target datalayout = "e-p:32:32:32-i1:8:8-i8:8:8-i16:16:16-i32:32:32-i64:64:64-f32:32:32-f64:64:64-v64:64:64-v128:64:128-a0:0:64-n32-S64" target triple = "armv7-none-linux-gnueabi" define <2 x float> @_Z14convert_float2Dv2_h(<2 x i8> %in) nounwind readnone alwaysinline { %1 = uitofp <2 x i8> %in to <2 x float> ret <2 x float> %1 } define <3 x float> @_Z14convert_float3Dv3_h(<3 x i8> %in) nounwind readnone alwaysinline { %1 = uitofp <3 x i8> %in to <3 x float> ret <3 x float> %1 } define <4 x float> @_Z14convert_float4Dv4_h(<4 x i8> %in) nounwind readnone alwaysinline { %1 = uitofp <4 x i8> %in to <4 x float> ret <4 x float> %1 } define <2 x float> @_Z14convert_float2Dv2_c(<2 x i8> %in) nounwind readnone alwaysinline { %1 = sitofp <2 x i8> %in to <2 x float> ret <2 x float> %1 } define <3 x float> @_Z14convert_float3Dv3_c(<3 x i8> %in) nounwind readnone alwaysinline { %1 = sitofp <3 x i8> %in to <3 x float> ret <3 x float> %1 } define <4 x float> @_Z14convert_float4Dv4_c(<4 x i8> %in) nounwind readnone alwaysinline { %1 = sitofp <4 x i8> %in to <4 x float> ret <4 x float> %1 } define <2 x float> @_Z14convert_float2Dv2_t(<2 x i16> %in) nounwind readnone alwaysinline { %1 = uitofp <2 x i16> %in to <2 x float> ret <2 x float> %1 } define <3 x float> @_Z14convert_float3Dv3_t(<3 x i16> %in) nounwind readnone alwaysinline { %1 = uitofp <3 x i16> %in to <3 x float> ret <3 x float> %1 } define <4 x float> @_Z14convert_float4Dv4_t(<4 x i16> %in) nounwind readnone alwaysinline { %1 = uitofp <4 x i16> %in to <4 x float> ret <4 x float> %1 } define <2 x float> @_Z14convert_float2Dv2_s(<2 x i16> %in) nounwind readnone alwaysinline { %1 = sitofp <2 x i16> %in to <2 x float> ret <2 x float> %1 } define <3 x float> @_Z14convert_float3Dv3_s(<3 x i16> %in) nounwind readnone alwaysinline { %1 = sitofp <3 x i16> %in to <3 x float> ret <3 x float> %1 } define <4 x float> @_Z14convert_float4Dv4_s(<4 x i16> %in) nounwind readnone alwaysinline { %1 = sitofp <4 x i16> %in to <4 x float> ret <4 x float> %1 } define <2 x float> @_Z14convert_float2Dv2_j(<2 x i32> %in) nounwind readnone alwaysinline { %1 = uitofp <2 x i32> %in to <2 x float> ret <2 x float> %1 } define <3 x float> @_Z14convert_float3Dv3_j(<3 x i32> %in) nounwind readnone alwaysinline { %1 = uitofp <3 x i32> %in to <3 x float> ret <3 x float> %1 } define <4 x float> @_Z14convert_float4Dv4_j(<4 x i32> %in) nounwind readnone alwaysinline { %1 = uitofp <4 x i32> %in to <4 x float> ret <4 x float> %1 } define <2 x float> @_Z14convert_float2Dv2_i(<2 x i32> %in) nounwind readnone alwaysinline { %1 = sitofp <2 x i32> %in to <2 x float> ret <2 x float> %1 } define <3 x float> @_Z14convert_float3Dv3_i(<3 x i32> %in) nounwind readnone alwaysinline { %1 = sitofp <3 x i32> %in to <3 x float> ret <3 x float> %1 } define <4 x float> @_Z14convert_float4Dv4_i(<4 x i32> %in) nounwind readnone alwaysinline { %1 = sitofp <4 x i32> %in to <4 x float> ret <4 x float> %1 } define <2 x float> @_Z14convert_float2Dv2_f(<2 x float> %in) nounwind readnone alwaysinline { ret <2 x float> %in } define <3 x float> @_Z14convert_float3Dv3_f(<3 x float> %in) nounwind readnone alwaysinline { ret <3 x float> %in } define <4 x float> @_Z14convert_float4Dv4_f(<4 x float> %in) nounwind readnone alwaysinline { ret <4 x float> %in } ;--- define <4 x i8> @_Z14convert_uchar4Dv4_f(<4 x float> %in) nounwind readnone alwaysinline { %1 = fptoui <4 x float> %in to <4 x i32> %2 = trunc <4 x i32> %1 to <4 x i16> %3 = shufflevector <4 x i16> %2, <4 x i16> undef, <8 x i32> %4 = trunc <8 x i16> %3 to <8 x i8> %5 = shufflevector <8 x i8> %4, <8 x i8> undef, <4 x i32> ret <4 x i8> %5 } define <3 x i8> @_Z14convert_uchar3Dv3_f(<3 x float> %in) nounwind readnone alwaysinline { %in2 = shufflevector <3 x float> %in, <3 x float> undef, <4 x i32> %1 = fptoui <4 x float> %in2 to <4 x i32> %2 = trunc <4 x i32> %1 to <4 x i16> %3 = shufflevector <4 x i16> %2, <4 x i16> undef, <8 x i32> %4 = trunc <8 x i16> %3 to <8 x i8> %5 = shufflevector <8 x i8> %4, <8 x i8> undef, <3 x i32> ret <3 x i8> %5 } define <2 x i8> @_Z14convert_uchar2Dv2_f(<2 x float> %in) nounwind readnone alwaysinline { %in2 = shufflevector <2 x float> %in, <2 x float> undef, <4 x i32> %1 = fptoui <4 x float> %in2 to <4 x i32> %2 = trunc <4 x i32> %1 to <4 x i16> %3 = shufflevector <4 x i16> %2, <4 x i16> undef, <8 x i32> %4 = trunc <8 x i16> %3 to <8 x i8> %5 = shufflevector <8 x i8> %4, <8 x i8> undef, <2 x i32> ret <2 x i8> %5 } define <4 x i8> @_Z14convert_uchar4Dv4_h(<4 x i8> %in) nounwind readnone alwaysinline { ret <4 x i8> %in } define <3 x i8> @_Z14convert_uchar3Dv3_h(<3 x i8> %in) nounwind readnone alwaysinline { ret <3 x i8> %in } define <2 x i8> @_Z14convert_uchar2Dv2_h(<2 x i8> %in) nounwind readnone alwaysinline { ret <2 x i8> %in } define <4 x i8> @_Z14convert_uchar4Dv4_c(<4 x i8> %in) nounwind readnone alwaysinline { ret <4 x i8> %in } define <3 x i8> @_Z14convert_uchar3Dv3_c(<3 x i8> %in) nounwind readnone alwaysinline { ret <3 x i8> %in } define <2 x i8> @_Z14convert_uchar2Dv2_c(<2 x i8> %in) nounwind readnone alwaysinline { ret <2 x i8> %in } define <4 x i8> @_Z14convert_uchar4Dv4_t(<4 x i16> %in) nounwind readnone alwaysinline { %1 = shufflevector <4 x i16> %in, <4 x i16> undef, <8 x i32> %2 = trunc <8 x i16> %1 to <8 x i8> %3 = shufflevector <8 x i8> %2, <8 x i8> undef, <4 x i32> ret <4 x i8> %3 } define <3 x i8> @_Z14convert_uchar3Dv3_t(<3 x i16> %in) nounwind readnone alwaysinline { %1 = shufflevector <3 x i16> %in, <3 x i16> undef, <8 x i32> %2 = trunc <8 x i16> %1 to <8 x i8> %3 = shufflevector <8 x i8> %2, <8 x i8> undef, <3 x i32> ret <3 x i8> %3 } define <2 x i8> @_Z14convert_uchar2Dv2_t(<2 x i16> %in) nounwind readnone alwaysinline { %1 = shufflevector <2 x i16> %in, <2 x i16> undef, <8 x i32> %2 = trunc <8 x i16> %1 to <8 x i8> %3 = shufflevector <8 x i8> %2, <8 x i8> undef, <2 x i32> ret <2 x i8> %3 } define <4 x i8> @_Z14convert_uchar4Dv4_s(<4 x i16> %in) nounwind readnone alwaysinline { %1 = shufflevector <4 x i16> %in, <4 x i16> undef, <8 x i32> %2 = trunc <8 x i16> %1 to <8 x i8> %3 = shufflevector <8 x i8> %2, <8 x i8> undef, <4 x i32> ret <4 x i8> %3 } define <3 x i8> @_Z14convert_uchar3Dv3_s(<3 x i16> %in) nounwind readnone alwaysinline { %1 = shufflevector <3 x i16> %in, <3 x i16> undef, <8 x i32> %2 = trunc <8 x i16> %1 to <8 x i8> %3 = shufflevector <8 x i8> %2, <8 x i8> undef, <3 x i32> ret <3 x i8> %3 } define <2 x i8> @_Z14convert_uchar2Dv2_s(<2 x i16> %in) nounwind readnone alwaysinline { %1 = shufflevector <2 x i16> %in, <2 x i16> undef, <8 x i32> %2 = trunc <8 x i16> %1 to <8 x i8> %3 = shufflevector <8 x i8> %2, <8 x i8> undef, <2 x i32> ret <2 x i8> %3 } define <4 x i8> @_Z14convert_uchar4Dv4_j(<4 x i32> %in) nounwind readnone alwaysinline { %1 = trunc <4 x i32> %in to <4 x i16> %2 = shufflevector <4 x i16> %1, <4 x i16> undef, <8 x i32> %3 = trunc <8 x i16> %2 to <8 x i8> %4 = shufflevector <8 x i8> %3, <8 x i8> undef, <4 x i32> ret <4 x i8> %4 } define <3 x i8> @_Z14convert_uchar3Dv3_j(<3 x i32> %in) nounwind readnone alwaysinline { %1 = shufflevector <3 x i32> %in, <3 x i32> undef, <4 x i32> %2 = trunc <4 x i32> %1 to <4 x i16> %3 = shufflevector <4 x i16> %2, <4 x i16> undef, <8 x i32> %4 = trunc <8 x i16> %3 to <8 x i8> %5 = shufflevector <8 x i8> %4, <8 x i8> undef, <3 x i32> ret <3 x i8> %5 } define <2 x i8> @_Z14convert_uchar2Dv2_j(<2 x i32> %in) nounwind readnone alwaysinline { %1 = shufflevector <2 x i32> %in, <2 x i32> undef, <4 x i32> %2 = trunc <4 x i32> %1 to <4 x i16> %3 = shufflevector <4 x i16> %2, <4 x i16> undef, <8 x i32> %4 = trunc <8 x i16> %3 to <8 x i8> %5 = shufflevector <8 x i8> %4, <8 x i8> undef, <2 x i32> ret <2 x i8> %5 } define <4 x i8> @_Z14convert_uchar4Dv4_i(<4 x i32> %in) nounwind readnone alwaysinline { %1 = trunc <4 x i32> %in to <4 x i16> %2 = shufflevector <4 x i16> %1, <4 x i16> undef, <8 x i32> %3 = trunc <8 x i16> %2 to <8 x i8> %4 = shufflevector <8 x i8> %3, <8 x i8> undef, <4 x i32> ret <4 x i8> %4 } define <3 x i8> @_Z14convert_uchar3Dv3_i(<3 x i32> %in) nounwind readnone alwaysinline { %1 = shufflevector <3 x i32> %in, <3 x i32> undef, <4 x i32> %2 = trunc <4 x i32> %1 to <4 x i16> %3 = shufflevector <4 x i16> %2, <4 x i16> undef, <8 x i32> %4 = trunc <8 x i16> %3 to <8 x i8> %5 = shufflevector <8 x i8> %4, <8 x i8> undef, <3 x i32> ret <3 x i8> %5 } define <2 x i8> @_Z14convert_uchar2Dv2_i(<2 x i32> %in) nounwind readnone alwaysinline { %1 = shufflevector <2 x i32> %in, <2 x i32> undef, <4 x i32> %2 = trunc <4 x i32> %1 to <4 x i16> %3 = shufflevector <4 x i16> %2, <4 x i16> undef, <8 x i32> %4 = trunc <8 x i16> %3 to <8 x i8> %5 = shufflevector <8 x i8> %4, <8 x i8> undef, <2 x i32> ret <2 x i8> %5 }