• Home
  • Raw
  • Download

Lines Matching refs:vertex

56   contour (the last vertex of each contour is automatically linked to
59 "coords" give the coordinates of the vertex in 3-space. For useful
62 to a user-defined vertex structure, which typically contains other
64 used to refer to the vertex during rendering.
90 void vertex( void *data ); /* GLU_TESS_VERTEX */
100 It is followed by any number of "vertex" callbacks, which supply the
102 call. After the last vertex of a given primitive, there is a callback
107 vertex which follows begins an edge which lies on the polygon boundary
109 If "flag" is GL_FALSE, each vertex which follows begins an edge which lies
111 call to "vertex".
147 GLU_TESS_COORD_TOO_LARGE says that some vertex coordinate exceeded
161 features, it needs to create a new vertex. The vertex is defined
164 given by weight[0..3]; these weights always sum to 1.0. All vertex
166 "coords" gives the location of the new vertex.
168 The user must allocate another vertex, interpolate parameters
169 using "data" and "weights", and return the new vertex pointer in
172 and we associate a color with each vertex, the combine callback might
242 each other might be replaced by a single vertex. The tolerance
243 is multiplied by the largest coordinate magnitude of any input vertex;
253 coincident, regardless of the current tolerance. A vertex is
255 distinguish which side of the edge the vertex lies on.
344 the contours of B,C,D with the vertex order reversed (this changes
349 alternative to reversing the vertex order is to reverse the sign of
367 be rendered as a triangle fan with respect to the first vertex (to
370 the algorithm gets lucky in its choice of a starting vertex.