Lines Matching refs:u1
126 float u1 = glyph->mBitmapMinU; in drawCachedGlyph() local
134 mState->appendMeshQuad(nPenX, nPenY, u1, v2, in drawCachedGlyph()
137 nPenX, nPenY - height, u1, v1, glyph->mCachedTextureLine->mCacheTexture); in drawCachedGlyph()
188 const float u1 = glyph->mBitmapMinU; in drawCachedGlyph() local
195 position->fY + destination[0].fY, u1, v2, in drawCachedGlyph()
201 position->fY + destination[3].fY, u1, v1, in drawCachedGlyph()
863 void FontRenderer::appendMeshQuadNoClip(float x1, float y1, float u1, float v1, in appendMeshQuadNoClip() argument
882 (*currentPos++) = u1; in appendMeshQuadNoClip()
903 void FontRenderer::appendMeshQuad(float x1, float y1, float u1, float v1, in appendMeshQuad() argument
912 appendMeshQuadNoClip(x1, y1, u1, v1, x2, y2, u2, v2, x3, y3, u3, v3, x4, y4, u4, v4, texture); in appendMeshQuad()
927 void FontRenderer::appendRotatedMeshQuad(float x1, float y1, float u1, float v1, in appendRotatedMeshQuad() argument
931 appendMeshQuadNoClip(x1, y1, u1, v1, x2, y2, u2, v2, x3, y3, u3, v3, x4, y4, u4, v4, texture); in appendRotatedMeshQuad()