Lines Matching refs:u1
222 float u1 = 0.0f; in generateRow() local
237 u1 += uOffset / bitmapWidth; in generateRow()
244 generateQuad(vertex, x1, y1, x2, y2, u1, v1, u2, v2, quadCount); in generateRow()
251 u1 = stepX / bitmapWidth; in generateRow()
262 generateQuad(vertex, x1, y1, x2, y2, u1, v1, 1.0f, v2, quadCount); in generateRow()
267 float u1, float v1, float u2, float v2, uint32_t& quadCount) { in generateQuad() argument
275 PATCH_LOGD(" left, top = %.2f, %.2f\t\tu1, v1 = %.4f, %.4f", x1, y1, u1, v1); in generateQuad()
290 TextureVertex::set(vertex++, x1, y1, u1, v1); in generateQuad()
292 TextureVertex::set(vertex++, x1, y2, u1, v2); in generateQuad()
295 TextureVertex::set(vertex++, x1, y2, u1, v2); in generateQuad()
304 PATCH_LOGD(" left, top = %.2f, %.2f\t\tu1, v1 = %.4f, %.4f", x1, y1, u1, v1); in generateQuad()