Lines Matching refs:u1
877 const float u1 = r->left * texX; in composeLayerRegion() local
883 TextureVertex::set(mesh++, r->left, r->top, u1, v1); in composeLayerRegion()
885 TextureVertex::set(mesh++, r->left, r->bottom, u1, v2); in composeLayerRegion()
1580 float u1 = float(x) / meshWidth; in drawBitmapMesh() local
1594 TextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2); in drawBitmapMesh()
1595 TextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1); in drawBitmapMesh()
1598 TextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2); in drawBitmapMesh()
1643 const float u1 = fmax(0.0f, srcLeft / width); in drawBitmap() local
1649 resetDrawTextureTexCoords(u1, v1, u2, v2); in drawBitmap()
2922 void OpenGLRenderer::resetDrawTextureTexCoords(float u1, float v1, float u2, float v2) { in resetDrawTextureTexCoords() argument
2924 TextureVertex::setUV(v++, u1, v1); in resetDrawTextureTexCoords()
2926 TextureVertex::setUV(v++, u1, v2); in resetDrawTextureTexCoords()