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1 /*
2     SDL - Simple DirectMedia Layer
3     Copyright (C) 1997-2006 Sam Lantinga
4 
5     This library is free software; you can redistribute it and/or
6     modify it under the terms of the GNU Lesser General Public
7     License as published by the Free Software Foundation; either
8     version 2.1 of the License, or (at your option) any later version.
9 
10     This library is distributed in the hope that it will be useful,
11     but WITHOUT ANY WARRANTY; without even the implied warranty of
12     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
13     Lesser General Public License for more details.
14 
15     You should have received a copy of the GNU Lesser General Public
16     License along with this library; if not, write to the Free Software
17     Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
18 
19     Sam Lantinga
20     slouken@libsdl.org
21 */
22 #include "SDL_config.h"
23 
24 /* Allow access to an ESD network stream mixing buffer */
25 
26 #include <sys/types.h>
27 #include <unistd.h>
28 #include <signal.h>
29 #include <errno.h>
30 #include <esd.h>
31 
32 #include "SDL_timer.h"
33 #include "SDL_audio.h"
34 #include "../SDL_audiomem.h"
35 #include "../SDL_audio_c.h"
36 #include "../SDL_audiodev_c.h"
37 #include "SDL_esdaudio.h"
38 
39 #ifdef SDL_AUDIO_DRIVER_ESD_DYNAMIC
40 #include "SDL_name.h"
41 #include "SDL_loadso.h"
42 #else
43 #define SDL_NAME(X)	X
44 #endif
45 
46 /* The tag name used by ESD audio */
47 #define ESD_DRIVER_NAME		"esd"
48 
49 /* Audio driver functions */
50 static int ESD_OpenAudio(_THIS, SDL_AudioSpec *spec);
51 static void ESD_WaitAudio(_THIS);
52 static void ESD_PlayAudio(_THIS);
53 static Uint8 *ESD_GetAudioBuf(_THIS);
54 static void ESD_CloseAudio(_THIS);
55 
56 #ifdef SDL_AUDIO_DRIVER_ESD_DYNAMIC
57 
58 static const char *esd_library = SDL_AUDIO_DRIVER_ESD_DYNAMIC;
59 static void *esd_handle = NULL;
60 static int esd_loaded = 0;
61 
62 static int (*SDL_NAME(esd_open_sound))( const char *host );
63 static int (*SDL_NAME(esd_close))( int esd );
64 static int (*SDL_NAME(esd_play_stream))( esd_format_t format, int rate,
65                                          const char *host, const char *name );
66 static struct {
67 	const char *name;
68 	void **func;
69 } esd_functions[] = {
70 	{ "esd_open_sound",	(void **)&SDL_NAME(esd_open_sound)	},
71 	{ "esd_close",		(void **)&SDL_NAME(esd_close)		},
72 	{ "esd_play_stream",	(void **)&SDL_NAME(esd_play_stream)	},
73 };
74 
UnloadESDLibrary()75 static void UnloadESDLibrary()
76 {
77 	if ( esd_loaded ) {
78 		SDL_UnloadObject(esd_handle);
79 		esd_handle = NULL;
80 		esd_loaded = 0;
81 	}
82 }
83 
LoadESDLibrary(void)84 static int LoadESDLibrary(void)
85 {
86 	int i, retval = -1;
87 
88 	esd_handle = SDL_LoadObject(esd_library);
89 	if ( esd_handle ) {
90 		esd_loaded = 1;
91 		retval = 0;
92 		for ( i=0; i<SDL_arraysize(esd_functions); ++i ) {
93 			*esd_functions[i].func = SDL_LoadFunction(esd_handle, esd_functions[i].name);
94 			if ( !*esd_functions[i].func ) {
95 				retval = -1;
96 				UnloadESDLibrary();
97 				break;
98 			}
99 		}
100 	}
101 	return retval;
102 }
103 
104 #else
105 
UnloadESDLibrary()106 static void UnloadESDLibrary()
107 {
108 	return;
109 }
110 
LoadESDLibrary(void)111 static int LoadESDLibrary(void)
112 {
113 	return 0;
114 }
115 
116 #endif /* SDL_AUDIO_DRIVER_ESD_DYNAMIC */
117 
118 /* Audio driver bootstrap functions */
119 
Audio_Available(void)120 static int Audio_Available(void)
121 {
122 	int connection;
123 	int available;
124 
125 	available = 0;
126 	if ( LoadESDLibrary() < 0 ) {
127 		return available;
128 	}
129 	connection = SDL_NAME(esd_open_sound)(NULL);
130 	if ( connection >= 0 ) {
131 		available = 1;
132 		SDL_NAME(esd_close)(connection);
133 	}
134 	UnloadESDLibrary();
135 	return(available);
136 }
137 
Audio_DeleteDevice(SDL_AudioDevice * device)138 static void Audio_DeleteDevice(SDL_AudioDevice *device)
139 {
140 	SDL_free(device->hidden);
141 	SDL_free(device);
142 	UnloadESDLibrary();
143 }
144 
Audio_CreateDevice(int devindex)145 static SDL_AudioDevice *Audio_CreateDevice(int devindex)
146 {
147 	SDL_AudioDevice *this;
148 
149 	/* Initialize all variables that we clean on shutdown */
150 	LoadESDLibrary();
151 	this = (SDL_AudioDevice *)SDL_malloc(sizeof(SDL_AudioDevice));
152 	if ( this ) {
153 		SDL_memset(this, 0, (sizeof *this));
154 		this->hidden = (struct SDL_PrivateAudioData *)
155 				SDL_malloc((sizeof *this->hidden));
156 	}
157 	if ( (this == NULL) || (this->hidden == NULL) ) {
158 		SDL_OutOfMemory();
159 		if ( this ) {
160 			SDL_free(this);
161 		}
162 		return(0);
163 	}
164 	SDL_memset(this->hidden, 0, (sizeof *this->hidden));
165 	audio_fd = -1;
166 
167 	/* Set the function pointers */
168 	this->OpenAudio = ESD_OpenAudio;
169 	this->WaitAudio = ESD_WaitAudio;
170 	this->PlayAudio = ESD_PlayAudio;
171 	this->GetAudioBuf = ESD_GetAudioBuf;
172 	this->CloseAudio = ESD_CloseAudio;
173 
174 	this->free = Audio_DeleteDevice;
175 
176 	return this;
177 }
178 
179 AudioBootStrap ESD_bootstrap = {
180 	ESD_DRIVER_NAME, "Enlightened Sound Daemon",
181 	Audio_Available, Audio_CreateDevice
182 };
183 
184 /* This function waits until it is possible to write a full sound buffer */
ESD_WaitAudio(_THIS)185 static void ESD_WaitAudio(_THIS)
186 {
187 	Sint32 ticks;
188 
189 	/* Check to see if the thread-parent process is still alive */
190 	{ static int cnt = 0;
191 		/* Note that this only works with thread implementations
192 		   that use a different process id for each thread.
193 		*/
194 		if (parent && (((++cnt)%10) == 0)) { /* Check every 10 loops */
195 			if ( kill(parent, 0) < 0 ) {
196 				this->enabled = 0;
197 			}
198 		}
199 	}
200 
201 	/* Use timer for general audio synchronization */
202 	ticks = ((Sint32)(next_frame - SDL_GetTicks()))-FUDGE_TICKS;
203 	if ( ticks > 0 ) {
204 		SDL_Delay(ticks);
205 	}
206 }
207 
ESD_PlayAudio(_THIS)208 static void ESD_PlayAudio(_THIS)
209 {
210 	int written;
211 
212 	/* Write the audio data, checking for EAGAIN on broken audio drivers */
213 	do {
214 		written = write(audio_fd, mixbuf, mixlen);
215 		if ( (written < 0) && ((errno == 0) || (errno == EAGAIN)) ) {
216 			SDL_Delay(1);	/* Let a little CPU time go by */
217 		}
218 	} while ( (written < 0) &&
219 	          ((errno == 0) || (errno == EAGAIN) || (errno == EINTR)) );
220 
221 	/* Set the next write frame */
222 	next_frame += frame_ticks;
223 
224 	/* If we couldn't write, assume fatal error for now */
225 	if ( written < 0 ) {
226 		this->enabled = 0;
227 	}
228 }
229 
ESD_GetAudioBuf(_THIS)230 static Uint8 *ESD_GetAudioBuf(_THIS)
231 {
232 	return(mixbuf);
233 }
234 
ESD_CloseAudio(_THIS)235 static void ESD_CloseAudio(_THIS)
236 {
237 	if ( mixbuf != NULL ) {
238 		SDL_FreeAudioMem(mixbuf);
239 		mixbuf = NULL;
240 	}
241 	if ( audio_fd >= 0 ) {
242 		SDL_NAME(esd_close)(audio_fd);
243 		audio_fd = -1;
244 	}
245 }
246 
247 /* Try to get the name of the program */
get_progname(void)248 static char *get_progname(void)
249 {
250 	char *progname = NULL;
251 #ifdef __LINUX__
252 	FILE *fp;
253 	static char temp[BUFSIZ];
254 
255 	SDL_snprintf(temp, SDL_arraysize(temp), "/proc/%d/cmdline", getpid());
256 	fp = fopen(temp, "r");
257 	if ( fp != NULL ) {
258 		if ( fgets(temp, sizeof(temp)-1, fp) ) {
259 			progname = SDL_strrchr(temp, '/');
260 			if ( progname == NULL ) {
261 				progname = temp;
262 			} else {
263 				progname = progname+1;
264 			}
265 		}
266 		fclose(fp);
267 	}
268 #endif
269 	return(progname);
270 }
271 
ESD_OpenAudio(_THIS,SDL_AudioSpec * spec)272 static int ESD_OpenAudio(_THIS, SDL_AudioSpec *spec)
273 {
274 	esd_format_t format;
275 
276 	/* Convert audio spec to the ESD audio format */
277 	format = (ESD_STREAM | ESD_PLAY);
278 	switch ( spec->format & 0xFF ) {
279 		case 8:
280 			format |= ESD_BITS8;
281 			break;
282 		case 16:
283 			format |= ESD_BITS16;
284 			break;
285 		default:
286 			SDL_SetError("Unsupported ESD audio format");
287 			return(-1);
288 	}
289 	if ( spec->channels == 1 ) {
290 		format |= ESD_MONO;
291 	} else {
292 		format |= ESD_STEREO;
293 	}
294 #if 0
295 	spec->samples = ESD_BUF_SIZE;	/* Darn, no way to change this yet */
296 #endif
297 
298 	/* Open a connection to the ESD audio server */
299 	audio_fd = SDL_NAME(esd_play_stream)(format, spec->freq, NULL, get_progname());
300 	if ( audio_fd < 0 ) {
301 		SDL_SetError("Couldn't open ESD connection");
302 		return(-1);
303 	}
304 
305 	/* Calculate the final parameters for this audio specification */
306 	SDL_CalculateAudioSpec(spec);
307 	frame_ticks = (float)(spec->samples*1000)/spec->freq;
308 	next_frame = SDL_GetTicks()+frame_ticks;
309 
310 	/* Allocate mixing buffer */
311 	mixlen = spec->size;
312 	mixbuf = (Uint8 *)SDL_AllocAudioMem(mixlen);
313 	if ( mixbuf == NULL ) {
314 		return(-1);
315 	}
316 	SDL_memset(mixbuf, spec->silence, spec->size);
317 
318 	/* Get the parent process id (we're the parent of the audio thread) */
319 	parent = getpid();
320 
321 	/* We're ready to rock and roll. :-) */
322 	return(0);
323 }
324