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Lines Matching refs:usleep

136   usleep(200000);  // Make sure the waiter blocks.  in Waker()
184 usleep(100000); // Make sure the waiter blocks. in Waker()
274 usleep(100000); // Make sure the signaller gets first. in Waiter()
328 usleep(500000); // Make sure the signaller gets first. in Waiter()
376 usleep(100000); // Make sure the signaller gets there first. in Waiter()
430 usleep(100000); in Writer()
470 usleep(100000); in Reader()
763 usleep(100000); // Make sure the waiter blocks. in Waker()
796 usleep(100000); // Make sure the waiter blocks. in Waker()
830 usleep(100 * 1000); in Waker()
858 usleep(100 * 1000); in Waker()
885 usleep(100 * 1000); in Waker()
924 usleep(1000); in Worker_TryLock()
937 usleep(1000); in Worker_ReaderTryLock()
947 usleep(1000); in Worker_ReaderLock()
956 usleep(1000); in Worker_Lock()
981 usleep(100000); // Make sure the waiter blocks. in Waker()
1014 usleep(100000); // Make sure the waiter blocks. in Waker()
1047 usleep(10000); in Waker()
1077 usleep(10000); in Worker()
1122 usleep(100000); in Getter()
1164 usleep(100000); in Getter()
1166 usleep(48000); // TODO: remove this when FP in test32 is fixed. in Getter()
1218 usleep(1000); in Writer()
1231 usleep(100); in Reader()
1270 usleep(1000); in Writer1()
1285 usleep(100); in Writer2()
1333 usleep(480000); in Reader()
1541 usleep(100000); in Getter()
1577 usleep(100000); in Reader()
1641 usleep(100000); in Getter()
1649 usleep(48000); // TODO: remove this when FP in test32 is fixed. in Getter()
1731 usleep(100000); in Putter()
1752 usleep(48000); // TODO: remove this when FP in test32 is fixed. in Getter()
1857 usleep(100000); in Getter()
1895 usleep(100000); in Getter()
1936 usleep(100000); in Getter()
1972 usleep(480000); in Second()
2014 usleep(480000); in Second()
2053 usleep(100000); in Reader()
2092 usleep(100000); in Reader()
2133 usleep(100000); // Make sure the waiter blocks. in Waker()
2142 usleep(100000); in Waker()
2344 usleep(100000); // just in case in Initializer()
2353 usleep(10000); in User()
2388 usleep(100000); // just in case in Initializer()
2397 usleep(10000); in User()
2441 usleep(100); in Worker_TryLock()
2488 usleep(1000); in Writer()
2492 while (GLOB < 20) usleep(1000); in Reader()
2560 while(!FLAG2) usleep(1); in Worker2()
2568 while(!FLAG1) usleep(1); in Worker1()
2770 usleep(100000); in T2()
2821 usleep(100000); in T2()
2865 usleep(100000); in Signaller2()
2920 usleep(100000); in Signaller2()
2989 usleep(100); in Reader()
3043 usleep(100); in Reader()
3087 usleep(100000); in WorkerX()
3206 usleep(100000); in AssignWorker()
3840 usleep(100); in Writer()
3878 usleep(100); in Writer()
4000 usleep(100000); // so that Worker calls a->f() first. in Waiter()
4004 usleep(100000); in Waiter()
4016 usleep(200000); in Worker()
4050 usleep(10); // yield. in ~A()
4271 usleep(200000); in Publisher()
4320 usleep(10000); in Accessor()
4422 usleep(10000); in Publisher()
4507 usleep(1000*1000); // Make sure CV2.Signal() "happens before" CV.Signal() in Thr1()
4508 usleep(10000); // Make sure the waiter blocks. in Thr1()
4518 usleep(10000); // Make sure the waiter blocks. in Thr2()
4633 usleep(10000); in Thread1()
4641 usleep(10000); in Thread2()
4670 usleep(100000); in Worker1()
4705 usleep(100000); in Signaller()
4714 usleep(500000); in Signaller()
4839 usleep(100000); in Parent()
4934 usleep(200000); in Worker()
4962 usleep(10000); in Worker()
5029 usleep(100000); in Worker2()
5064 usleep(1000); in Worker()
5212 usleep(20000); in Foo()
5248 usleep(50000); in Signaller()
5255 usleep(100000); in Waiter()
5276 usleep(100000); in Worker2()
5303 usleep(100000); in Thread2()
5576 usleep(1); // avoid tail call elimination in Thread1()
5579 usleep(100000); in Thread2()
5581 usleep(1); // avoid tail call elimination in Thread2()
5596 usleep(100000); in Worker()
5629 usleep(100000); // Make sure the waiter blocks. in Waker()
5675 void Worker0() { usleep(0); Worker(); } in Worker0()
5676 void Worker1() { usleep(100000); Worker(); } in Worker1()
5677 void Worker2() { usleep(200000); Worker(); } in Worker2()
5678 void Worker3() { usleep(300000); Worker(); } in Worker3()
5706 void Worker0() { usleep(0); Worker(); } in Worker0()
5707 void Worker1() { usleep(100000); Worker(); } in Worker1()
5708 void Worker2() { usleep(200000); Worker(); } in Worker2()
5709 void Worker3() { usleep(300000); Worker(); } in Worker3()
5722 usleep(400000); in TEST()
5837 usleep(150000); in Worker()
5865 usleep(100000); in Worker()
5880 usleep(100000); in PutWorkerOn()
5882 usleep(100000); in PutWorkerOn()
5910 usleep(100000); in Worker2()
5973 usleep(1000); in Putter()
5985 usleep(1000); in Getter()
6127 usleep(1000000); in Signaller()
6145 usleep(2000000); in Racer()
6301 usleep(1); in Worker()
6467 usleep(500000); // let other threads hit this before exiting. in WriteChar()
7364 usleep(100000); in Worker()
7368 usleep(10); in Worker()
7393 usleep(1000); in Run()
7536 usleep(1); // avoid tail call elimination in FunRFunction()
7541 usleep(1); // avoid tail call elimination in DoDirectCall()
7546 usleep(1); // avoid tail call elimination in DoIndirectCall()
7837 usleep(1000); in TEST()
7852 usleep(1000); in Flusher()
7864 usleep(1000); in Worker()