// Copyright 2011 Google Inc. // // This code is licensed under the same terms as WebM: // Software License Agreement: http://www.webmproject.org/license/software/ // Additional IP Rights Grant: http://www.webmproject.org/license/additional/ // ----------------------------------------------------------------------------- // // VP8Iterator: block iterator // // Author: Skal (pascal.massimino@gmail.com) #include #include #include "vp8enci.h" #if defined(__cplusplus) || defined(c_plusplus) extern "C" { #endif //----------------------------------------------------------------------------- // VP8Iterator //----------------------------------------------------------------------------- static void InitLeft(VP8EncIterator* const it) { const VP8Encoder* const enc = it->enc_; enc->y_left_[-1] = enc->u_left_[-1] = enc->v_left_[-1] = (it->y_) > 0 ? 129 : 127; memset(enc->y_left_, 129, 16); memset(enc->u_left_, 129, 8); memset(enc->v_left_, 129, 8); it->left_nz_[8] = 0; } static void InitTop(VP8EncIterator* const it) { const VP8Encoder* const enc = it->enc_; const int top_size = enc->mb_w_ * 16; memset(enc->y_top_, 127, 2 * top_size); memset(enc->nz_, 0, enc->mb_w_ * sizeof(*enc->nz_)); } void VP8IteratorReset(VP8EncIterator* const it) { VP8Encoder* const enc = it->enc_; it->x_ = 0; it->y_ = 0; it->y_offset_ = 0; it->uv_offset_ = 0; it->mb_ = enc->mb_info_; it->preds_ = enc->preds_; it->nz_ = enc->nz_; it->bw_ = &enc->parts_[0]; it->done_ = enc->mb_w_* enc->mb_h_; InitTop(it); InitLeft(it); memset(it->bit_count_, 0, sizeof(it->bit_count_)); it->do_trellis_ = 0; } void VP8IteratorInit(VP8Encoder* const enc, VP8EncIterator* const it) { it->enc_ = enc; it->y_stride_ = enc->pic_->y_stride; it->uv_stride_ = enc->pic_->uv_stride; // TODO(later): for multithreading, these should be owned by 'it'. it->yuv_in_ = enc->yuv_in_; it->yuv_out_ = enc->yuv_out_; it->yuv_out2_ = enc->yuv_out2_; it->yuv_p_ = enc->yuv_p_; it->lf_stats_ = enc->lf_stats_; VP8IteratorReset(it); } //----------------------------------------------------------------------------- // Import the source samples into the cache. Takes care of replicating // boundary pixels if necessary. void VP8IteratorImport(const VP8EncIterator* const it) { const VP8Encoder* const enc = it->enc_; const int x = it->x_, y = it->y_; const WebPPicture* const pic = enc->pic_; const uint8_t* ysrc = pic->y + (y * pic->y_stride + x) * 16; const uint8_t* usrc = pic->u + (y * pic->uv_stride + x) * 8; const uint8_t* vsrc = pic->v + (y * pic->uv_stride + x) * 8; uint8_t* ydst = it->yuv_in_ + Y_OFF; uint8_t* udst = it->yuv_in_ + U_OFF; uint8_t* vdst = it->yuv_in_ + V_OFF; int w = (pic->width - x * 16); int h = (pic->height - y * 16); int i; if (w > 16) w = 16; if (h > 16) h = 16; // Luma plane for (i = 0; i < h; ++i) { memcpy(ydst, ysrc, w); if (w < 16) memset(ydst + w, ydst[w - 1], 16 - w); ydst += BPS; ysrc += pic->y_stride; } for (i = h; i < 16; ++i) { memcpy(ydst, ydst - BPS, 16); ydst += BPS; } // U/V plane w = (w + 1) / 2; h = (h + 1) / 2; for (i = 0; i < h; ++i) { memcpy(udst, usrc, w); memcpy(vdst, vsrc, w); if (w < 8) { memset(udst + w, udst[w - 1], 8 - w); memset(vdst + w, vdst[w - 1], 8 - w); } udst += BPS; vdst += BPS; usrc += pic->uv_stride; vsrc += pic->uv_stride; } for (i = h; i < 8; ++i) { memcpy(udst, udst - BPS, 8); memcpy(vdst, vdst - BPS, 8); udst += BPS; vdst += BPS; } } //----------------------------------------------------------------------------- // Copy back the compressed samples into user space if requested. void VP8IteratorExport(const VP8EncIterator* const it) { const VP8Encoder* const enc = it->enc_; if (enc->config_->show_compressed) { const int x = it->x_, y = it->y_; const uint8_t* const ysrc = it->yuv_out_ + Y_OFF; const uint8_t* const usrc = it->yuv_out_ + U_OFF; const uint8_t* const vsrc = it->yuv_out_ + V_OFF; const WebPPicture* const pic = enc->pic_; uint8_t* ydst = pic->y + (y * pic->y_stride + x) * 16; uint8_t* udst = pic->u + (y * pic->uv_stride + x) * 8; uint8_t* vdst = pic->v + (y * pic->uv_stride + x) * 8; int w = (pic->width - x * 16); int h = (pic->height - y * 16); int i; if (w > 16) w = 16; if (h > 16) h = 16; // Luma plane for (i = 0; i < h; ++i) { memcpy(ydst + i * pic->y_stride, ysrc + i * BPS, w); } // U/V plane { const int uv_w = (w + 1) / 2; const int uv_h = (h + 1) / 2; for (i = 0; i < uv_h; ++i) { memcpy(udst + i * pic->uv_stride, usrc + i * BPS, uv_w); memcpy(vdst + i * pic->uv_stride, vsrc + i * BPS, uv_w); } } } } //----------------------------------------------------------------------------- // Non-zero contexts setup/teardown // Nz bits: // 0 1 2 3 Y // 4 5 6 7 // 8 9 10 11 // 12 13 14 15 // 16 17 U // 18 19 // 20 21 V // 22 23 // 24 DC-intra16 // Convert packed context to byte array #define BIT(nz, n) (!!((nz) & (1 << (n)))) void VP8IteratorNzToBytes(VP8EncIterator* const it) { const int tnz = it->nz_[0], lnz = it->nz_[-1]; // Top-Y it->top_nz_[0] = BIT(tnz, 12); it->top_nz_[1] = BIT(tnz, 13); it->top_nz_[2] = BIT(tnz, 14); it->top_nz_[3] = BIT(tnz, 15); // Top-U it->top_nz_[4] = BIT(tnz, 18); it->top_nz_[5] = BIT(tnz, 19); // Top-V it->top_nz_[6] = BIT(tnz, 22); it->top_nz_[7] = BIT(tnz, 23); // DC it->top_nz_[8] = BIT(tnz, 24); // left-Y it->left_nz_[0] = BIT(lnz, 3); it->left_nz_[1] = BIT(lnz, 7); it->left_nz_[2] = BIT(lnz, 11); it->left_nz_[3] = BIT(lnz, 15); // left-U it->left_nz_[4] = BIT(lnz, 17); it->left_nz_[5] = BIT(lnz, 19); // left-V it->left_nz_[6] = BIT(lnz, 21); it->left_nz_[7] = BIT(lnz, 23); // left-DC is special, iterated separately } void VP8IteratorBytesToNz(VP8EncIterator* const it) { uint32_t nz = 0; // top nz |= (it->top_nz_[0] << 12) | (it->top_nz_[1] << 13); nz |= (it->top_nz_[2] << 14) | (it->top_nz_[3] << 15); nz |= (it->top_nz_[4] << 18) | (it->top_nz_[5] << 19); nz |= (it->top_nz_[6] << 22) | (it->top_nz_[7] << 23); nz |= (it->top_nz_[8] << 24); // we propagate the _top_ bit, esp. for intra4 // left nz |= (it->left_nz_[0] << 3) | (it->left_nz_[1] << 7); nz |= (it->left_nz_[2] << 11); nz |= (it->left_nz_[4] << 17) | (it->left_nz_[6] << 21); *it->nz_ = nz; } #undef BIT //----------------------------------------------------------------------------- // Advance to the next position, doing the bookeeping. int VP8IteratorNext(VP8EncIterator* const it, const uint8_t* const block_to_save) { VP8Encoder* const enc = it->enc_; if (block_to_save) { const int x = it->x_, y = it->y_; const uint8_t* const ysrc = block_to_save + Y_OFF; const uint8_t* const usrc = block_to_save + U_OFF; if (x < enc->mb_w_ - 1) { // left int i; for (i = 0; i < 16; ++i) { enc->y_left_[i] = ysrc[15 + i * BPS]; } for (i = 0; i < 8; ++i) { enc->u_left_[i] = usrc[7 + i * BPS]; enc->v_left_[i] = usrc[15 + i * BPS]; } // top-left (before 'top'!) enc->y_left_[-1] = enc->y_top_[x * 16 + 15]; enc->u_left_[-1] = enc->uv_top_[x * 16 + 0 + 7]; enc->v_left_[-1] = enc->uv_top_[x * 16 + 8 + 7]; } if (y < enc->mb_h_ - 1) { // top memcpy(enc->y_top_ + x * 16, ysrc + 15 * BPS, 16); memcpy(enc->uv_top_ + x * 16, usrc + 7 * BPS, 8 + 8); } } it->mb_++; it->preds_ += 4; it->nz_++; it->x_++; if (it->x_ == enc->mb_w_) { it->x_ = 0; it->y_++; it->bw_ = &enc->parts_[it->y_ & (enc->num_parts_ - 1)]; it->preds_ = enc->preds_ + it->y_ * 4 * enc->preds_w_; it->nz_ = enc->nz_; InitLeft(it); } return (0 < --it->done_); } //----------------------------------------------------------------------------- // Helper function to set mode properties void VP8SetIntra16Mode(const VP8EncIterator* const it, int mode) { int y; uint8_t* preds = it->preds_; for (y = 0; y < 4; ++y) { memset(preds, mode, 4); preds += it->enc_->preds_w_; } it->mb_->type_ = 1; } void VP8SetIntra4Mode(const VP8EncIterator* const it, int modes[16]) { int x, y; uint8_t* preds = it->preds_; for (y = 0; y < 4; ++y) { for (x = 0; x < 4; ++x) { preds[x] = modes[x + y * 4]; } preds += it->enc_->preds_w_; } it->mb_->type_ = 0; } void VP8SetIntraUVMode(const VP8EncIterator* const it, int mode) { it->mb_->uv_mode_ = mode; } void VP8SetSkip(const VP8EncIterator* const it, int skip) { it->mb_->skip_ = skip; } void VP8SetSegment(const VP8EncIterator* const it, int segment) { it->mb_->segment_ = segment; } //----------------------------------------------------------------------------- // Intra4x4 sub-blocks iteration // // We store and update the boundary samples into an array of 37 pixels. They // are updated as we iterate and reconstructs each intra4x4 blocks in turn. // The position of the samples has the following snake pattern: // // 16|17 18 19 20|21 22 23 24|25 26 27 28|29 30 31 32|33 34 35 36 <- Top-right // --+-----------+-----------+-----------+-----------+ // 15| 19| 23| 27| 31| // 14| 18| 22| 26| 30| // 13| 17| 21| 25| 29| // 12|13 14 15 16|17 18 19 20|21 22 23 24|25 26 27 28| // --+-----------+-----------+-----------+-----------+ // 11| 15| 19| 23| 27| // 10| 14| 18| 22| 26| // 9| 13| 17| 21| 25| // 8| 9 10 11 12|13 14 15 16|17 18 19 20|21 22 23 24| // --+-----------+-----------+-----------+-----------+ // 7| 11| 15| 19| 23| // 6| 10| 14| 18| 22| // 5| 9| 13| 17| 21| // 4| 5 6 7 8| 9 10 11 12|13 14 15 16|17 18 19 20| // --+-----------+-----------+-----------+-----------+ // 3| 7| 11| 15| 19| // 2| 6| 10| 14| 18| // 1| 5| 9| 13| 17| // 0| 1 2 3 4| 5 6 7 8| 9 10 11 12|13 14 15 16| // --+-----------+-----------+-----------+-----------+ // Array to record the position of the top sample to pass to the prediction // functions in dsp.c. static const uint8_t VP8TopLeftI4[16] = { 17, 21, 25, 29, 13, 17, 21, 25, 9, 13, 17, 21, 5, 9, 13, 17 }; void VP8IteratorStartI4(VP8EncIterator* const it) { VP8Encoder* const enc = it->enc_; int i; it->i4_ = 0; // first 4x4 sub-block it->i4_top_ = it->i4_boundary_ + VP8TopLeftI4[0]; // Import the boundary samples for (i = 0; i < 17; ++i) { // left it->i4_boundary_[i] = enc->y_left_[15 - i]; } for (i = 0; i < 16; ++i) { // top it->i4_boundary_[17 + i] = enc->y_top_[it->x_ * 16 + i]; } // top-right samples have a special case on the far right of the picture if (it->x_ < enc->mb_w_ - 1) { for (i = 16; i < 16 + 4; ++i) { it->i4_boundary_[17 + i] = enc->y_top_[it->x_ * 16 + i]; } } else { // else, replicate the last valid pixel four times for (i = 16; i < 16 + 4; ++i) { it->i4_boundary_[17 + i] = it->i4_boundary_[17 + 15]; } } VP8IteratorNzToBytes(it); // import the non-zero context } int VP8IteratorRotateI4(VP8EncIterator* const it, const uint8_t* const yuv_out) { const uint8_t* const blk = yuv_out + VP8Scan[it->i4_]; uint8_t* const top = it->i4_top_; int i; // Update the cache with 7 fresh samples for (i = 0; i <= 3; ++i) { top[-4 + i] = blk[i + 3 * BPS]; // store future top samples } if ((it->i4_ & 3) != 3) { // if not on the right sub-blocks #3, #7, #11, #15 for (i = 0; i <= 2; ++i) { // store future left samples top[i] = blk[3 + (2 - i) * BPS]; } } else { // else replicate top-right samples, as says the specs. for (i = 0; i <= 3; ++i) { top[i] = top[i + 4]; } } // move pointers to next sub-block it->i4_++; if (it->i4_ == 16) { // we're done return 0; } it->i4_top_ = it->i4_boundary_ + VP8TopLeftI4[it->i4_]; return 1; } //----------------------------------------------------------------------------- #if defined(__cplusplus) || defined(c_plusplus) } // extern "C" #endif