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1 /*
2 * Copyright (C) 2011 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16 
17 #include "GLESv2Context.h"
18 
19 
20 
init()21 void GLESv2Context::init() {
22     android::Mutex::Autolock mutex(s_lock);
23     if(!m_initialized) {
24         s_glDispatch.dispatchFuncs(GLES_2_0);
25         GLEScontext::init();
26         for(int i=0; i < s_glSupport.maxVertexAttribs;i++){
27             m_map[i] = new GLESpointer();
28         }
29         setAttribute0value(0.0, 0.0, 0.0, 1.0);
30 
31         const char* baseRenderer = (const char*)dispatcher().glGetString(GL_RENDERER);
32         size_t baseRendererLen = strlen(baseRenderer);
33         s_glRenderer.clear();
34         s_glRenderer.reserve(16 + baseRendererLen);
35         s_glRenderer.append("OpenGL ES 2.0 (", 15);
36         s_glRenderer.append(baseRenderer, baseRendererLen);
37         s_glRenderer.append(")", 1);
38     }
39     m_initialized = true;
40 }
41 
GLESv2Context()42 GLESv2Context::GLESv2Context():GLEScontext(), m_att0Array(NULL), m_att0ArrayLength(0), m_att0NeedsDisable(false){};
43 
~GLESv2Context()44 GLESv2Context::~GLESv2Context()
45 {
46     delete[] m_att0Array;
47 }
48 
setAttribute0value(float x,float y,float z,float w)49 void GLESv2Context::setAttribute0value(float x, float y, float z, float w)
50 {
51     m_attribute0value[0] = x;
52     m_attribute0value[1] = y;
53     m_attribute0value[2] = z;
54     m_attribute0value[3] = w;
55 }
56 
validateAtt0PreDraw(unsigned int count)57 void GLESv2Context::validateAtt0PreDraw(unsigned int count)
58 {
59     m_att0NeedsDisable = false;
60 
61     if(count == 0)
62         return;
63 
64     int enabled = 0;
65     s_glDispatch.glGetVertexAttribiv(0, GL_VERTEX_ATTRIB_ARRAY_ENABLED, &enabled);
66     if(enabled)
67         return;
68 
69     if(count > m_att0ArrayLength)
70     {
71         delete [] m_att0Array;
72         m_att0Array = new GLfloat[4*count];
73         m_att0ArrayLength = count;
74     }
75 
76     for(unsigned int i=0; i<count; i++)
77         memcpy(m_att0Array+i*4, m_attribute0value, 4*sizeof(GLfloat));
78 
79     s_glDispatch.glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, 0, m_att0Array);
80     s_glDispatch.glEnableVertexAttribArray(0);
81 
82     m_att0NeedsDisable = true;
83 }
84 
validateAtt0PostDraw(void)85 void GLESv2Context::validateAtt0PostDraw(void)
86 {
87     if(m_att0NeedsDisable)
88         s_glDispatch.glDisableVertexAttribArray(0);
89 
90     m_att0NeedsDisable = false;
91 }
92 
setupArraysPointers(GLESConversionArrays & cArrs,GLint first,GLsizei count,GLenum type,const GLvoid * indices,bool direct)93 void GLESv2Context::setupArraysPointers(GLESConversionArrays& cArrs,GLint first,GLsizei count,GLenum type,const GLvoid* indices,bool direct) {
94     ArraysMap::iterator it;
95 
96     //going over all clients arrays Pointers
97     for ( it=m_map.begin() ; it != m_map.end(); it++ ) {
98         GLenum array_id   = (*it).first;
99         GLESpointer* p = (*it).second;
100         if(!isArrEnabled(array_id)) continue;
101 
102         unsigned int size = p->getSize();
103 
104         if(needConvert(cArrs,first,count,type,indices,direct,p,array_id)){
105             //conversion has occured
106             ArrayData currentArr = cArrs.getCurrentArray();
107             setupArr(currentArr.data,array_id,currentArr.type,size,currentArr.stride, p->getNormalized());
108             ++cArrs;
109         } else {
110             setupArr(p->getData(),array_id,p->getType(),
111                      size,p->getStride(), p->getNormalized());
112         }
113     }
114 }
115 
116 //setting client side arr
setupArr(const GLvoid * arr,GLenum arrayType,GLenum dataType,GLint size,GLsizei stride,GLboolean normalized,int index)117 void GLESv2Context::setupArr(const GLvoid* arr,GLenum arrayType,GLenum dataType,GLint size,GLsizei stride,GLboolean normalized, int index){
118      if(arr == NULL) return;
119      s_glDispatch.glVertexAttribPointer(arrayType,size,dataType,normalized,stride,arr);
120 }
121 
needConvert(GLESConversionArrays & cArrs,GLint first,GLsizei count,GLenum type,const GLvoid * indices,bool direct,GLESpointer * p,GLenum array_id)122 bool GLESv2Context::needConvert(GLESConversionArrays& cArrs,GLint first,GLsizei count,GLenum type,const GLvoid* indices,bool direct,GLESpointer* p,GLenum array_id) {
123 
124     bool usingVBO = p->isVBO();
125     GLenum arrType = p->getType();
126     /*
127      conversion is not necessary in the following cases:
128       (*) array type is not fixed
129     */
130     if(arrType != GL_FIXED) return false;
131 
132     if(!usingVBO) {
133         if (direct) {
134             convertDirect(cArrs,first,count,array_id,p);
135         } else {
136             convertIndirect(cArrs,count,type,indices,array_id,p);
137         }
138     } else {
139         if (direct) {
140             convertDirectVBO(cArrs,first,count,array_id,p) ;
141         } else {
142             convertIndirectVBO(cArrs,count,type,indices,array_id,p);
143         }
144     }
145     return true;
146 }
147 
initExtensionString()148 void GLESv2Context::initExtensionString() {
149     *s_glExtensions = "GL_OES_EGL_image GL_OES_depth24 GL_OES_depth32 GL_OES_element_index_uint "
150                       "GL_OES_texture_float GL_OES_texture_float_linear "
151                       "GL_OES_compressed_paletted_texture GL_OES_compressed_ETC1_RGB8_texture GL_OES_depth_texture ";
152     if (s_glSupport.GL_ARB_HALF_FLOAT_PIXEL || s_glSupport.GL_NV_HALF_FLOAT)
153         *s_glExtensions+="GL_OES_texture_half_float GL_OES_texture_half_float_linear ";
154     if (s_glSupport.GL_EXT_PACKED_DEPTH_STENCIL)
155         *s_glExtensions+="GL_OES_packed_depth_stencil ";
156     if (s_glSupport.GL_ARB_HALF_FLOAT_VERTEX)
157         *s_glExtensions+="GL_OES_vertex_half_float ";
158     if (s_glSupport.GL_OES_STANDARD_DERIVATIVES)
159         *s_glExtensions+="GL_OES_standard_derivatives ";
160 }
161 
getMaxTexUnits()162 int GLESv2Context::getMaxTexUnits() {
163     return getCaps()->maxTexImageUnits;
164 }
165