1 /* 2 * Copyright (C) 2009 Apple Inc. All rights reserved. 3 * 4 * Redistribution and use in source and binary forms, with or without 5 * modification, are permitted provided that the following conditions 6 * are met: 7 * 1. Redistributions of source code must retain the above copyright 8 * notice, this list of conditions and the following disclaimer. 9 * 2. Redistributions in binary form must reproduce the above copyright 10 * notice, this list of conditions and the following disclaimer in the 11 * documentation and/or other materials provided with the distribution. 12 * 13 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY 14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 16 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR 17 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, 18 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 19 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 20 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY 21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 24 */ 25 26 #ifndef GraphicsContext3D_h 27 #define GraphicsContext3D_h 28 29 #include "IntSize.h" 30 #include "GraphicsLayer.h" 31 #include "GraphicsTypes3D.h" 32 #include "PlatformString.h" 33 34 #include <wtf/HashMap.h> 35 #include <wtf/ListHashSet.h> 36 #include <wtf/Noncopyable.h> 37 38 // FIXME: Find a better way to avoid the name confliction for NO_ERROR. 39 #if ((PLATFORM(CHROMIUM) && OS(WINDOWS)) || PLATFORM(WIN) || (PLATFORM(QT) && OS(WINDOWS))) 40 #undef NO_ERROR 41 #elif PLATFORM(GTK) 42 // This define is from the X11 headers, but it's used below, so we must undefine it. 43 #undef VERSION 44 #endif 45 46 #if PLATFORM(MAC) || PLATFORM(GTK) 47 #include "ANGLEWebKitBridge.h" 48 #endif 49 50 #if PLATFORM(MAC) 51 #include <OpenGL/OpenGL.h> 52 #include <wtf/RetainPtr.h> 53 #ifdef __OBJC__ 54 @class CALayer; 55 @class WebGLLayer; 56 #else 57 class CALayer; 58 class WebGLLayer; 59 #endif 60 #elif PLATFORM(QT) 61 QT_BEGIN_NAMESPACE 62 class QPainter; 63 class QRect; 64 QT_END_NAMESPACE 65 #elif PLATFORM(GTK) 66 typedef unsigned int GLuint; 67 #endif 68 69 #if PLATFORM(MAC) 70 typedef CGLContextObj PlatformGraphicsContext3D; 71 #else 72 typedef void* PlatformGraphicsContext3D; 73 #endif 74 75 // These are currently the same among all implementations. 76 const PlatformGraphicsContext3D NullPlatformGraphicsContext3D = 0; 77 const Platform3DObject NullPlatform3DObject = 0; 78 79 #if USE(CG) 80 #include <CoreGraphics/CGContext.h> 81 #endif 82 83 namespace WebCore { 84 class CanvasRenderingContext; 85 class DrawingBuffer; 86 class Extensions3D; 87 #if PLATFORM(MAC) || PLATFORM(GTK) 88 class Extensions3DOpenGL; 89 #endif 90 class HostWindow; 91 class Image; 92 class ImageData; 93 #if USE(CAIRO) 94 class PlatformContextCairo; 95 #endif 96 97 struct ActiveInfo { 98 String name; 99 GC3Denum type; 100 GC3Dint size; 101 }; 102 103 // FIXME: ideally this would be used on all platforms. 104 #if PLATFORM(CHROMIUM) || PLATFORM(QT) || PLATFORM(GTK) 105 class GraphicsContext3DInternal; 106 #endif 107 108 class GraphicsContext3D : public RefCounted<GraphicsContext3D> { 109 public: 110 enum { 111 DEPTH_BUFFER_BIT = 0x00000100, 112 STENCIL_BUFFER_BIT = 0x00000400, 113 COLOR_BUFFER_BIT = 0x00004000, 114 POINTS = 0x0000, 115 LINES = 0x0001, 116 LINE_LOOP = 0x0002, 117 LINE_STRIP = 0x0003, 118 TRIANGLES = 0x0004, 119 TRIANGLE_STRIP = 0x0005, 120 TRIANGLE_FAN = 0x0006, 121 ZERO = 0, 122 ONE = 1, 123 SRC_COLOR = 0x0300, 124 ONE_MINUS_SRC_COLOR = 0x0301, 125 SRC_ALPHA = 0x0302, 126 ONE_MINUS_SRC_ALPHA = 0x0303, 127 DST_ALPHA = 0x0304, 128 ONE_MINUS_DST_ALPHA = 0x0305, 129 DST_COLOR = 0x0306, 130 ONE_MINUS_DST_COLOR = 0x0307, 131 SRC_ALPHA_SATURATE = 0x0308, 132 FUNC_ADD = 0x8006, 133 BLEND_EQUATION = 0x8009, 134 BLEND_EQUATION_RGB = 0x8009, 135 BLEND_EQUATION_ALPHA = 0x883D, 136 FUNC_SUBTRACT = 0x800A, 137 FUNC_REVERSE_SUBTRACT = 0x800B, 138 BLEND_DST_RGB = 0x80C8, 139 BLEND_SRC_RGB = 0x80C9, 140 BLEND_DST_ALPHA = 0x80CA, 141 BLEND_SRC_ALPHA = 0x80CB, 142 CONSTANT_COLOR = 0x8001, 143 ONE_MINUS_CONSTANT_COLOR = 0x8002, 144 CONSTANT_ALPHA = 0x8003, 145 ONE_MINUS_CONSTANT_ALPHA = 0x8004, 146 BLEND_COLOR = 0x8005, 147 ARRAY_BUFFER = 0x8892, 148 ELEMENT_ARRAY_BUFFER = 0x8893, 149 ARRAY_BUFFER_BINDING = 0x8894, 150 ELEMENT_ARRAY_BUFFER_BINDING = 0x8895, 151 STREAM_DRAW = 0x88E0, 152 STATIC_DRAW = 0x88E4, 153 DYNAMIC_DRAW = 0x88E8, 154 BUFFER_SIZE = 0x8764, 155 BUFFER_USAGE = 0x8765, 156 CURRENT_VERTEX_ATTRIB = 0x8626, 157 FRONT = 0x0404, 158 BACK = 0x0405, 159 FRONT_AND_BACK = 0x0408, 160 TEXTURE_2D = 0x0DE1, 161 CULL_FACE = 0x0B44, 162 BLEND = 0x0BE2, 163 DITHER = 0x0BD0, 164 STENCIL_TEST = 0x0B90, 165 DEPTH_TEST = 0x0B71, 166 SCISSOR_TEST = 0x0C11, 167 POLYGON_OFFSET_FILL = 0x8037, 168 SAMPLE_ALPHA_TO_COVERAGE = 0x809E, 169 SAMPLE_COVERAGE = 0x80A0, 170 NO_ERROR = 0, 171 INVALID_ENUM = 0x0500, 172 INVALID_VALUE = 0x0501, 173 INVALID_OPERATION = 0x0502, 174 OUT_OF_MEMORY = 0x0505, 175 CW = 0x0900, 176 CCW = 0x0901, 177 LINE_WIDTH = 0x0B21, 178 ALIASED_POINT_SIZE_RANGE = 0x846D, 179 ALIASED_LINE_WIDTH_RANGE = 0x846E, 180 CULL_FACE_MODE = 0x0B45, 181 FRONT_FACE = 0x0B46, 182 DEPTH_RANGE = 0x0B70, 183 DEPTH_WRITEMASK = 0x0B72, 184 DEPTH_CLEAR_VALUE = 0x0B73, 185 DEPTH_FUNC = 0x0B74, 186 STENCIL_CLEAR_VALUE = 0x0B91, 187 STENCIL_FUNC = 0x0B92, 188 STENCIL_FAIL = 0x0B94, 189 STENCIL_PASS_DEPTH_FAIL = 0x0B95, 190 STENCIL_PASS_DEPTH_PASS = 0x0B96, 191 STENCIL_REF = 0x0B97, 192 STENCIL_VALUE_MASK = 0x0B93, 193 STENCIL_WRITEMASK = 0x0B98, 194 STENCIL_BACK_FUNC = 0x8800, 195 STENCIL_BACK_FAIL = 0x8801, 196 STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802, 197 STENCIL_BACK_PASS_DEPTH_PASS = 0x8803, 198 STENCIL_BACK_REF = 0x8CA3, 199 STENCIL_BACK_VALUE_MASK = 0x8CA4, 200 STENCIL_BACK_WRITEMASK = 0x8CA5, 201 VIEWPORT = 0x0BA2, 202 SCISSOR_BOX = 0x0C10, 203 COLOR_CLEAR_VALUE = 0x0C22, 204 COLOR_WRITEMASK = 0x0C23, 205 UNPACK_ALIGNMENT = 0x0CF5, 206 PACK_ALIGNMENT = 0x0D05, 207 MAX_TEXTURE_SIZE = 0x0D33, 208 MAX_VIEWPORT_DIMS = 0x0D3A, 209 SUBPIXEL_BITS = 0x0D50, 210 RED_BITS = 0x0D52, 211 GREEN_BITS = 0x0D53, 212 BLUE_BITS = 0x0D54, 213 ALPHA_BITS = 0x0D55, 214 DEPTH_BITS = 0x0D56, 215 STENCIL_BITS = 0x0D57, 216 POLYGON_OFFSET_UNITS = 0x2A00, 217 POLYGON_OFFSET_FACTOR = 0x8038, 218 TEXTURE_BINDING_2D = 0x8069, 219 SAMPLE_BUFFERS = 0x80A8, 220 SAMPLES = 0x80A9, 221 SAMPLE_COVERAGE_VALUE = 0x80AA, 222 SAMPLE_COVERAGE_INVERT = 0x80AB, 223 NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2, 224 COMPRESSED_TEXTURE_FORMATS = 0x86A3, 225 DONT_CARE = 0x1100, 226 FASTEST = 0x1101, 227 NICEST = 0x1102, 228 GENERATE_MIPMAP_HINT = 0x8192, 229 BYTE = 0x1400, 230 UNSIGNED_BYTE = 0x1401, 231 SHORT = 0x1402, 232 UNSIGNED_SHORT = 0x1403, 233 INT = 0x1404, 234 UNSIGNED_INT = 0x1405, 235 FLOAT = 0x1406, 236 FIXED = 0x140C, 237 DEPTH_COMPONENT = 0x1902, 238 ALPHA = 0x1906, 239 RGB = 0x1907, 240 RGBA = 0x1908, 241 LUMINANCE = 0x1909, 242 LUMINANCE_ALPHA = 0x190A, 243 UNSIGNED_SHORT_4_4_4_4 = 0x8033, 244 UNSIGNED_SHORT_5_5_5_1 = 0x8034, 245 UNSIGNED_SHORT_5_6_5 = 0x8363, 246 FRAGMENT_SHADER = 0x8B30, 247 VERTEX_SHADER = 0x8B31, 248 MAX_VERTEX_ATTRIBS = 0x8869, 249 MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB, 250 MAX_VARYING_VECTORS = 0x8DFC, 251 MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D, 252 MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C, 253 MAX_TEXTURE_IMAGE_UNITS = 0x8872, 254 MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD, 255 SHADER_TYPE = 0x8B4F, 256 DELETE_STATUS = 0x8B80, 257 LINK_STATUS = 0x8B82, 258 VALIDATE_STATUS = 0x8B83, 259 ATTACHED_SHADERS = 0x8B85, 260 ACTIVE_UNIFORMS = 0x8B86, 261 ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87, 262 ACTIVE_ATTRIBUTES = 0x8B89, 263 ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A, 264 SHADING_LANGUAGE_VERSION = 0x8B8C, 265 CURRENT_PROGRAM = 0x8B8D, 266 NEVER = 0x0200, 267 LESS = 0x0201, 268 EQUAL = 0x0202, 269 LEQUAL = 0x0203, 270 GREATER = 0x0204, 271 NOTEQUAL = 0x0205, 272 GEQUAL = 0x0206, 273 ALWAYS = 0x0207, 274 KEEP = 0x1E00, 275 REPLACE = 0x1E01, 276 INCR = 0x1E02, 277 DECR = 0x1E03, 278 INVERT = 0x150A, 279 INCR_WRAP = 0x8507, 280 DECR_WRAP = 0x8508, 281 VENDOR = 0x1F00, 282 RENDERER = 0x1F01, 283 VERSION = 0x1F02, 284 EXTENSIONS = 0x1F03, 285 NEAREST = 0x2600, 286 LINEAR = 0x2601, 287 NEAREST_MIPMAP_NEAREST = 0x2700, 288 LINEAR_MIPMAP_NEAREST = 0x2701, 289 NEAREST_MIPMAP_LINEAR = 0x2702, 290 LINEAR_MIPMAP_LINEAR = 0x2703, 291 TEXTURE_MAG_FILTER = 0x2800, 292 TEXTURE_MIN_FILTER = 0x2801, 293 TEXTURE_WRAP_S = 0x2802, 294 TEXTURE_WRAP_T = 0x2803, 295 TEXTURE = 0x1702, 296 TEXTURE_CUBE_MAP = 0x8513, 297 TEXTURE_BINDING_CUBE_MAP = 0x8514, 298 TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515, 299 TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516, 300 TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517, 301 TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518, 302 TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519, 303 TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A, 304 MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C, 305 TEXTURE0 = 0x84C0, 306 TEXTURE1 = 0x84C1, 307 TEXTURE2 = 0x84C2, 308 TEXTURE3 = 0x84C3, 309 TEXTURE4 = 0x84C4, 310 TEXTURE5 = 0x84C5, 311 TEXTURE6 = 0x84C6, 312 TEXTURE7 = 0x84C7, 313 TEXTURE8 = 0x84C8, 314 TEXTURE9 = 0x84C9, 315 TEXTURE10 = 0x84CA, 316 TEXTURE11 = 0x84CB, 317 TEXTURE12 = 0x84CC, 318 TEXTURE13 = 0x84CD, 319 TEXTURE14 = 0x84CE, 320 TEXTURE15 = 0x84CF, 321 TEXTURE16 = 0x84D0, 322 TEXTURE17 = 0x84D1, 323 TEXTURE18 = 0x84D2, 324 TEXTURE19 = 0x84D3, 325 TEXTURE20 = 0x84D4, 326 TEXTURE21 = 0x84D5, 327 TEXTURE22 = 0x84D6, 328 TEXTURE23 = 0x84D7, 329 TEXTURE24 = 0x84D8, 330 TEXTURE25 = 0x84D9, 331 TEXTURE26 = 0x84DA, 332 TEXTURE27 = 0x84DB, 333 TEXTURE28 = 0x84DC, 334 TEXTURE29 = 0x84DD, 335 TEXTURE30 = 0x84DE, 336 TEXTURE31 = 0x84DF, 337 ACTIVE_TEXTURE = 0x84E0, 338 REPEAT = 0x2901, 339 CLAMP_TO_EDGE = 0x812F, 340 MIRRORED_REPEAT = 0x8370, 341 FLOAT_VEC2 = 0x8B50, 342 FLOAT_VEC3 = 0x8B51, 343 FLOAT_VEC4 = 0x8B52, 344 INT_VEC2 = 0x8B53, 345 INT_VEC3 = 0x8B54, 346 INT_VEC4 = 0x8B55, 347 BOOL = 0x8B56, 348 BOOL_VEC2 = 0x8B57, 349 BOOL_VEC3 = 0x8B58, 350 BOOL_VEC4 = 0x8B59, 351 FLOAT_MAT2 = 0x8B5A, 352 FLOAT_MAT3 = 0x8B5B, 353 FLOAT_MAT4 = 0x8B5C, 354 SAMPLER_2D = 0x8B5E, 355 SAMPLER_CUBE = 0x8B60, 356 VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622, 357 VERTEX_ATTRIB_ARRAY_SIZE = 0x8623, 358 VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624, 359 VERTEX_ATTRIB_ARRAY_TYPE = 0x8625, 360 VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A, 361 VERTEX_ATTRIB_ARRAY_POINTER = 0x8645, 362 VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F, 363 COMPILE_STATUS = 0x8B81, 364 INFO_LOG_LENGTH = 0x8B84, 365 SHADER_SOURCE_LENGTH = 0x8B88, 366 SHADER_COMPILER = 0x8DFA, 367 SHADER_BINARY_FORMATS = 0x8DF8, 368 NUM_SHADER_BINARY_FORMATS = 0x8DF9, 369 LOW_FLOAT = 0x8DF0, 370 MEDIUM_FLOAT = 0x8DF1, 371 HIGH_FLOAT = 0x8DF2, 372 LOW_INT = 0x8DF3, 373 MEDIUM_INT = 0x8DF4, 374 HIGH_INT = 0x8DF5, 375 FRAMEBUFFER = 0x8D40, 376 RENDERBUFFER = 0x8D41, 377 RGBA4 = 0x8056, 378 RGB5_A1 = 0x8057, 379 RGB565 = 0x8D62, 380 DEPTH_COMPONENT16 = 0x81A5, 381 STENCIL_INDEX = 0x1901, 382 STENCIL_INDEX8 = 0x8D48, 383 DEPTH_STENCIL = 0x84F9, 384 RENDERBUFFER_WIDTH = 0x8D42, 385 RENDERBUFFER_HEIGHT = 0x8D43, 386 RENDERBUFFER_INTERNAL_FORMAT = 0x8D44, 387 RENDERBUFFER_RED_SIZE = 0x8D50, 388 RENDERBUFFER_GREEN_SIZE = 0x8D51, 389 RENDERBUFFER_BLUE_SIZE = 0x8D52, 390 RENDERBUFFER_ALPHA_SIZE = 0x8D53, 391 RENDERBUFFER_DEPTH_SIZE = 0x8D54, 392 RENDERBUFFER_STENCIL_SIZE = 0x8D55, 393 FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0, 394 FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1, 395 FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2, 396 FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3, 397 COLOR_ATTACHMENT0 = 0x8CE0, 398 DEPTH_ATTACHMENT = 0x8D00, 399 STENCIL_ATTACHMENT = 0x8D20, 400 DEPTH_STENCIL_ATTACHMENT = 0x821A, 401 NONE = 0, 402 FRAMEBUFFER_COMPLETE = 0x8CD5, 403 FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6, 404 FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7, 405 FRAMEBUFFER_INCOMPLETE_DIMENSIONS = 0x8CD9, 406 FRAMEBUFFER_UNSUPPORTED = 0x8CDD, 407 FRAMEBUFFER_BINDING = 0x8CA6, 408 RENDERBUFFER_BINDING = 0x8CA7, 409 MAX_RENDERBUFFER_SIZE = 0x84E8, 410 INVALID_FRAMEBUFFER_OPERATION = 0x0506, 411 412 // WebGL-specific enums 413 UNPACK_FLIP_Y_WEBGL = 0x9240, 414 UNPACK_PREMULTIPLY_ALPHA_WEBGL = 0x9241, 415 CONTEXT_LOST_WEBGL = 0x9242, 416 UNPACK_COLORSPACE_CONVERSION_WEBGL = 0x9243, 417 BROWSER_DEFAULT_WEBGL = 0x9244 418 }; 419 420 // Context creation attributes. 421 struct Attributes { AttributesAttributes422 Attributes() 423 : alpha(true) 424 , depth(true) 425 , stencil(false) 426 , antialias(true) 427 , premultipliedAlpha(true) 428 , canRecoverFromContextLoss(true) 429 , preserveDrawingBuffer(false) 430 { 431 } 432 433 bool alpha; 434 bool depth; 435 bool stencil; 436 bool antialias; 437 bool premultipliedAlpha; 438 bool canRecoverFromContextLoss; 439 bool preserveDrawingBuffer; 440 }; 441 442 enum RenderStyle { 443 RenderOffscreen, 444 RenderDirectlyToHostWindow 445 }; 446 447 class ContextLostCallback { 448 public: 449 virtual void onContextLost() = 0; ~ContextLostCallback()450 virtual ~ContextLostCallback() {} 451 }; 452 453 void setContextLostCallback(PassOwnPtr<ContextLostCallback>); 454 455 static PassRefPtr<GraphicsContext3D> create(Attributes, HostWindow*, RenderStyle = RenderOffscreen); 456 ~GraphicsContext3D(); 457 458 #if PLATFORM(MAC) platformGraphicsContext3D()459 PlatformGraphicsContext3D platformGraphicsContext3D() const { return m_contextObj; } platformTexture()460 Platform3DObject platformTexture() const { return m_compositorTexture; } platformLayer()461 CALayer* platformLayer() const { return reinterpret_cast<CALayer*>(m_webGLLayer.get()); } 462 #elif PLATFORM(CHROMIUM) 463 PlatformGraphicsContext3D platformGraphicsContext3D() const; 464 Platform3DObject platformTexture() const; 465 #if USE(ACCELERATED_COMPOSITING) 466 PlatformLayer* platformLayer() const; 467 #endif 468 #elif PLATFORM(QT) 469 PlatformGraphicsContext3D platformGraphicsContext3D(); 470 Platform3DObject platformTexture() const; 471 #if USE(ACCELERATED_COMPOSITING) 472 PlatformLayer* platformLayer() const; 473 #endif 474 #elif PLATFORM(GTK) 475 PlatformGraphicsContext3D platformGraphicsContext3D(); platformTexture()476 Platform3DObject platformTexture() const { return m_texture; } 477 #else platformGraphicsContext3D()478 PlatformGraphicsContext3D platformGraphicsContext3D() const { return NullPlatformGraphicsContext3D; } platformTexture()479 Platform3DObject platformTexture() const { return NullPlatform3DObject; } 480 #if USE(ACCELERATED_COMPOSITING) platformLayer()481 PlatformLayer* platformLayer() const { return 0; } 482 #endif 483 #endif 484 void makeContextCurrent(); 485 486 PassRefPtr<DrawingBuffer> createDrawingBuffer(const IntSize& = IntSize()); 487 488 #if PLATFORM(MAC) || PLATFORM(CHROMIUM) || PLATFORM(GTK) 489 // With multisampling on, blit from multisampleFBO to regular FBO. 490 void prepareTexture(); 491 #endif 492 493 // Helper to texImage2D with pixel==0 case: pixels are initialized to 0. 494 // Return true if no GL error is synthesized. 495 // By default, alignment is 4, the OpenGL default setting. 496 bool texImage2DResourceSafe(GC3Denum target, GC3Dint level, GC3Denum internalformat, GC3Dsizei width, GC3Dsizei height, GC3Dint border, GC3Denum format, GC3Denum type, GC3Dint alignment = 4); 497 498 bool isGLES2Compliant() const; 499 500 //---------------------------------------------------------------------- 501 // Helpers for texture uploading and pixel readback. 502 // 503 504 // Computes the components per pixel and bytes per component 505 // for the given format and type combination. Returns false if 506 // either was an invalid enum. 507 bool computeFormatAndTypeParameters(GC3Denum format, 508 GC3Denum type, 509 unsigned int* componentsPerPixel, 510 unsigned int* bytesPerComponent); 511 512 // Computes the image size in bytes. If paddingInBytes is not null, padding 513 // is also calculated in return. Returns NO_ERROR if succeed, otherwise 514 // return the suggested GL error indicating the cause of the failure: 515 // INVALID_VALUE if width/height is negative or overflow happens. 516 // INVALID_ENUM if format/type is illegal. 517 GC3Denum computeImageSizeInBytes(GC3Denum format, 518 GC3Denum type, 519 GC3Dsizei width, 520 GC3Dsizei height, 521 GC3Dint alignment, 522 unsigned int* imageSizeInBytes, 523 unsigned int* paddingInBytes); 524 525 // Extracts the contents of the given Image into the passed Vector, 526 // packing the pixel data according to the given format and type, 527 // and obeying the flipY, premultiplyAlpha, and ignoreGammaAndColorProfile 528 // flags. Returns true upon success. 529 bool extractImageData(Image* image, 530 GC3Denum format, 531 GC3Denum type, 532 bool flipY, 533 bool premultiplyAlpha, 534 bool ignoreGammaAndColorProfile, 535 Vector<uint8_t>& data); 536 537 // Extracts the contents of the given ImageData into the passed Vector, 538 // packing the pixel data according to the given format and type, 539 // and obeying the flipY and premultiplyAlpha flags. Returns true 540 // upon success. 541 bool extractImageData(ImageData*, 542 GC3Denum format, 543 GC3Denum type, 544 bool flipY, 545 bool premultiplyAlpha, 546 Vector<uint8_t>& data); 547 548 // Helper function which extracts the user-supplied texture 549 // data, applying the flipY and premultiplyAlpha parameters. 550 // If the data is not tightly packed according to the passed 551 // unpackAlignment, the output data will be tightly packed. 552 // Returns true if successful, false if any error occurred. 553 bool extractTextureData(unsigned int width, unsigned int height, 554 GC3Denum format, GC3Denum type, 555 unsigned int unpackAlignment, 556 bool flipY, bool premultiplyAlpha, 557 const void* pixels, 558 Vector<uint8_t>& data); 559 560 // Flips the given image data vertically, in-place. 561 void flipVertically(void* imageData, 562 unsigned int width, 563 unsigned int height, 564 unsigned int bytesPerPixel, 565 unsigned int unpackAlignment); 566 567 // Attempt to enumerate all possible native image formats to 568 // reduce the amount of temporary allocations during texture 569 // uploading. This enum must be public because it is accessed 570 // by non-member functions. 571 enum SourceDataFormat { 572 SourceFormatRGBA8 = 0, 573 SourceFormatRGBA16Little, 574 SourceFormatRGBA16Big, 575 SourceFormatRGBA32F, 576 SourceFormatRGB8, 577 SourceFormatRGB16Little, 578 SourceFormatRGB16Big, 579 SourceFormatRGB32F, 580 SourceFormatBGR8, 581 SourceFormatBGRA8, 582 SourceFormatBGRA16Little, 583 SourceFormatBGRA16Big, 584 SourceFormatARGB8, 585 SourceFormatARGB16Little, 586 SourceFormatARGB16Big, 587 SourceFormatABGR8, 588 SourceFormatRGBA5551, 589 SourceFormatRGBA4444, 590 SourceFormatRGB565, 591 SourceFormatR8, 592 SourceFormatR16Little, 593 SourceFormatR16Big, 594 SourceFormatR32F, 595 SourceFormatRA8, 596 SourceFormatRA16Little, 597 SourceFormatRA16Big, 598 SourceFormatRA32F, 599 SourceFormatAR8, 600 SourceFormatAR16Little, 601 SourceFormatAR16Big, 602 SourceFormatA8, 603 SourceFormatA16Little, 604 SourceFormatA16Big, 605 SourceFormatA32F, 606 SourceFormatNumFormats 607 }; 608 609 //---------------------------------------------------------------------- 610 // Entry points for WebGL. 611 // 612 613 void activeTexture(GC3Denum texture); 614 void attachShader(Platform3DObject program, Platform3DObject shader); 615 void bindAttribLocation(Platform3DObject, GC3Duint index, const String& name); 616 void bindBuffer(GC3Denum target, Platform3DObject); 617 void bindFramebuffer(GC3Denum target, Platform3DObject); 618 void bindRenderbuffer(GC3Denum target, Platform3DObject); 619 void bindTexture(GC3Denum target, Platform3DObject); 620 void blendColor(GC3Dclampf red, GC3Dclampf green, GC3Dclampf blue, GC3Dclampf alpha); 621 void blendEquation(GC3Denum mode); 622 void blendEquationSeparate(GC3Denum modeRGB, GC3Denum modeAlpha); 623 void blendFunc(GC3Denum sfactor, GC3Denum dfactor); 624 void blendFuncSeparate(GC3Denum srcRGB, GC3Denum dstRGB, GC3Denum srcAlpha, GC3Denum dstAlpha); 625 626 void bufferData(GC3Denum target, GC3Dsizeiptr size, GC3Denum usage); 627 void bufferData(GC3Denum target, GC3Dsizeiptr size, const void* data, GC3Denum usage); 628 void bufferSubData(GC3Denum target, GC3Dintptr offset, GC3Dsizeiptr size, const void* data); 629 630 GC3Denum checkFramebufferStatus(GC3Denum target); 631 void clear(GC3Dbitfield mask); 632 void clearColor(GC3Dclampf red, GC3Dclampf green, GC3Dclampf blue, GC3Dclampf alpha); 633 void clearDepth(GC3Dclampf depth); 634 void clearStencil(GC3Dint s); 635 void colorMask(GC3Dboolean red, GC3Dboolean green, GC3Dboolean blue, GC3Dboolean alpha); 636 void compileShader(Platform3DObject); 637 638 // void compressedTexImage2D(GC3Denum target, GC3Dint level, GC3Denum internalformat, GC3Dsizei width, GC3Dsizei height, GC3Dint border, GC3Dsizei imageSize, const void* data); 639 // void compressedTexSubImage2D(GC3Denum target, GC3Dint level, GC3Dint xoffset, GC3Dint yoffset, GC3Dsizei width, GC3Dsizei height, GC3Denum format, GC3Dsizei imageSize, const void* data); 640 641 void copyTexImage2D(GC3Denum target, GC3Dint level, GC3Denum internalformat, GC3Dint x, GC3Dint y, GC3Dsizei width, GC3Dsizei height, GC3Dint border); 642 void copyTexSubImage2D(GC3Denum target, GC3Dint level, GC3Dint xoffset, GC3Dint yoffset, GC3Dint x, GC3Dint y, GC3Dsizei width, GC3Dsizei height); 643 void cullFace(GC3Denum mode); 644 void depthFunc(GC3Denum func); 645 void depthMask(GC3Dboolean flag); 646 void depthRange(GC3Dclampf zNear, GC3Dclampf zFar); 647 void detachShader(Platform3DObject, Platform3DObject); 648 void disable(GC3Denum cap); 649 void disableVertexAttribArray(GC3Duint index); 650 void drawArrays(GC3Denum mode, GC3Dint first, GC3Dsizei count); 651 void drawElements(GC3Denum mode, GC3Dsizei count, GC3Denum type, GC3Dintptr offset); 652 653 void enable(GC3Denum cap); 654 void enableVertexAttribArray(GC3Duint index); 655 void finish(); 656 void flush(); 657 void framebufferRenderbuffer(GC3Denum target, GC3Denum attachment, GC3Denum renderbuffertarget, Platform3DObject); 658 void framebufferTexture2D(GC3Denum target, GC3Denum attachment, GC3Denum textarget, Platform3DObject, GC3Dint level); 659 void frontFace(GC3Denum mode); 660 void generateMipmap(GC3Denum target); 661 662 bool getActiveAttrib(Platform3DObject program, GC3Duint index, ActiveInfo&); 663 bool getActiveUniform(Platform3DObject program, GC3Duint index, ActiveInfo&); 664 void getAttachedShaders(Platform3DObject program, GC3Dsizei maxCount, GC3Dsizei* count, Platform3DObject* shaders); 665 GC3Dint getAttribLocation(Platform3DObject, const String& name); 666 void getBooleanv(GC3Denum pname, GC3Dboolean* value); 667 void getBufferParameteriv(GC3Denum target, GC3Denum pname, GC3Dint* value); 668 Attributes getContextAttributes(); 669 GC3Denum getError(); 670 void getFloatv(GC3Denum pname, GC3Dfloat* value); 671 void getFramebufferAttachmentParameteriv(GC3Denum target, GC3Denum attachment, GC3Denum pname, GC3Dint* value); 672 void getIntegerv(GC3Denum pname, GC3Dint* value); 673 void getProgramiv(Platform3DObject program, GC3Denum pname, GC3Dint* value); 674 String getProgramInfoLog(Platform3DObject); 675 void getRenderbufferParameteriv(GC3Denum target, GC3Denum pname, GC3Dint* value); 676 void getShaderiv(Platform3DObject, GC3Denum pname, GC3Dint* value); 677 String getShaderInfoLog(Platform3DObject); 678 679 // TBD 680 // void glGetShaderPrecisionFormat (GC3Denum shadertype, GC3Denum precisiontype, GC3Dint* range, GC3Dint* precision); 681 682 String getShaderSource(Platform3DObject); 683 String getString(GC3Denum name); 684 void getTexParameterfv(GC3Denum target, GC3Denum pname, GC3Dfloat* value); 685 void getTexParameteriv(GC3Denum target, GC3Denum pname, GC3Dint* value); 686 void getUniformfv(Platform3DObject program, GC3Dint location, GC3Dfloat* value); 687 void getUniformiv(Platform3DObject program, GC3Dint location, GC3Dint* value); 688 GC3Dint getUniformLocation(Platform3DObject, const String& name); 689 void getVertexAttribfv(GC3Duint index, GC3Denum pname, GC3Dfloat* value); 690 void getVertexAttribiv(GC3Duint index, GC3Denum pname, GC3Dint* value); 691 GC3Dsizeiptr getVertexAttribOffset(GC3Duint index, GC3Denum pname); 692 693 void hint(GC3Denum target, GC3Denum mode); 694 GC3Dboolean isBuffer(Platform3DObject); 695 GC3Dboolean isEnabled(GC3Denum cap); 696 GC3Dboolean isFramebuffer(Platform3DObject); 697 GC3Dboolean isProgram(Platform3DObject); 698 GC3Dboolean isRenderbuffer(Platform3DObject); 699 GC3Dboolean isShader(Platform3DObject); 700 GC3Dboolean isTexture(Platform3DObject); 701 void lineWidth(GC3Dfloat); 702 void linkProgram(Platform3DObject); 703 void pixelStorei(GC3Denum pname, GC3Dint param); 704 void polygonOffset(GC3Dfloat factor, GC3Dfloat units); 705 706 void readPixels(GC3Dint x, GC3Dint y, GC3Dsizei width, GC3Dsizei height, GC3Denum format, GC3Denum type, void* data); 707 708 void releaseShaderCompiler(); 709 710 void renderbufferStorage(GC3Denum target, GC3Denum internalformat, GC3Dsizei width, GC3Dsizei height); 711 void sampleCoverage(GC3Dclampf value, GC3Dboolean invert); 712 void scissor(GC3Dint x, GC3Dint y, GC3Dsizei width, GC3Dsizei height); 713 void shaderSource(Platform3DObject, const String& string); 714 void stencilFunc(GC3Denum func, GC3Dint ref, GC3Duint mask); 715 void stencilFuncSeparate(GC3Denum face, GC3Denum func, GC3Dint ref, GC3Duint mask); 716 void stencilMask(GC3Duint mask); 717 void stencilMaskSeparate(GC3Denum face, GC3Duint mask); 718 void stencilOp(GC3Denum fail, GC3Denum zfail, GC3Denum zpass); 719 void stencilOpSeparate(GC3Denum face, GC3Denum fail, GC3Denum zfail, GC3Denum zpass); 720 721 bool texImage2D(GC3Denum target, GC3Dint level, GC3Denum internalformat, GC3Dsizei width, GC3Dsizei height, GC3Dint border, GC3Denum format, GC3Denum type, const void* pixels); 722 void texParameterf(GC3Denum target, GC3Denum pname, GC3Dfloat param); 723 void texParameteri(GC3Denum target, GC3Denum pname, GC3Dint param); 724 void texSubImage2D(GC3Denum target, GC3Dint level, GC3Dint xoffset, GC3Dint yoffset, GC3Dsizei width, GC3Dsizei height, GC3Denum format, GC3Denum type, const void* pixels); 725 726 // FIXME: change the argument orders to match OpenGL's. 727 void uniform1f(GC3Dint location, GC3Dfloat x); 728 void uniform1fv(GC3Dint location, GC3Dfloat* v, GC3Dsizei size); 729 void uniform1i(GC3Dint location, GC3Dint x); 730 void uniform1iv(GC3Dint location, GC3Dint* v, GC3Dsizei size); 731 void uniform2f(GC3Dint location, GC3Dfloat x, float y); 732 void uniform2fv(GC3Dint location, GC3Dfloat* v, GC3Dsizei size); 733 void uniform2i(GC3Dint location, GC3Dint x, GC3Dint y); 734 void uniform2iv(GC3Dint location, GC3Dint* v, GC3Dsizei size); 735 void uniform3f(GC3Dint location, GC3Dfloat x, GC3Dfloat y, GC3Dfloat z); 736 void uniform3fv(GC3Dint location, GC3Dfloat* v, GC3Dsizei size); 737 void uniform3i(GC3Dint location, GC3Dint x, GC3Dint y, GC3Dint z); 738 void uniform3iv(GC3Dint location, GC3Dint* v, GC3Dsizei size); 739 void uniform4f(GC3Dint location, GC3Dfloat x, GC3Dfloat y, GC3Dfloat z, GC3Dfloat w); 740 void uniform4fv(GC3Dint location, GC3Dfloat* v, GC3Dsizei size); 741 void uniform4i(GC3Dint location, GC3Dint x, GC3Dint y, GC3Dint z, GC3Dint w); 742 void uniform4iv(GC3Dint location, GC3Dint* v, GC3Dsizei size); 743 void uniformMatrix2fv(GC3Dint location, GC3Dboolean transpose, GC3Dfloat* value, GC3Dsizei size); 744 void uniformMatrix3fv(GC3Dint location, GC3Dboolean transpose, GC3Dfloat* value, GC3Dsizei size); 745 void uniformMatrix4fv(GC3Dint location, GC3Dboolean transpose, GC3Dfloat* value, GC3Dsizei size); 746 747 void useProgram(Platform3DObject); 748 void validateProgram(Platform3DObject); 749 750 void vertexAttrib1f(GC3Duint index, GC3Dfloat x); 751 void vertexAttrib1fv(GC3Duint index, GC3Dfloat* values); 752 void vertexAttrib2f(GC3Duint index, GC3Dfloat x, GC3Dfloat y); 753 void vertexAttrib2fv(GC3Duint index, GC3Dfloat* values); 754 void vertexAttrib3f(GC3Duint index, GC3Dfloat x, GC3Dfloat y, GC3Dfloat z); 755 void vertexAttrib3fv(GC3Duint index, GC3Dfloat* values); 756 void vertexAttrib4f(GC3Duint index, GC3Dfloat x, GC3Dfloat y, GC3Dfloat z, GC3Dfloat w); 757 void vertexAttrib4fv(GC3Duint index, GC3Dfloat* values); 758 void vertexAttribPointer(GC3Duint index, GC3Dint size, GC3Denum type, GC3Dboolean normalized, 759 GC3Dsizei stride, GC3Dintptr offset); 760 761 void viewport(GC3Dint x, GC3Dint y, GC3Dsizei width, GC3Dsizei height); 762 763 void reshape(int width, int height); 764 765 #if USE(CG) 766 void paintToCanvas(const unsigned char* imagePixels, int imageWidth, int imageHeight, 767 int canvasWidth, int canvasHeight, CGContextRef context); 768 #elif PLATFORM(GTK) 769 void paintToCanvas(const unsigned char* imagePixels, int imageWidth, int imageHeight, 770 int canvasWidth, int canvasHeight, PlatformContextCairo* context); 771 #endif 772 773 void markContextChanged(); 774 void markLayerComposited(); 775 bool layerComposited() const; 776 777 void paintRenderingResultsToCanvas(CanvasRenderingContext* context); 778 PassRefPtr<ImageData> paintRenderingResultsToImageData(); 779 780 #if PLATFORM(QT) paintsIntoCanvasBuffer()781 bool paintsIntoCanvasBuffer() const { return true; } 782 #elif PLATFORM(CHROMIUM) 783 bool paintsIntoCanvasBuffer() const; 784 #elif PLATFORM(GTK) paintsIntoCanvasBuffer()785 bool paintsIntoCanvasBuffer() const { return true; } 786 #else paintsIntoCanvasBuffer()787 bool paintsIntoCanvasBuffer() const { return false; } 788 #endif 789 790 // Support for buffer creation and deletion 791 Platform3DObject createBuffer(); 792 Platform3DObject createFramebuffer(); 793 Platform3DObject createProgram(); 794 Platform3DObject createRenderbuffer(); 795 Platform3DObject createShader(GC3Denum); 796 Platform3DObject createTexture(); 797 798 void deleteBuffer(Platform3DObject); 799 void deleteFramebuffer(Platform3DObject); 800 void deleteProgram(Platform3DObject); 801 void deleteRenderbuffer(Platform3DObject); 802 void deleteShader(Platform3DObject); 803 void deleteTexture(Platform3DObject); 804 805 // Synthesizes an OpenGL error which will be returned from a 806 // later call to getError. This is used to emulate OpenGL ES 807 // 2.0 behavior on the desktop and to enforce additional error 808 // checking mandated by WebGL. 809 // 810 // Per the behavior of glGetError, this stores at most one 811 // instance of any given error, and returns them from calls to 812 // getError in the order they were added. 813 void synthesizeGLError(GC3Denum error); 814 815 // Support for extensions. Returns a non-null object, though not 816 // all methods it contains may necessarily be supported on the 817 // current hardware. Must call Extensions3D::supports() to 818 // determine this. 819 Extensions3D* getExtensions(); 820 821 IntSize getInternalFramebufferSize(); 822 823 private: 824 GraphicsContext3D(Attributes attrs, HostWindow* hostWindow, bool renderDirectlyToHostWindow); 825 826 // Each platform must provide an implementation of this method. 827 // 828 // Gets the data for the given Image into outputVector in the 829 // format specified by the (OpenGL-style) format and type 830 // arguments. Despite the fact that the outputVector contains 831 // uint8_t, if the format and type specify packed pixels, then 832 // it will essentially contain uint16_t after the extraction 833 // process. 834 // 835 // If premultiplyAlpha is true, the alpha channel, if any, 836 // will be multiplied into the color channels during the 837 // extraction process. This premultiplication occurs before 838 // any packing of pixel data. 839 // 840 // If ignoreGammaAndColorProfile is true, gamma correction and ICC 841 // profile won't be applied. 842 // 843 // No vertical flip of the image data is performed by this 844 // method. 845 bool getImageData(Image* image, 846 GC3Denum format, 847 GC3Denum type, 848 bool premultiplyAlpha, 849 bool ignoreGammaAndColorProfile, 850 Vector<uint8_t>& outputVector); 851 852 // Possible alpha operations that may need to occur during 853 // pixel packing. FIXME: kAlphaDoUnmultiply is lossy and must 854 // be removed. 855 enum AlphaOp { 856 AlphaDoNothing = 0, 857 AlphaDoPremultiply = 1, 858 AlphaDoUnmultiply = 2 859 }; 860 861 // Helper for getImageData which implements packing of pixel 862 // data into the specified OpenGL destination format and type. 863 // A sourceUnpackAlignment of zero indicates that the source 864 // data is tightly packed. Non-zero values may take a slow path. 865 // Destination data will have no gaps between rows. 866 bool packPixels(const uint8_t* sourceData, 867 SourceDataFormat sourceDataFormat, 868 unsigned int width, 869 unsigned int height, 870 unsigned int sourceUnpackAlignment, 871 unsigned int destinationFormat, 872 unsigned int destinationType, 873 AlphaOp alphaOp, 874 void* destinationData); 875 876 #if PLATFORM(MAC) || PLATFORM(GTK) 877 // Take into account the user's requested context creation attributes, 878 // in particular stencil and antialias, and determine which could or 879 // could not be honored based on the capabilities of the OpenGL 880 // implementation. 881 void validateAttributes(); 882 883 // Read rendering results into a pixel array with the same format as the 884 // backbuffer. 885 void readRenderingResults(unsigned char* pixels, int pixelsSize); 886 #endif 887 888 int m_currentWidth, m_currentHeight; 889 890 #if PLATFORM(MAC) 891 CGLContextObj m_contextObj; 892 RetainPtr<WebGLLayer> m_webGLLayer; 893 #endif 894 895 #if PLATFORM(MAC) || PLATFORM(GTK) 896 typedef struct { 897 String source; 898 String log; 899 bool isValid; 900 } ShaderSourceEntry; 901 HashMap<Platform3DObject, ShaderSourceEntry> m_shaderSourceMap; 902 903 friend class Extensions3DOpenGL; 904 ANGLEWebKitBridge m_compiler; 905 906 OwnPtr<Extensions3DOpenGL> m_extensions; 907 908 Attributes m_attrs; 909 Vector<Vector<float> > m_vertexArray; 910 911 GC3Duint m_texture, m_compositorTexture; 912 GC3Duint m_fbo; 913 GC3Duint m_depthStencilBuffer; 914 bool m_layerComposited; 915 GC3Duint m_internalColorFormat; 916 917 // For tracking which FBO/texture is bound 918 GC3Duint m_boundFBO; 919 GC3Denum m_activeTexture; 920 GC3Duint m_boundTexture0; 921 922 // For multisampling 923 GC3Duint m_multisampleFBO; 924 GC3Duint m_multisampleDepthStencilBuffer; 925 GC3Duint m_multisampleColorBuffer; 926 927 // Errors raised by synthesizeGLError(). 928 ListHashSet<GC3Denum> m_syntheticErrors; 929 #endif 930 931 // FIXME: ideally this would be used on all platforms. 932 #if PLATFORM(CHROMIUM) || PLATFORM(QT) || PLATFORM(GTK) 933 friend class GraphicsContext3DInternal; 934 OwnPtr<GraphicsContext3DInternal> m_internal; 935 #endif 936 }; 937 938 } // namespace WebCore 939 940 #endif // GraphicsContext3D_h 941