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1 /*
2 **********************************************************************
3 *   Copyright (C) 1999-2011, International Business Machines
4 *   Corporation and others.  All Rights Reserved.
5 **********************************************************************
6 *   Date        Name        Description
7 *   10/22/99    alan        Creation.  This is an internal header.
8 *                           It should not be exported.
9 **********************************************************************
10 */
11 
12 #ifndef UVECTOR_H
13 #define UVECTOR_H
14 
15 #include "unicode/utypes.h"
16 #include "unicode/uobject.h"
17 #include "uarrsort.h"
18 #include "uhash.h"
19 
20 U_NAMESPACE_BEGIN
21 
22 /**
23  * A token comparison function.
24  * @param tok1 A token (object or integer)
25  * @param tok2 A token (object or integer)
26  * @return 0 if the two tokens are equal, -1 if tok1 is < tok2, or
27  * +1 if tok1 is > tok2.
28  */
29 typedef int8_t U_CALLCONV USortComparator(UHashTok tok1,
30                                           UHashTok tok2);
31 
32 /**
33  * A token assignment function.  It may copy an integer, copy
34  * a pointer, or clone a pointer, as appropriate.
35  * @param dst The token to be assigned to
36  * @param src The token to assign from
37  */
38 typedef void U_CALLCONV UTokenAssigner(UHashTok *dst,
39                                        UHashTok *src);
40 
41 /**
42  * <p>Ultralightweight C++ implementation of a <tt>void*</tt> vector
43  * that is (mostly) compatible with java.util.Vector.
44  *
45  * <p>This is a very simple implementation, written to satisfy an
46  * immediate porting need.  As such, it is not completely fleshed out,
47  * and it aims for simplicity and conformity.  Nonetheless, it serves
48  * its purpose (porting code from java that uses java.util.Vector)
49  * well, and it could be easily made into a more robust vector class.
50  *
51  * <p><b>Design notes</b>
52  *
53  * <p>There is index bounds checking, but little is done about it.  If
54  * indices are out of bounds, either nothing happens, or zero is
55  * returned.  We <em>do</em> avoid indexing off into the weeds.
56  *
57  * <p>There is detection of out of memory, but the handling is very
58  * coarse-grained -- similar to UnicodeString's protocol, but even
59  * coarser.  The class contains <em>one static flag</em> that is set
60  * when any call to <tt>new</tt> returns zero.  This allows the caller
61  * to use several vectors and make just one check at the end to see if
62  * a memory failure occurred.  This is more efficient than making a
63  * check after each call on each vector when doing many operations on
64  * multiple vectors.  The single static flag works best when memory
65  * failures are infrequent, and when recovery options are limited or
66  * nonexistent.
67  *
68  * <p>Since we don't have garbage collection, UVector was given the
69  * option to <em>own</em>its contents.  To employ this, set a deleter
70  * function.  The deleter is called on a void* pointer when that
71  * pointer is released by the vector, either when the vector itself is
72  * destructed, or when a call to setElementAt() overwrites an element,
73  * or when a call to remove() or one of its variants explicitly
74  * removes an element.  If no deleter is set, or the deleter is set to
75  * zero, then it is assumed that the caller will delete elements as
76  * needed.
77  *
78  * <p>In order to implement methods such as contains() and indexOf(),
79  * UVector needs a way to compare objects for equality.  To do so, it
80  * uses a comparison frunction, or "comparer."  If the comparer is not
81  * set, or is set to zero, then all such methods will act as if the
82  * vector contains no element.  That is, indexOf() will always return
83  * -1, contains() will always return FALSE, etc.
84  *
85  * <p><b>To do</b>
86  *
87  * <p>Improve the handling of index out of bounds errors.
88  *
89  * @author Alan Liu
90  */
91 class U_COMMON_API UVector : public UObject {
92     // NOTE: UVector uses the UHashKey (union of void* and int32_t) as
93     // its basic storage type.  It uses UKeyComparator as its
94     // comparison function.  It uses UObjectDeleter as its deleter
95     // function.  These are named for hashtables, but used here as-is
96     // rather than duplicating the type.  This allows sharing of
97     // support functions.
98 
99 private:
100     int32_t count;
101 
102     int32_t capacity;
103 
104     UHashTok* elements;
105 
106     UObjectDeleter *deleter;
107 
108     UKeyComparator *comparer;
109 
110 public:
111     UVector(UErrorCode &status);
112 
113     UVector(int32_t initialCapacity, UErrorCode &status);
114 
115     UVector(UObjectDeleter *d, UKeyComparator *c, UErrorCode &status);
116 
117     UVector(UObjectDeleter *d, UKeyComparator *c, int32_t initialCapacity, UErrorCode &status);
118 
119     virtual ~UVector();
120 
121     /**
122      * Assign this object to another (make this a copy of 'other').
123      * Use the 'assign' function to assign each element.
124      */
125     void assign(const UVector& other, UTokenAssigner *assign, UErrorCode &ec);
126 
127     /**
128      * Compare this vector with another.  They will be considered
129      * equal if they are of the same size and all elements are equal,
130      * as compared using this object's comparer.
131      */
132     UBool operator==(const UVector& other);
133 
134     /**
135      * Equivalent to !operator==()
136      */
137     inline UBool operator!=(const UVector& other);
138 
139     //------------------------------------------------------------
140     // java.util.Vector API
141     //------------------------------------------------------------
142 
143     void addElement(void* obj, UErrorCode &status);
144 
145     void addElement(int32_t elem, UErrorCode &status);
146 
147     void setElementAt(void* obj, int32_t index);
148 
149     void setElementAt(int32_t elem, int32_t index);
150 
151     void insertElementAt(void* obj, int32_t index, UErrorCode &status);
152 
153     void insertElementAt(int32_t elem, int32_t index, UErrorCode &status);
154 
155     void* elementAt(int32_t index) const;
156 
157     int32_t elementAti(int32_t index) const;
158 
159     UBool equals(const UVector &other) const;
160 
161     void* firstElement(void) const;
162 
163     void* lastElement(void) const;
164 
165     int32_t lastElementi(void) const;
166 
167     int32_t indexOf(void* obj, int32_t startIndex = 0) const;
168 
169     int32_t indexOf(int32_t obj, int32_t startIndex = 0) const;
170 
171     UBool contains(void* obj) const;
172 
173     UBool contains(int32_t obj) const;
174 
175     UBool containsAll(const UVector& other) const;
176 
177     UBool removeAll(const UVector& other);
178 
179     UBool retainAll(const UVector& other);
180 
181     void removeElementAt(int32_t index);
182 
183     UBool removeElement(void* obj);
184 
185     void removeAllElements();
186 
187     int32_t size(void) const;
188 
189     UBool isEmpty(void) const;
190 
191     UBool ensureCapacity(int32_t minimumCapacity, UErrorCode &status);
192 
193     /**
194      * Change the size of this vector as follows: If newSize is
195      * smaller, then truncate the array, possibly deleting held
196      * elements for i >= newSize.  If newSize is larger, grow the
197      * array, filling in new slots with NULL.
198      */
199     void setSize(int32_t newSize, UErrorCode &status);
200 
201     /**
202      * Fill in the given array with all elements of this vector.
203      */
204     void** toArray(void** result) const;
205 
206     //------------------------------------------------------------
207     // New API
208     //------------------------------------------------------------
209 
210     UObjectDeleter *setDeleter(UObjectDeleter *d);
211 
212     UKeyComparator *setComparer(UKeyComparator *c);
213 
214     void* operator[](int32_t index) const;
215 
216     /**
217      * Removes the element at the given index from this vector and
218      * transfer ownership of it to the caller.  After this call, the
219      * caller owns the result and must delete it and the vector entry
220      * at 'index' is removed, shifting all subsequent entries back by
221      * one index and shortening the size of the vector by one.  If the
222      * index is out of range or if there is no item at the given index
223      * then 0 is returned and the vector is unchanged.
224      */
225     void* orphanElementAt(int32_t index);
226 
227     /**
228      * Returns true if this vector contains none of the elements
229      * of the given vector.
230      * @param other vector to be checked for containment
231      * @return true if the test condition is met
232      */
233     UBool containsNone(const UVector& other) const;
234 
235     /**
236      * Insert the given object into this vector at its sorted position
237      * as defined by 'compare'.  The current elements are assumed to
238      * be sorted already.
239      */
240     void sortedInsert(void* obj, USortComparator *compare, UErrorCode& ec);
241 
242     /**
243      * Insert the given integer into this vector at its sorted position
244      * as defined by 'compare'.  The current elements are assumed to
245      * be sorted already.
246      */
247     void sortedInsert(int32_t obj, USortComparator *compare, UErrorCode& ec);
248 
249     /**
250      * Sort the contents of the vector, assuming that the contents of the
251      * vector are of type int32_t.
252      */
253     void sorti(UErrorCode &ec);
254 
255     /**
256       * Sort the contents of this vector, using a caller-supplied function
257       * to do the comparisons.  (It's confusing that
258       *  UVector's USortComparator function is different from the
259       *  UComparator function type defined in uarrsort.h)
260       */
261     void sort(USortComparator *compare, UErrorCode &ec);
262 
263     /**
264      * Sort the contents of this vector using a caller-supplied function
265      * of type UComparator to do the comparison.  Provides more flexibility
266      * than uvector::sort() because an additional user-parameter can be passed to
267      * the comparison function.
268      */
269     void sortWithUComparator(UComparator *compare, const void *context, UErrorCode &ec);
270 
271     /**
272      * ICU "poor man's RTTI", returns a UClassID for this class.
273      */
274     static UClassID U_EXPORT2 getStaticClassID();
275 
276     /**
277      * ICU "poor man's RTTI", returns a UClassID for the actual class.
278      */
279     virtual UClassID getDynamicClassID() const;
280 
281 private:
282     void _init(int32_t initialCapacity, UErrorCode &status);
283 
284     int32_t indexOf(UHashTok key, int32_t startIndex = 0, int8_t hint = 0) const;
285 
286     void sortedInsert(UHashTok tok, USortComparator *compare, UErrorCode& ec);
287 
288     // Disallow
289     UVector(const UVector&);
290 
291     // Disallow
292     UVector& operator=(const UVector&);
293 
294 };
295 
296 
297 /**
298  * <p>Ultralightweight C++ implementation of a <tt>void*</tt> stack
299  * that is (mostly) compatible with java.util.Stack.  As in java, this
300  * is merely a paper thin layer around UVector.  See the UVector
301  * documentation for further information.
302  *
303  * <p><b>Design notes</b>
304  *
305  * <p>The element at index <tt>n-1</tt> is (of course) the top of the
306  * stack.
307  *
308  * <p>The poorly named <tt>empty()</tt> method doesn't empty the
309  * stack; it determines if the stack is empty.
310  *
311  * @author Alan Liu
312  */
313 class U_COMMON_API UStack : public UVector {
314 public:
315     UStack(UErrorCode &status);
316 
317     UStack(int32_t initialCapacity, UErrorCode &status);
318 
319     UStack(UObjectDeleter *d, UKeyComparator *c, UErrorCode &status);
320 
321     UStack(UObjectDeleter *d, UKeyComparator *c, int32_t initialCapacity, UErrorCode &status);
322 
323     virtual ~UStack();
324 
325     // It's okay not to have a virtual destructor (in UVector)
326     // because UStack has no special cleanup to do.
327 
328     UBool empty(void) const;
329 
330     void* peek(void) const;
331 
332     int32_t peeki(void) const;
333 
334     void* pop(void);
335 
336     int32_t popi(void);
337 
338     void* push(void* obj, UErrorCode &status);
339 
340     int32_t push(int32_t i, UErrorCode &status);
341 
342     /*
343     If the object o occurs as an item in this stack,
344     this method returns the 1-based distance from the top of the stack.
345     */
346     int32_t search(void* obj) const;
347 
348     /**
349      * ICU "poor man's RTTI", returns a UClassID for this class.
350      */
351     static UClassID U_EXPORT2 getStaticClassID();
352 
353     /**
354      * ICU "poor man's RTTI", returns a UClassID for the actual class.
355      */
356     virtual UClassID getDynamicClassID() const;
357 
358 private:
359     // Disallow
360     UStack(const UStack&);
361 
362     // Disallow
363     UStack& operator=(const UStack&);
364 };
365 
366 
367 // UVector inlines
368 
size(void)369 inline int32_t UVector::size(void) const {
370     return count;
371 }
372 
isEmpty(void)373 inline UBool UVector::isEmpty(void) const {
374     return count == 0;
375 }
376 
contains(void * obj)377 inline UBool UVector::contains(void* obj) const {
378     return indexOf(obj) >= 0;
379 }
380 
contains(int32_t obj)381 inline UBool UVector::contains(int32_t obj) const {
382     return indexOf(obj) >= 0;
383 }
384 
firstElement(void)385 inline void* UVector::firstElement(void) const {
386     return elementAt(0);
387 }
388 
lastElement(void)389 inline void* UVector::lastElement(void) const {
390     return elementAt(count-1);
391 }
392 
lastElementi(void)393 inline int32_t UVector::lastElementi(void) const {
394     return elementAti(count-1);
395 }
396 
397 inline void* UVector::operator[](int32_t index) const {
398     return elementAt(index);
399 }
400 
401 inline UBool UVector::operator!=(const UVector& other) {
402     return !operator==(other);
403 }
404 
405 // UStack inlines
406 
empty(void)407 inline UBool UStack::empty(void) const {
408     return isEmpty();
409 }
410 
peek(void)411 inline void* UStack::peek(void) const {
412     return lastElement();
413 }
414 
peeki(void)415 inline int32_t UStack::peeki(void) const {
416     return lastElementi();
417 }
418 
push(void * obj,UErrorCode & status)419 inline void* UStack::push(void* obj, UErrorCode &status) {
420     addElement(obj, status);
421     return obj;
422 }
423 
push(int32_t i,UErrorCode & status)424 inline int32_t UStack::push(int32_t i, UErrorCode &status) {
425     addElement(i, status);
426     return i;
427 }
428 
429 U_NAMESPACE_END
430 
431 #endif
432