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1 /*
2  * Copyright (C) 2011 Apple Inc. All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions
6  * are met:
7  * 1. Redistributions of source code must retain the above copyright
8  *    notice, this list of conditions and the following disclaimer.
9  * 2. Redistributions in binary form must reproduce the above copyright
10  *    notice, this list of conditions and the following disclaimer in the
11  *    documentation and/or other materials provided with the distribution.
12  *
13  * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
14  * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
15  * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16  * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
17  * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
18  * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
19  * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
20  * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
21  * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
22  * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
23  * THE POSSIBILITY OF SUCH DAMAGE.
24  */
25 
26 //    A SentinelLinkedList is a linked list with dummy head and tail sentinels,
27 //    which allow for branch-less insertion and removal, and removal without a
28 //    pointer to the list.
29 //
30 //    Requires: Node is a concrete class with:
31 //        Node(SentinelTag);
32 //        void setPrev(Node*);
33 //        Node* prev();
34 //        void setNext(Node*);
35 //        Node* next();
36 
37 #ifndef SentinelLinkedList_h
38 #define SentinelLinkedList_h
39 
40 namespace WTF {
41 
42 enum SentinelTag { Sentinel };
43 
44 template <typename Node> class SentinelLinkedList {
45 public:
46     typedef Node* iterator;
47 
48     SentinelLinkedList();
49 
50     void push(Node*);
51     static void remove(Node*);
52 
53     iterator begin();
54     iterator end();
55 
56 private:
57     Node m_headSentinel;
58     Node m_tailSentinel;
59 };
60 
SentinelLinkedList()61 template <typename Node> inline SentinelLinkedList<Node>::SentinelLinkedList()
62     : m_headSentinel(Sentinel)
63     , m_tailSentinel(Sentinel)
64 {
65     m_headSentinel.setNext(&m_tailSentinel);
66     m_headSentinel.setPrev(0);
67 
68     m_tailSentinel.setPrev(&m_headSentinel);
69     m_tailSentinel.setNext(0);
70 }
71 
begin()72 template <typename Node> inline typename SentinelLinkedList<Node>::iterator SentinelLinkedList<Node>::begin()
73 {
74     return m_headSentinel.next();
75 }
76 
end()77 template <typename Node> inline typename SentinelLinkedList<Node>::iterator SentinelLinkedList<Node>::end()
78 {
79     return &m_tailSentinel;
80 }
81 
push(Node * node)82 template <typename Node> inline void SentinelLinkedList<Node>::push(Node* node)
83 {
84     ASSERT(node);
85     Node* prev = &m_headSentinel;
86     Node* next = m_headSentinel.next();
87 
88     node->setPrev(prev);
89     node->setNext(next);
90 
91     prev->setNext(node);
92     next->setPrev(node);
93 }
94 
remove(Node * node)95 template <typename Node> inline void SentinelLinkedList<Node>::remove(Node* node)
96 {
97     Node* prev = node->prev();
98     Node* next = node->next();
99 
100     prev->setNext(next);
101     next->setPrev(prev);
102 }
103 
104 }
105 
106 using WTF::SentinelLinkedList;
107 
108 #endif
109 
110