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Lines Matching refs:usleep

293         usleep(10);  in Start()
376 usleep(100000); // Make sure the waiter blocks. in Waker()
424 usleep(100000); // Make sure the waiter blocks. in Waker()
518 usleep(100000); // Make sure the signaller gets first. in Waiter()
570 usleep(100000); // Make sure the signaller gets first. in Waiter()
618 usleep(100000); // Make sure the signaller gets there first. in Waiter()
672 usleep(100000); in Writer()
713 usleep(100000); in Reader()
746 usleep(200000); in Worker()
1060 usleep(100000); // Make sure the waiter blocks. in Waker()
1093 usleep(100000); // Make sure the waiter blocks. in Waker()
1127 usleep(100 * 1000); in Waker()
1158 usleep(100 * 1000); in Waker()
1188 usleep(100 * 1000); in Waker()
1230 usleep(1000); in Worker_TryLock()
1243 usleep(1000); in Worker_ReaderTryLock()
1253 usleep(1000); in Worker_ReaderLock()
1262 usleep(1000); in Worker_Lock()
1287 usleep(100000); // Make sure the waiter blocks. in Waker()
1320 usleep(100000); // Make sure the waiter blocks. in Waker()
1353 usleep(10000); in Waker()
1385 usleep(10000); in Worker()
1430 usleep(100000); in Getter()
1472 usleep(100000); in Getter()
1474 usleep(48000); // TODO: remove this when FP in test32 is fixed. in Getter()
1526 usleep(1000); in Writer()
1539 usleep(100); in Reader()
1579 usleep(1000); in Writer1()
1594 usleep(100); in Writer2()
1643 usleep(480000); in Reader()
1851 usleep(100000); in Getter()
1887 usleep(100000); in Reader()
1951 usleep(100000); in Getter()
1959 usleep(48000); // TODO: remove this when FP in test32 is fixed. in Getter()
2044 usleep(100000); in Putter()
2065 usleep(48000); // TODO: remove this when FP in test32 is fixed. in Getter()
2170 usleep(100000); in Getter()
2208 usleep(100000); in Getter()
2249 usleep(100000); in Getter()
2285 usleep(480000); in Second()
2327 usleep(480000); in Second()
2367 usleep(100000); in Reader()
2407 usleep(100000); in Reader()
2449 usleep(100000); // Make sure the waiter blocks. in Waker()
2458 usleep(100000); in Waker()
2520 usleep(10000); // Make sure the waiter blocks. in Waker()
2529 usleep(10000); // Make sure the waiter is signalled. in Waker()
2600 usleep(20000); // Make sure the waiter blocks in Waker()
2615 usleep(10000); // Make sure the first signal will be lost in Waiter()
2667 usleep(100000); // just in case in Initializer()
2676 usleep(10000); in User()
2712 usleep(100000); // just in case in Initializer()
2721 usleep(10000); in User()
2765 usleep(100); in Worker_TryLock()
2812 usleep(1000); in Writer()
2816 while (GLOB < 20) usleep(1000); in Reader()
2884 while(!FLAG2) usleep(1); in Worker2()
2892 while(!FLAG1) usleep(1); in Worker1()
3094 usleep(100000); in T2()
3146 usleep(100000); in T2()
3191 usleep(100000); in Signaller2()
3246 usleep(100000); in Signaller2()
3316 usleep(100); in Reader()
3371 usleep(100); in Reader()
3415 usleep(100000); in WorkerX()
3655 usleep(500000); in TryWaiter()
4029 usleep(100); in Writer()
4067 usleep(100); in Writer()
4197 usleep(100000); // so that Worker calls a->f() first. in Waiter()
4201 usleep(100000); in Waiter()
4213 usleep(200000); in Worker()
4405 usleep(200000); in Publisher()
4409 usleep(10000); in Reader()
4455 usleep(10000); in Accessor()
4558 usleep(10000); in Publisher()
4584 usleep(10000); // Make sure the waiter blocks. in Thr1()
4594 usleep(1000*1000); // Make sure CV2.Signal() "happens after" CV.Signal() in Thr2()
4595 usleep(10000); // Make sure the waiter blocks. in Thr2()
4637 usleep(1000*1000); // Make sure CV2.Signal() "happens before" CV.Signal() in Thr1()
4638 usleep(10000); // Make sure the waiter blocks. in Thr1()
4648 usleep(10000); // Make sure the waiter blocks. in Thr2()
4734 usleep(500000); in Reader()
4769 usleep(1000); in Writer()
4827 usleep(10000); in Thread1()
4835 usleep(10000); in Thread2()
4864 usleep(100000); in Worker1()
4899 usleep(100000); in Signaller()
4908 usleep(500000); in Signaller()
4958 usleep(200000); in Reader()
4960 usleep(400000); in Reader()
4973 usleep(400000); in Run()
5029 usleep(100000); in Parent()
5094 usleep(100000); in Worker1()
5153 usleep(200000); in Worker()
5179 usleep(10000); in Worker()
5357 usleep(100000); in Worker2()
5394 usleep(1000); in Worker()
5527 usleep(100000); in Worker()
5601 usleep(20000); in Foo()
5634 usleep(50000); in Signaller()
5641 usleep(100000); in Waiter()
5663 usleep(100000); in Worker2()
5691 usleep(100000); in Thread2()
5759 usleep(100000); in WriteWhileHoldingReaderLock()
6052 usleep(100000); in Thread2()
6070 usleep(100000); in Worker()
6103 usleep(100000); // Make sure the waiter blocks. in Waker()
6354 usleep(150000); in Worker()
6376 usleep(100000); in Worker()
6410 usleep(100000); in Worker2()
6502 usleep(100000); in Waker1()
6514 usleep(10000); in Waiter1()
6521 usleep(100000); in Waker2()
6533 usleep(10000); in Waiter2()
6611 usleep(1000); in Putter()
6623 usleep(1000); in Getter()
6657 usleep(10000); in Getter()
6745 usleep(100); in Worker()
6845 t1.Start(); usleep(100); in Run()
6846 t2.Start(); usleep(100); in Run()
6847 t3.Start(); usleep(100); in Run()
6848 t4.Start(); usleep(100); in Run()
6870 t1.Start(); usleep(100); in Run()
6871 t2.Start(); usleep(100); in Run()
6872 t3.Start(); usleep(100); in Run()
6897 usleep(100000); in FunctionWithControlFlow()
6967 usleep(100000); in Worker2()
7030 usleep(100000); // Let the writers go first. in Run()
7095 usleep(10000); in Run()
7097 usleep(100000); // Let the good folks go first. in Run()
7298 usleep(100); in Worker()
7310 usleep(500000); in Worker_1()
7317 usleep(300000); in Worker_2()
7326 usleep(100000); in Run()
7695 usleep(100000); in Worker()
7699 usleep(10); in Worker()
7724 usleep(1000); in Run()
7743 usleep(1000); in Run()