Lines Matching refs:sampling
186 - a polygon optimization introduced an occasional sampling problem
402 - new texture sampling function pointer in texture objects
531 - fixed texture sampling bug when filter=GL_LINEAR and wrap=GL_CLAMP
549 - fixed GL_CLAMP mode texture sampling bug
602 - GL_CLAMP_TO_EDGE texture sampling was off by 0.5 texels
607 - bilinear texture sampling wasn't accurate enough
637 - GL_LINEAR sampling of 3D textures was broken
813 - fragment sampling in AA triangle function was off by 1/2 pixel
826 - fixed 1/8-pixel AA triangle sampling error
1266 - fixed texture rectangle edge/border sampling bugs
1267 - sampling an incomplete texture in a fragment program would segfault
1291 - adjust texcoords for sampling texture rectangles (Dave Reveman)
1389 - fixed bug when bilinear sampling 2d textures with borders
1449 sampling unit bits from the texture env combine enable bits