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Lines Matching defs:msg

138         sp<AMessage> msg = new AMessage(kWhatPrepare, id());  in prepare()  local
146 sp<AMessage> msg = new AMessage(kWhatPlay, id()); in play() local
153 sp<AMessage> msg = new AMessage(kWhatPause, id()); in pause() local
173 sp<AMessage> msg = new AMessage(kWhatSeek, id()); in seek() local
181 sp<AMessage> msg = new AMessage(kWhatLoop, id()); in loop() local
189 sp<AMessage> msg = new AMessage(kWhatBuffUpdateThres, id()); in setBufferingUpdateThreshold() local
218 sp<AMessage> msg = new AMessage(kWhatAttachAuxEffect, id()); in attachAuxEffect() local
228 sp<AMessage> msg = new AMessage(kWhatSetAuxEffectSendLevel, id()); in setAuxEffectSendLevel() local
259 sp<AMessage> msg = new AMessage(kWhatSetPlayEvents, id()); in setPlayEvents() local
287 sp<AMessage> msg = new AMessage(kWhatNotif, id()); in notify() local
300 sp<AMessage> msg = new AMessage(kWhatNotif, id()); in notify() local
312 void GenericPlayer::onMessageReceived(const sp<AMessage> &msg) { in onMessageReceived()
407 void GenericPlayer::onNotify(const sp<AMessage> &msg) { in onNotify()
473 void GenericPlayer::onSeek(const sp<AMessage> &msg) { in onSeek()
478 void GenericPlayer::onLoop(const sp<AMessage> &msg) { in onLoop()
498 void GenericPlayer::onBufferingUpdate(const sp<AMessage> &msg) { in onBufferingUpdate()
503 void GenericPlayer::onSetBufferingUpdateThreshold(const sp<AMessage> &msg) { in onSetBufferingUpdateThreshold()
513 void GenericPlayer::onAttachAuxEffect(const sp<AMessage> &msg) { in onAttachAuxEffect()
518 void GenericPlayer::onSetAuxEffectSendLevel(const sp<AMessage> &msg) { in onSetAuxEffectSendLevel()
523 void GenericPlayer::onSetPlayEvents(const sp<AMessage> &msg) { in onSetPlayEvents()
537 void GenericPlayer::onOneShot(const sp<AMessage> &msg) { in onOneShot()
567 sp<AMessage> msg = new AMessage(kWhatSeekComplete, id()); in seekComplete() local
574 sp<AMessage> msg = new AMessage(kWhatBufferingUpdate, id()); in bufferingUpdate() local
707 sp<AMessage> msg = new AMessage(kWhatOneShot, id()); in updateOneShot() local