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71     virtual int prepareDirty(float left, float top, float right, float bottom, bool opaque);
88 virtual int saveLayer(float left, float top, float right, float bottom,
90 virtual int saveLayerAlpha(float left, float top, float right, float bottom,
107 ANDROID_API bool quickReject(float left, float top, float right, float bottom);
108 virtual bool clipRect(float left, float top, float right, float bottom, SkRegion::Op op);
115 virtual status_t drawBitmap(SkBitmap* bitmap, float left, float top, SkPaint* paint);
120 virtual status_t drawBitmapData(SkBitmap* bitmap, float left, float top, SkPaint* paint);
125 float left, float top, float right, float bottom, SkPaint* paint);
127 virtual status_t drawRect(float left, float top, float right, float bottom, SkPaint* paint);
128 virtual status_t drawRoundRect(float left, float top, float right, float bottom,
131 virtual status_t drawOval(float left, float top, float right, float bottom, SkPaint* paint);
132 virtual status_t drawArc(float left, float top, float right, float bottom,
262 bool createLayer(sp<Snapshot> snapshot, float left, float top, float right, float bottom,
303 void dirtyLayer(const float left, const float top,
309 void dirtyLayer(const float left, const float top,
325 void drawColorRect(float left, float top, float right, float bottom,
339 status_t drawShape(float left, float top, const PathTexture* texture, SkPaint* paint);
352 status_t drawRectAsShape(float left, float top, float right, float bottom, SkPaint* p);
363 void drawAlphaBitmap(Texture* texture, float left, float top, SkPaint* paint);
375 void drawAARect(float left, float top, float right, float bottom,
391 void drawTextureRect(float left, float top, float right, float bottom, GLuint texture,
405 void drawTextureRect(float left, float top, float right, float bottom,
430 void drawTextureMesh(float left, float top, float right, float bottom, GLuint texture,
550 void setupDrawModelView(float left, float top, float right, float bottom,
552 void setupDrawModelViewTranslate(float left, float top, float right, float bottom,