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1 // Copyright (c) 2006-2009 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #include "chrome/browser/sync/engine/process_updates_command.h"
6 
7 #include <vector>
8 
9 #include "base/basictypes.h"
10 #include "chrome/browser/sync/engine/syncer.h"
11 #include "chrome/browser/sync/engine/syncer_proto_util.h"
12 #include "chrome/browser/sync/engine/syncer_util.h"
13 #include "chrome/browser/sync/engine/syncproto.h"
14 #include "chrome/browser/sync/sessions/sync_session.h"
15 #include "chrome/browser/sync/syncable/directory_manager.h"
16 #include "chrome/browser/sync/syncable/syncable.h"
17 
18 using std::vector;
19 
20 namespace browser_sync {
21 
22 using sessions::SyncSession;
23 using sessions::StatusController;
24 
ProcessUpdatesCommand()25 ProcessUpdatesCommand::ProcessUpdatesCommand() {}
~ProcessUpdatesCommand()26 ProcessUpdatesCommand::~ProcessUpdatesCommand() {}
27 
ModelNeutralExecuteImpl(SyncSession * session)28 bool ProcessUpdatesCommand::ModelNeutralExecuteImpl(SyncSession* session) {
29   const GetUpdatesResponse& updates =
30       session->status_controller()->updates_response().get_updates();
31   const int update_count = updates.entries_size();
32 
33   // Don't bother processing updates if there were none.
34   return update_count != 0;
35 }
36 
ModelChangingExecuteImpl(SyncSession * session)37 void ProcessUpdatesCommand::ModelChangingExecuteImpl(SyncSession* session) {
38   syncable::ScopedDirLookup dir(session->context()->directory_manager(),
39                                 session->context()->account_name());
40   if (!dir.good()) {
41     LOG(ERROR) << "Scoped dir lookup failed!";
42     return;
43   }
44 
45   StatusController* status = session->status_controller();
46 
47   const sessions::UpdateProgress& progress(status->update_progress());
48   vector<sessions::VerifiedUpdate>::const_iterator it;
49   for (it = progress.VerifiedUpdatesBegin();
50        it != progress.VerifiedUpdatesEnd();
51        ++it) {
52     const sync_pb::SyncEntity& update = it->second;
53 
54     if (it->first != VERIFY_SUCCESS && it->first != VERIFY_UNDELETE)
55       continue;
56     switch (ProcessUpdate(dir, update)) {
57       case SUCCESS_PROCESSED:
58       case SUCCESS_STORED:
59         break;
60       default:
61         NOTREACHED();
62         break;
63     }
64   }
65 
66   status->set_num_consecutive_errors(0);
67 
68   // TODO(nick): The following line makes no sense to me.
69   status->set_syncing(true);
70   return;
71 }
72 
73 namespace {
74 // Returns true if the entry is still ok to process.
ReverifyEntry(syncable::WriteTransaction * trans,const SyncEntity & entry,syncable::MutableEntry * same_id)75 bool ReverifyEntry(syncable::WriteTransaction* trans, const SyncEntity& entry,
76                    syncable::MutableEntry* same_id) {
77 
78   const bool deleted = entry.has_deleted() && entry.deleted();
79   const bool is_directory = entry.IsFolder();
80   const syncable::ModelType model_type = entry.GetModelType();
81 
82   return VERIFY_SUCCESS == SyncerUtil::VerifyUpdateConsistency(trans,
83                                                                entry,
84                                                                same_id,
85                                                                deleted,
86                                                                is_directory,
87                                                                model_type);
88 }
89 }  // namespace
90 
91 // Process a single update. Will avoid touching global state.
ProcessUpdate(const syncable::ScopedDirLookup & dir,const sync_pb::SyncEntity & proto_update)92 ServerUpdateProcessingResult ProcessUpdatesCommand::ProcessUpdate(
93     const syncable::ScopedDirLookup& dir,
94     const sync_pb::SyncEntity& proto_update) {
95 
96   const SyncEntity& update = *static_cast<const SyncEntity*>(&proto_update);
97   using namespace syncable;
98   syncable::Id server_id = update.id();
99   const std::string name = SyncerProtoUtil::NameFromSyncEntity(update);
100 
101   WriteTransaction trans(dir, SYNCER, __FILE__, __LINE__);
102 
103   // Look to see if there's a local item that should recieve this update,
104   // maybe due to a duplicate client tag or a lost commit response.
105   syncable::Id local_id = SyncerUtil::FindLocalIdToUpdate(&trans, update);
106 
107   // FindLocalEntryToUpdate has veto power.
108   if (local_id.IsNull()) {
109     return SUCCESS_PROCESSED;  // The entry has become irrelevant.
110   }
111 
112   SyncerUtil::CreateNewEntry(&trans, local_id);
113 
114   // We take a two step approach. First we store the entries data in the
115   // server fields of a local entry and then move the data to the local fields
116   MutableEntry target_entry(&trans, GET_BY_ID, local_id);
117 
118   // We need to run the Verify checks again; the world could have changed
119   // since VerifyUpdatesCommand.
120   if (!ReverifyEntry(&trans, update, &target_entry)) {
121     return SUCCESS_PROCESSED;  // The entry has become irrelevant.
122   }
123 
124   // If we're repurposing an existing local entry with a new server ID,
125   // change the ID now, after we're sure that the update can succeed.
126   if (local_id != server_id) {
127     DCHECK(!update.deleted());
128     SyncerUtil::ChangeEntryIDAndUpdateChildren(&trans, &target_entry,
129         server_id);
130     // When IDs change, versions become irrelevant.  Forcing BASE_VERSION
131     // to zero would ensure that this update gets applied, but would indicate
132     // creation or undeletion if it were committed that way.  Instead, prefer
133     // forcing BASE_VERSION to entry.version() while also forcing
134     // IS_UNAPPLIED_UPDATE to true.  If the item is UNSYNCED, it's committable
135     // from the new state; it may commit before the conflict resolver gets
136     // a crack at it.
137     if (target_entry.Get(IS_UNSYNCED) || target_entry.Get(BASE_VERSION) > 0) {
138       // If either of these conditions are met, then we can expect valid client
139       // fields for this entry.  When BASE_VERSION is positive, consistency is
140       // enforced on the client fields at update-application time.  Otherwise,
141       // we leave the BASE_VERSION field alone; it'll get updated the first time
142       // we successfully apply this update.
143       target_entry.Put(BASE_VERSION, update.version());
144     }
145     // Force application of this update, no matter what.
146     target_entry.Put(IS_UNAPPLIED_UPDATE, true);
147   }
148 
149   SyncerUtil::UpdateServerFieldsFromUpdate(&target_entry, update, name);
150 
151   if (target_entry.Get(SERVER_VERSION) == target_entry.Get(BASE_VERSION) &&
152       !target_entry.Get(IS_UNSYNCED) &&
153       !target_entry.Get(IS_UNAPPLIED_UPDATE)) {
154     // If these don't match, it means that we have a different view of the
155     // truth from other clients.  That's a sync bug, though we may be able
156     // to recover the next time this item commits.
157     LOG_IF(ERROR, !SyncerUtil::ServerAndLocalEntriesMatch(&target_entry))
158         << target_entry;
159   }
160   return SUCCESS_PROCESSED;
161 }
162 
163 }  // namespace browser_sync
164