Lines Matching refs:SL_RESULT_SUCCESS
81 if (SL_RESULT_SUCCESS == result) { in recorderCallback()
103 ASSERT_EQ(SL_RESULT_SUCCESS, result); in recorderCallback()
138 if (SL_RESULT_SUCCESS == result) { in playerCallback()
277 ASSERT_EQ(SL_RESULT_SUCCESS, result); in main()
279 ASSERT_EQ(SL_RESULT_SUCCESS, result); in main()
282 ASSERT_EQ(SL_RESULT_SUCCESS, result); in main()
287 ASSERT_EQ(SL_RESULT_SUCCESS, result); in main()
289 ASSERT_EQ(SL_RESULT_SUCCESS, result); in main()
323 ASSERT_EQ(SL_RESULT_SUCCESS, result); in main()
325 ASSERT_EQ(SL_RESULT_SUCCESS, result); in main()
328 ASSERT_EQ(SL_RESULT_SUCCESS, result); in main()
330 ASSERT_EQ(SL_RESULT_SUCCESS, result); in main()
332 ASSERT_EQ(SL_RESULT_SUCCESS, result); in main()
334 ASSERT_EQ(SL_RESULT_SUCCESS, result); in main()
356 if (SL_RESULT_SUCCESS != result) { in main()
362 ASSERT_EQ(SL_RESULT_SUCCESS, result); in main()
364 ASSERT_EQ(SL_RESULT_SUCCESS, result); in main()
367 ASSERT_EQ(SL_RESULT_SUCCESS, result); in main()
370 ASSERT_EQ(SL_RESULT_SUCCESS, result); in main()
372 ASSERT_EQ(SL_RESULT_SUCCESS, result); in main()
394 ASSERT_EQ(SL_RESULT_SUCCESS, result); in main()
399 ASSERT_EQ(SL_RESULT_SUCCESS, result); in main()
407 ASSERT_EQ(SL_RESULT_SUCCESS, result); in main()
410 ASSERT_EQ(SL_RESULT_SUCCESS, result); in main()