Lines Matching defs:top
171 int OpenGLRenderer::prepareDirty(float left, float top, float right, float bottom, bool opaque) { in prepareDirty()
420 int OpenGLRenderer::saveLayer(float left, float top, float right, float bottom, in saveLayer()
450 int OpenGLRenderer::saveLayerAlpha(float left, float top, float right, float bottom, in saveLayerAlpha()
512 bool OpenGLRenderer::createLayer(sp<Snapshot> snapshot, float left, float top, in createLayer()
925 int32_t top = rects[0].top; in drawRegionRects() local
940 void OpenGLRenderer::dirtyLayer(const float left, const float top, in dirtyLayer()
951 void OpenGLRenderer::dirtyLayer(const float left, const float top, in dirtyLayer()
1080 bool OpenGLRenderer::quickReject(float left, float top, float right, float bottom) { in quickReject()
1095 bool OpenGLRenderer::clipRect(float left, float top, float right, float bottom, SkRegion::Op op) { in clipRect()
1237 void OpenGLRenderer::setupDrawModelViewTranslate(float left, float top, float right, float bottom, in setupDrawModelViewTranslate()
1253 void OpenGLRenderer::setupDrawModelView(float left, float top, float right, float bottom, in setupDrawModelView()
1434 void OpenGLRenderer::drawAlphaBitmap(Texture* texture, float left, float top, SkPaint* paint) { in drawAlphaBitmap()
1478 status_t OpenGLRenderer::drawBitmap(SkBitmap* bitmap, float left, float top, SkPaint* paint) { in drawBitmap()
1524 status_t OpenGLRenderer::drawBitmapData(SkBitmap* bitmap, float left, float top, SkPaint* paint) { in drawBitmapData()
1563 float top = FLT_MAX; in drawBitmapMesh() local
1686 float left, float top, float right, float bottom, SkPaint* paint) { in drawPatch()
1752 void OpenGLRenderer::drawAARect(float left, float top, float right, float bottom, in drawAARect()
2022 const float top = fmin(p1.y, fmin(p2.y, fmin(p3.y, p4.y))); in drawLines() local
2151 float top = points[i + 1] - halfWidth; in drawPoints() local
2174 status_t OpenGLRenderer::drawShape(float left, float top, const PathTexture* texture, in drawShape()
2187 status_t OpenGLRenderer::drawRoundRect(float left, float top, float right, float bottom, in drawRoundRect()
2205 status_t OpenGLRenderer::drawOval(float left, float top, float right, float bottom, in drawOval()
2214 status_t OpenGLRenderer::drawArc(float left, float top, float right, float bottom, in drawArc()
2228 status_t OpenGLRenderer::drawRectAsShape(float left, float top, float right, float bottom, in drawRectAsShape()
2237 status_t OpenGLRenderer::drawRect(float left, float top, float right, float bottom, SkPaint* p) { in drawRect()
2753 float top = 0.0f; in drawTextDecorations() local
2786 void OpenGLRenderer::drawColorRect(float left, float top, float right, float bottom, in drawColorRect()
2809 void OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom, in drawTextureRect()
2833 void OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom, in drawTextureRect()
2839 void OpenGLRenderer::drawTextureMesh(float left, float top, float right, float bottom, in drawTextureMesh()