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1 /*
2  * To change this template, choose Tools | Templates
3  * and open the template in the editor.
4  */
5 package com.jme3.terrain.heightmap;
6 
7 import com.jme3.texture.Image;
8 
9 /**
10  * A heightmap that is built off an image.
11  * If you want to be able to supply different Image types to
12  * ImageBaseHeightMapGrid, you need to implement this interface,
13  * and have that class extend Abstract heightmap.
14  *
15  * @author bowens
16  * @deprecated
17  */
18 public interface ImageHeightmap {
19 
20     /**
21      * Set the image to use for this heightmap
22      */
23     //public void setImage(Image image);
24 
25     /**
26      * The BufferedImage.TYPE_ that is supported
27      * by this ImageHeightmap
28      */
29     //public int getSupportedImageType();
30 }
31