by a friend), or it could be a message containing up to 4kb of payload data (so apps like instant messaging can consume the message directly). The GCM service handles all aspects of queueing of messages and delivery to the target Android application running on the target device.

To jump right into using GCM with your Android applications, see the instructions in Getting Started.

Introduction

Here are the primary characteristics of Google Cloud Messaging (GCM):

Architectural Overview

This section gives an overview of how GCM works.

This table summarizes the key terms and concepts involved in GCM. It is divided into these categories:

Components
Mobile Device The device that is running an Android application that uses GCM. This must be a 2.2 Android device that has Google Play Store installed, and it must have at least one logged in Google account if the device is running a version lower than Android 4.0.4. Alternatively, for testing you can use an emulator running Android 2.2 with Google APIs.
3rd-party Application Server An application server that developers set up as part of implementing GCM in their applications. The 3rd-party application server sends data to an Android application on the device via the GCM server.
GCM Servers The Google servers involved in taking messages from the 3rd-party application server and sending them to the device.
Credentials
Sender ID A project ID you acquire from the API console, as described in Getting Started. The sender ID is used in the registration process to identify an Android application that is permitted to send messages to the device.
Application ID The Android application that is registering to receive messages. The Android application is identified by the package name from the manifest. This ensures that the messages are targeted to the correct Android application.
Registration ID An ID issued by the GCM servers to the Android application that allows it to receive messages. Once the Android application has the registration ID, it sends it to the 3rd-party application server, which uses it to identify each device that has registered to receive messages for a given Android application. In other words, a registration ID is tied to a particular Android application running on a particular device.
Google User Account For GCM to work, the mobile device must include at least one Google account if the device is running a version lower than Android 4.0.4.
Sender Auth Token An API key that is saved on the 3rd-party application server that gives the application server authorized access to Google services. The API key is included in the header of POST requests that send messages.

Lifecycle Flow

Here are the primary processes involved in cloud-to-device messaging:

These processes are described in more detail below.

Enabling GCM

This is the sequence of events that occurs when an Android application running on a mobile device registers to receive messages:

  1. The first time the Android application needs to use the messaging service, it fires off a registration Intent to a GCM server.

    This registration Intent (com.google.android.c2dm.intent.REGISTER) includes the sender ID, and the Android application ID.

    Note: Because there is no lifecycle method that is called when the application is run for the first time, the registration intent should be sent on onCreate(), but only if the application is not registered yet.

  2. If the registration is successful, the GCM server broadcasts a com.google.android.c2dm.intent.REGISTRATION intent which gives the Android application a registration ID.

    The Android application should store this ID for later use (for instance, to check on onCreate() if it is already registered). Note that Google may periodically refresh the registration ID, so you should design your Android application with the understanding that the com.google.android.c2dm.intent.REGISTRATION intent may be called multiple times. Your Android application needs to be able to respond accordingly.

  3. To complete the registration, the Android application sends the registration ID to the application server. The application server typically stores the registration ID in a database.

The registration ID lasts until the Android application explicitly unregisters itself, or until Google refreshes the registration ID for your Android application.

Note: When users uninstall an application, it is not automatically unregistered on GCM. It is only unregistered when the GCM server tries to send a message to the device and the device answers that the application is uninstalled. At that point, you server should mark the device as unregistered (the server will receive a NotRegistered error).

Note that it might take a few minutes for the registration ID to be completed removed from the GCM server. So if the 3rd party server sends a message during this time, it will get a valid message ID, even though the message will not be delivered to the device.

Sending a Message

For an application server to send a message to an Android application, the following things must be in place:

Here is the sequence of events that occurs when the application server sends a message:

  1. The application server sends a message to GCM servers.
  2. Google enqueues and stores the message in case the device is offline.
  3. When the device is online, Google sends the message to the device.
  4. On the device, the system broadcasts the message to the specified Android application via Intent broadcast with proper permissions, so that only the targeted Android application gets the message. This wakes the Android application up. The Android application does not need to be running beforehand to receive the message.
  5. The Android application processes the message. If the Android application is doing non-trivial processing, you may want to grab a {@link android.os.PowerManager.WakeLock} and do any processing in a Service.

An Android application can unregister GCM if it no longer wants to receive messages.

Receiving a Message

This is the sequence of events that occurs when an Android application installed on a mobile device receives a message:

  1. The system receives the incoming message and extracts the raw key/value pairs from the message payload, if any.
  2. The system passes the key/value pairs to the targeted Android application in a com.google.android.c2dm.intent.RECEIVE Intent as a set of extras.
  3. The Android application extracts the raw data from the com.google.android.c2dm.intent.RECEIVE Intent by key and processes the data.

What Does the User See?

When mobile device users install Android applications that include GCM, the Google Play Store will inform them that the Android application includes GCM. They must approve the use of this feature to install the Android application.

Writing Android Applications that Use GCM

To write Android applications that use GCM, you must have an application server that can perform the tasks described in Role of the 3rd-party Application Server. This section describes the steps you take to create a client application that uses GCM.

Remember that there is no user interface associated with GCM. However you choose to process messages in your Android application is up to you.

There are two primary steps involved in writing a client Android application:

Creating the Manifest

Every Android application must have an AndroidManifest.xml file (with precisely that name) in its root directory. The manifest presents essential information about the Android application to the Android system, information the system must have before it can run any of the Android application's code (for more discussion of the manifest file, see the Android Developers Guide. To use the GCM feature, the manifest must include the following:

Here are excerpts from a manifest that supports GCM:

<manifest package="com.example.gcm" ...>

    <uses-sdk android:minSdkVersion="8" android:targetSdkVersion="16"/>
    <uses-permission android:name="android.permission.INTERNET" />
    <uses-permission android:name="android.permission.GET_ACCOUNTS" />
    <uses-permission android:name="android.permission.WAKE_LOCK" />
    <uses-permission android:name="com.google.android.c2dm.permission.RECEIVE" />

    <permission android:name="com.example.gcm.permission.C2D_MESSAGE" 
        android:protectionLevel="signature" />
    <uses-permission android:name="com.example.gcm.permission.C2D_MESSAGE" />

    <application ...>
        <receiver
            android:name=".MyBroadcastReceiver"
            android:permission="com.google.android.c2dm.permission.SEND" >
            <intent-filter>
                <action android:name="com.google.android.c2dm.intent.RECEIVE" />
                <action android:name="com.google.android.c2dm.intent.REGISTRATION" />
                <category android:name="com.example.gcm" />
            </intent-filter>
        </receiver>
        <service android:name=".MyIntentService" />
    </application>

</manifest>

Registering for GCM

An Android application needs to register with GCM servers before it can receive messages. To register, the application sends an Intent (com.google.android.c2dm.intent.REGISTER), with 2 extra parameters:

For example:

Intent registrationIntent = new Intent("com.google.android.c2dm.intent.REGISTER");
// sets the app name in the intent
registrationIntent.putExtra("app", PendingIntent.getBroadcast(this, 0, new Intent(), 0));
registrationIntent.putExtra("sender", senderID);
startService(registrationIntent);

This intent will be asynchronously sent to the GCM server, and the response will be delivered to the application as a com.google.android.c2dm.intent.REGISTRATION intent containing the registration ID assigned to the Android application running on that particular device.

Registration is not complete until the Android application sends the registration ID to the 3rd-party application server, which in turn will use the registration ID to send messages to the application.

Unregistering from GCM

To unregister from GCM, do the following:

Intent unregIntent = new Intent("com.google.android.c2dm.intent.UNREGISTER");
unregIntent.putExtra("app", PendingIntent.getBroadcast(this, 0, new Intent(), 0));
startService(unregIntent);

Similar to the registration request, this intent is sent asynchronously, and the response comes as a com.google.android.c2dm.intent.REGISTRATION intent.

Handling Intents sent by GCM

As discussed in Creating the Manifest, the manifest defines a broadcast receiver for the com.google.android.c2dm.intent.REGISTRATION and com.google.android.c2dm.intent.RECEIVE intents. These intents are sent by GCM to indicate that a device was registered (or unregistered), or to deliver messages, respectively.

Handling these intents might require I/O operations (such as network calls to the 3rd party server), and such operations should not be done in the receiver's onReceive() method. You may be tempted to spawn a new thread directly, but there are no guarantees that the process will run long enough for the thread to finish the work. Thus the recommended way to handle the intents is to delegate them to a service, such as an {@link android.app.IntentService}. For example:

public class MyBroadcastReceiver extends BroadcastReceiver {

    @Override
    public final void onReceive(Context context, Intent intent) {
        MyIntentService.runIntentInService(context, intent);
        setResult(Activity.RESULT_OK, null, null);
    }
}

Then in MyIntentService:

public class MyIntentService extends IntentService {

    private static PowerManager.WakeLock sWakeLock;
    private static final Object LOCK = MyIntentService.class;
    
    static void runIntentInService(Context context, Intent intent) {
        synchronized(LOCK) {
            if (sWakeLock == null) {
                PowerManager pm = (PowerManager) context.getSystemService(Context.POWER_SERVICE);
                sWakeLock = pm.newWakeLock(PowerManager.PARTIAL_WAKE_LOCK, "my_wakelock");
            }
        }
        sWakeLock.acquire();
        intent.setClassName(context, MyIntentService.class.getName());
        context.startService(intent);
    }
    
    @Override
    public final void onHandleIntent(Intent intent) {
        try {
            String action = intent.getAction();
            if (action.equals("com.google.android.c2dm.intent.REGISTRATION")) {
                handleRegistration(intent);
            } else if (action.equals("com.google.android.c2dm.intent.RECEIVE")) {
                handleMessage(intent);
            }
        } finally {
            synchronized(LOCK) {
                sWakeLock.release();
            }
        }
    }
}

Note: your application must acquire a wake lock before starting the service—otherwise the device could be put to sleep before the service is started.

Handling Registration Results

When a com.google.android.c2dm.intent.REGISTRATION intent is received, it could potentially contain 3 extras: registration_id, error, and unregistered.

When a registration succeeds, registration_id contains the registration ID and the other extras are not set. The application must ensure that the 3rd-party server receives the registration ID. It may do so by saving the registration ID and sending it to the server. If the network is down or there are errors, the application should retry sending the registration ID when the network is up again or the next time it starts.

Note: Although the com.google.android.c2dm.intent.REGISTRATION intent is typically received after a request was made by the application, Google may periodically refresh the registration ID. So the application must be prepared to handle it at any time.

When an unregistration succeeds, only the unregistered extra is set, and similar to the registration workflow, the application must contact the 3rd-party server to remove the registration ID (note that the registration ID is not available in the intent, but the application should have saved the registration ID when it got it).

If the application request (be it register or unregister) fails, the error will be set with an error code, and the other extras will not be set. Here are the possible error codes:

Error Code Description
SERVICE_NOT_AVAILABLE The device can't read the response, or there was a 500/503 from the server that can be retried later. The Android application should use exponential back-off and retry. See Advanced Topics for more information.
ACCOUNT_MISSING There is no Google account on the phone. The Android application should ask the user to open the account manager and add a Google account. Fix on the device side.
AUTHENTICATION_FAILED Bad Google Account password. The Android application should ask the user to enter his/her Google Account password, and let the user retry manually later. Fix on the device side.
INVALID_SENDER The sender account is not recognized. This must be fixed on the Android application side. The developer must fix the application to provide the right sender extra in the com.google.android.c2dm.intent.REGISTER intent.
PHONE_REGISTRATION_ERROR Incorrect phone registration with Google. This phone doesn't currently support GCM.
INVALID_PARAMETERS The request sent by the phone does not contain the expected parameters. This phone doesn't currently support GCM.

Here's an example on how to handle the registration in the MyIntentService example:

private void handleRegistration(Intent intent) {
    String registrationId = intent.getStringExtra("registration_id");
    String error = intent.getStringExtra("error");
    String unregistered = intent.getStringExtra("unregistered");       
    // registration succeeded
    if (registrationId != null) {
        // store registration ID on shared preferences
        // notify 3rd-party server about the registered ID
    }
        
    // unregistration succeeded
    if (unregistered != null) {
        // get old registration ID from shared preferences
        // notify 3rd-party server about the unregistered ID
    } 
        
    // last operation (registration or unregistration) returned an error;
    if (error != null) {
        if ("SERVICE_NOT_AVAILABLE".equals(error)) {
           // optionally retry using exponential back-off
           // (see Advanced Topics)
        } else {
            // Unrecoverable error, log it
            Log.i(TAG, "Received error: " + error);
        }
    }
}

Handling Received Data

The com.google.android.c2dm.intent.RECEIVE intent is used by GCM to deliver the messages sent by the 3rd-party server to the application running in the device. If the server included key-pair values in the data parameter, they are available as extras in this intent, with the keys being the extra names.

Here is an example, again using the MyIntentReceiver class:

private void handleMessage(Intent intent) {
    // server sent 2 key-value pairs, score and time
    String score = intent.getExtra("score");
    String time = intent.getExtra("time");
    // generates a system notification to display the score and time
}

Developing and Testing Your Android Applications

Here are some guidelines for developing and testing an Android application that uses the GCM feature:

Role of the 3rd-party Application Server

Before you can write client Android applications that use the GCM feature, you must have an application server that meets the following criteria:

Sending Messages

This section describes how the 3rd-party application server sends messages to one or more mobile devices. Note the following:

Before the 3rd-party application server can send a message to an Android application, it must have received a registration ID from it.

Request format

To send a message, the application server issues a POST request to https://android.googleapis.com/gcm/send.

A message request is made of 2 parts: HTTP header and HTTP body.

The HTTP header must contain the following headers:

For example:

Content-Type:application/json
Authorization:key=AIzaSyB-1uEai2WiUapxCs2Q0GZYzPu7Udno5aA

{
  "registration_id" : "APA91bHun4MxP5egoKMwt2KZFBaFUH-1RYqx...",
  "data" : {
    ...
  },
}

Note: If Content-Type is omitted, the format is assumed to be plain text.

The HTTP body content depends on whether you're using JSON or plain text. For JSON, it must contain a string representing a JSON object with the following fields:

Field Description
registration_ids A string array with the list of devices (registration IDs) receiving the message. It must contain at least 1 and at most 1000 registration IDs. To send a multicast message, you must use JSON. For sending a single message to a single device, you could use a JSON object with just 1 registration id, or plain text (see below). Required.
collapse_key An arbitrary string (such as "Updates Available") that is used to collapse a group of like messages when the device is offline, so that only the last message gets sent to the client. This is intended to avoid sending too many messages to the phone when it comes back online. Note that since there is no guarantee of the order in which messages get sent, the "last" message may not actually be the last message sent by the application server. See Advanced Topics for more discussion of this topic. Optional, unless you are using the time_to_live parameter—in that case, you must also specify a collapse_key.
data A JSON object whose fields represents the key-value pairs of the message's payload data. If present, the payload data it will be included in the Intent as application data, with the key being the extra's name. For instance, "data":{"score":"3x1"} would result in an intent extra named score whose value is the string 3x1 There is no limit on the number of key/value pairs, though there is a limit on the total size of the message. Optional.
delay_while_idle If included, indicates that the message should not be sent immediately if the device is idle. The server will wait for the device to become active, and then only the last message for each collapse_key value will be sent. Optional. The default value is false, and must be a JSON boolean.
time_to_live How long (in seconds) the message should be kept on GCM storage if the device is offline. Optional (default time-to-live is 4 weeks, and must be set as a JSON number). If you use this parameter, you must also specify a collapse_key.

If you are using plain text instead of JSON, the message fields must be set as HTTP parameters sent in the body, and their syntax is slightly different, as described below:
Field Description
registration_id Must contain the registration ID of the single device receiving the message. Required.
collapse_key Same as JSON (see previous table). Optional.
data.<key> Payload data, expressed as parameters prefixed with data. and suffixed as the key. For instance, a parameter of data.score=3x1 would result in an intent extra named score whose value is the string 3x1. There is no limit on the number of key/value parameters, though there is a limit on the total size of the message. Optional.
delay_while_idle Should be represented as 1 or true for true, anything else for false. Optional. The default value is false.
time_to_live Same as JSON (see previous table). Optional.

Example requests

Here is the smallest possible request (a message without any parameters and just one recipient) using JSON:

{ "registration_ids": [ "42" ] }

And here the same example using plain text:

registration_id=42

Here is a message with a payload and 6 recipients:

{ "data": {
    "score": "5x1",
    "time": "15:10"
  },
  "registration_ids": ["4", "8", "15", "16", "23", "42"]
}

Here is a message with all optional fields set and 6 recipients:

{ "collapse_key": "score_update",
  "time_to_live": 108,
  "delay_while_idle": true,
  "data": {
    "score": "4x8",
    "time": "15:16.2342"
  },
  "registration_ids":["4", "8", "15", "16", "23", "42"]
}

And here is the same message using plain-text format (but just 1 recipient):

collapse_key=score_update&time_to_live=108&delay_while_idle=1&data.score=4x8&data.time=15:16.2342&registration_id=42
  

Note: If your organization has a firewall that restricts the traffic to or from the Internet, you'll need to configure it to allow connectivity with GCM. The ports to open are: 5228, 5229, and 5230. GCM typically only uses 5228, but it sometimes uses 5229 and 5230. GCM doesn't provide specific IPs. It changes IPs frequently. We recommend against using ACLs but if you must use them, take a broad approach such as the method suggested in this support link.

Response format

There are two possible outcomes when trying to send a message:

When the messge is processed successfully, the HTTP response has a 200 status and the body contains more information about the status of the message (including possible errors). When the request is rejected, the HTTP response contains a non-200 status code (such as 400, 401, or 503).

The following table summarizes the statuses that the HTTP response header might contain. Click the troubleshoot link for advice on how to deal with each type of error.

Response Description
200 Message was processed successfully. The response body will contain more details about the message status, but its format will depend whether the request was JSON or plain text. See Interpreting a success response for more details.
400 Only applies for JSON requests. Indicates that the request could not be parsed as JSON, or it contained invalid fields (for instance, passing a string where a number was expected). The exact failure reason is described in the response and the problem should be addressed before the request can be retried.
401 There was an error authenticating the sender account. Troubleshoot
500 There was an internal error in the GCM server while trying to process the request. Troubleshoot
503 Indicates that the server is temporarily unavailable (i.e., because of timeouts, etc ). Sender must retry later, honoring any Retry-After header included in the response. Application servers must implement exponential back-off. The GCM server took too long to process the request. Troubleshoot

Interpreting a success response

When a JSON request is successful (HTTP status code 200), the response body contains a JSON object with the following fields:

Field Description
multicast_id Unique ID (number) identifying the multicast message.
success Number of messages that were processed without an error.
failure Number of messages that could not be processed.
canonical_ids Number of results that contain a canonical registration ID. See Advanced Topics for more discussion of this topic.
results Array of objects representing the status of the messages processed. The objects are listed in the same order as the request (i.e., for each registration ID in the request, its result is listed in the same index in the response) and they can have these fields:
  • message_id: String representing the message when it was successfully processed.
  • registration_id: If set, means that GCM processed the message but it has another canonical registration ID for that device, so sender should replace the IDs on future requests (otherwise they might be rejected). This field is never set if there is an error in the request.
  • error: String describing an error that occurred while processing the message for that recipient. The possible values are the same as documented in the above table, plus "Unavailable" (meaning GCM servers were busy and could not process the message for that particular recipient, so it could be retried).

If the value of failure and canonical_ids is 0, it's not necessary to parse the remainder of the response. Otherwise, we recommend that you iterate through the results field and do the following for each object in that list:

When a plain-text request is successful (HTTP status code 200), the response body contains 1 or 2 lines in the form of key/value pairs. The first line is always available and its content is either id=ID of sent message or Error=GCM error code. The second line, if available, has the format of registration_id=canonical ID. The second line is optional, and it can only be sent if the first line is not an error. We recommend handling the plain-text response in a similar way as handling the JSON response:

Interpreting an error response

Here are the recommendations for handling the different types of error that might occur when trying to send a message to a device:

Missing Registration ID
Check that the request contains a registration ID (either in the registration_id parameter in a plain text message, or in the registration_ids field in JSON).
Happens when error code is MissingRegistration.
Invalid Registration ID
Check the formatting of the registration ID that you pass to the server. Make sure it matches the registration ID the phone receives in the com.google.android.c2dm.intent.REGISTRATION intent and that you're not truncating it or adding additional characters.
Happens when error code is InvalidRegistration.
Mismatched Sender
A registration ID is tied to a certain group of senders. When an application registers for GCM usage, it must specify which senders are allowed to send messages. Make sure you're using one of those when trying to send messages to the device. If you switch to a different sender, the existing registration IDs won't work. Happens when error code is MismatchSenderId.
Unregistered Device
An existing registration ID may cease to be valid in a number of scenarios, including: For all these cases, you should remove this registration ID from the 3rd-party server and stop using it to send messages.
Happens when error code is NotRegistered.
Message Too Big
The total size of the payload data that is included in a message can't exceed 4096 bytes. Note that this includes both the size of the keys as well as the values.
Happens when error code is MessageTooBig.
Authentication Error
The sender account that you're trying to use to send a message couldn't be authenticated. Possible causes are: request could not be parsed as JSON, or it contained invalid fields (for instance, passing a string where a number was expected). The exact failure reason is described in the response and the problem should be addressed before the request can be retried. Possible causes are: authorization header missing or with invalid syntax, invalid project ID sent as key, key valid but with GCM service disabled, and so on. Check that the Sender Auth Token you're sending inside the Authorization header is the correct API key associated with your project.
Happens when the HTTP status code is 401.
Internal Server Error/Timeout
The server encountered an error while trying to process the request or couldn't finish in time. You can retry the same request, but you MUST obey the following requirements: Senders that cause problems risk being blacklisted.
Happens when the HTTP status code is 500 or 503; or when the error field of a JSON object in the results array is Unavailable.

Example responses

This section shows a few examples of responses indicating messages that were processed successfully. See Example requests for the requests these responses are based on.

Here is a simple case of a JSON message successfully sent to one recipient without canonical IDs in the response:

{ "multicast_id": 108,
  "success": 1,
  "failure": 0,
  "canonical_ids": 0,
  "results": [
    { "message_id": "1:08" }
  ]
}

Or if the request was in plain-text format:

id=1:08

Here are JSON results for 6 recipients (IDs 4, 8, 15, 16, 23, and 42 respectively) with 3 messages successfully processed, 1 canonical registration ID returned, and 3 errors:

{ "multicast_id": 216,
  "success": 3,
  "failure": 3,
  "canonical_ids": 1,
  "results": [
    { "message_id": "1:0408" },
    { "error": "Unavailable" },
    { "error": "InvalidRegistration" },
    { "message_id": "1:1516" },
    { "message_id": "1:2342", "registration_id": "32" },
    { "error": "NotRegistered"}
  ]
}

In this example:

Or if just the 4th message above was sent using plain-text format:

Error=InvalidRegistration

If the 5th message above was also sent using plain-text format:

id=1:2342
registration_id=32

Viewing statistics

To view statistics and any error messages for your GCM applications:

  1. Go to play.google.com/apps/publish.
  2. Login with your developer account.

    You will see a page that has a list of all of your apps.

  3. Click on the "statistics" link next to the app for which you want to view GCM stats.

    Now you are on the statistics page.

  4. Go to the drop-down menu and select the GCM metric you want to view.

Examples

See the GCM Demo Application document.