Lines Matching refs:resolution
8 resolution to 640*480*32k colors and run full screen by default.
26 resolution options
28 We had dynamic resolution changing in glquake for a while, but every single
34 screen to lower resolution and covering everything.
37 Tries to run glquake at the specified resolution. Combined with -window, it
39 resolution.
41 You can also specify the resolution of the console independant of the screen
42 resolution.
45 This will specify a console resolution of 320 by 240 (the height is
49 In higher resolution modes such as 800x600 and 1024x768, glquake will default
51 resolutions to become unreadable. If do you wish to have a higher resolution
81 textures one quarter the resolution on each axis for REALLY blurry textures.