Lines Matching refs:v1
156 float v1 = 0.0f; in updateVertices() local
170 v1 += vOffset / bitmapHeight; in updateVertices()
177 generateRow(vertex, y1, y2, v1, v2, stretchX, right - left, in updateVertices()
185 v1 = stepY / bitmapHeight; in updateVertices()
196 generateRow(vertex, y1, y2, v1, 1.0f, stretchX, right - left, bitmapWidth, quadCount); in updateVertices()
216 void Patch::generateRow(TextureVertex*& vertex, float y1, float y2, float v1, float v2, in generateRow() argument
244 generateQuad(vertex, x1, y1, x2, y2, u1, v1, u2, v2, quadCount); in generateRow()
262 generateQuad(vertex, x1, y1, x2, y2, u1, v1, 1.0f, v2, quadCount); in generateRow()
267 float u1, float v1, float u2, float v2, uint32_t& quadCount) { in generateQuad() argument
275 PATCH_LOGD(" left, top = %.2f, %.2f\t\tu1, v1 = %.4f, %.4f", x1, y1, u1, v1); in generateQuad()
290 TextureVertex::set(vertex++, x1, y1, u1, v1); in generateQuad()
291 TextureVertex::set(vertex++, x2, y1, u2, v1); in generateQuad()
296 TextureVertex::set(vertex++, x2, y1, u2, v1); in generateQuad()
304 PATCH_LOGD(" left, top = %.2f, %.2f\t\tu1, v1 = %.4f, %.4f", x1, y1, u1, v1); in generateQuad()