1 /*
2 * Copyright (C) 2007, 2008, 2009 Apple Inc. All rights reserved.
3 *
4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions
6 * are met:
7 *
8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer.
10 * 2. Redistributions in binary form must reproduce the above copyright
11 * notice, this list of conditions and the following disclaimer in the
12 * documentation and/or other materials provided with the distribution.
13 * 3. Neither the name of Apple Computer, Inc. ("Apple") nor the names of
14 * its contributors may be used to endorse or promote products derived
15 * from this software without specific prior written permission.
16 *
17 * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
18 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
19 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
20 * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
21 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
22 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
23 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
24 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
25 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
26 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27 */
28
29 #include "config.h"
30 #include "AnimationController.h"
31
32 #include "AnimationBase.h"
33 #include "AnimationControllerPrivate.h"
34 #include "CSSParser.h"
35 #include "CompositeAnimation.h"
36 #include "EventNames.h"
37 #include "Frame.h"
38 #include "RenderView.h"
39 #include "WebKitAnimationEvent.h"
40 #include "WebKitAnimationList.h"
41 #include "WebKitTransitionEvent.h"
42 #include <wtf/CurrentTime.h>
43 #include <wtf/UnusedParam.h>
44
45 namespace WebCore {
46
47 // FIXME: Why isn't this set to 60fps or something?
48 static const double cAnimationTimerDelay = 0.025;
49 static const double cBeginAnimationUpdateTimeNotSet = -1;
50
AnimationControllerPrivate(Frame * frame)51 AnimationControllerPrivate::AnimationControllerPrivate(Frame* frame)
52 : m_animationTimer(this, &AnimationControllerPrivate::animationTimerFired)
53 , m_updateStyleIfNeededDispatcher(this, &AnimationControllerPrivate::updateStyleIfNeededDispatcherFired)
54 , m_frame(frame)
55 , m_beginAnimationUpdateTime(cBeginAnimationUpdateTimeNotSet)
56 , m_animationsWaitingForStyle()
57 , m_animationsWaitingForStartTimeResponse()
58 , m_waitingForAsyncStartNotification(false)
59 {
60 }
61
~AnimationControllerPrivate()62 AnimationControllerPrivate::~AnimationControllerPrivate()
63 {
64 }
65
accessCompositeAnimation(RenderObject * renderer)66 PassRefPtr<CompositeAnimation> AnimationControllerPrivate::accessCompositeAnimation(RenderObject* renderer)
67 {
68 RefPtr<CompositeAnimation> animation = m_compositeAnimations.get(renderer);
69 if (!animation) {
70 animation = CompositeAnimation::create(this);
71 m_compositeAnimations.set(renderer, animation);
72 }
73 return animation;
74 }
75
clear(RenderObject * renderer)76 bool AnimationControllerPrivate::clear(RenderObject* renderer)
77 {
78 // Return false if we didn't do anything OR we are suspended (so we don't try to
79 // do a setNeedsStyleRecalc() when suspended).
80 PassRefPtr<CompositeAnimation> animation = m_compositeAnimations.take(renderer);
81 if (!animation)
82 return false;
83 animation->clearRenderer();
84 return animation->suspended();
85 }
86
updateAnimationTimer(bool callSetChanged)87 void AnimationControllerPrivate::updateAnimationTimer(bool callSetChanged/* = false*/)
88 {
89 double needsService = -1;
90 bool calledSetChanged = false;
91
92 RenderObjectAnimationMap::const_iterator animationsEnd = m_compositeAnimations.end();
93 for (RenderObjectAnimationMap::const_iterator it = m_compositeAnimations.begin(); it != animationsEnd; ++it) {
94 CompositeAnimation* compAnim = it->second.get();
95 if (!compAnim->suspended() && compAnim->hasAnimations()) {
96 double t = compAnim->timeToNextService();
97 if (t != -1 && (t < needsService || needsService == -1))
98 needsService = t;
99 if (needsService == 0) {
100 if (callSetChanged) {
101 Node* node = it->first->node();
102 ASSERT(!node || (node->document() && !node->document()->inPageCache()));
103 node->setNeedsStyleRecalc(SyntheticStyleChange);
104 calledSetChanged = true;
105 }
106 else
107 break;
108 }
109 }
110 }
111
112 if (calledSetChanged)
113 m_frame->document()->updateStyleIfNeeded();
114
115 // If we want service immediately, we start a repeating timer to reduce the overhead of starting
116 if (needsService == 0) {
117 if (!m_animationTimer.isActive() || m_animationTimer.repeatInterval() == 0)
118 m_animationTimer.startRepeating(cAnimationTimerDelay);
119 return;
120 }
121
122 // If we don't need service, we want to make sure the timer is no longer running
123 if (needsService < 0) {
124 if (m_animationTimer.isActive())
125 m_animationTimer.stop();
126 return;
127 }
128
129 // Otherwise, we want to start a one-shot timer so we get here again
130 if (m_animationTimer.isActive())
131 m_animationTimer.stop();
132 m_animationTimer.startOneShot(needsService);
133 }
134
updateStyleIfNeededDispatcherFired(Timer<AnimationControllerPrivate> *)135 void AnimationControllerPrivate::updateStyleIfNeededDispatcherFired(Timer<AnimationControllerPrivate>*)
136 {
137 fireEventsAndUpdateStyle();
138 }
139
fireEventsAndUpdateStyle()140 void AnimationControllerPrivate::fireEventsAndUpdateStyle()
141 {
142 // Protect the frame from getting destroyed in the event handler
143 RefPtr<Frame> protector = m_frame;
144
145 bool updateStyle = !m_eventsToDispatch.isEmpty() || !m_nodeChangesToDispatch.isEmpty();
146
147 // fire all the events
148 Vector<EventToDispatch> eventsToDispatch = m_eventsToDispatch;
149 m_eventsToDispatch.clear();
150 Vector<EventToDispatch>::const_iterator eventsToDispatchEnd = eventsToDispatch.end();
151 for (Vector<EventToDispatch>::const_iterator it = eventsToDispatch.begin(); it != eventsToDispatchEnd; ++it) {
152 if (it->eventType == eventNames().webkitTransitionEndEvent)
153 it->element->dispatchEvent(WebKitTransitionEvent::create(it->eventType, it->name, it->elapsedTime));
154 else
155 it->element->dispatchEvent(WebKitAnimationEvent::create(it->eventType, it->name, it->elapsedTime));
156 }
157
158 // call setChanged on all the elements
159 Vector<RefPtr<Node> >::const_iterator nodeChangesToDispatchEnd = m_nodeChangesToDispatch.end();
160 for (Vector<RefPtr<Node> >::const_iterator it = m_nodeChangesToDispatch.begin(); it != nodeChangesToDispatchEnd; ++it)
161 (*it)->setNeedsStyleRecalc(SyntheticStyleChange);
162
163 m_nodeChangesToDispatch.clear();
164
165 if (updateStyle && m_frame)
166 m_frame->document()->updateStyleIfNeeded();
167 }
168
startUpdateStyleIfNeededDispatcher()169 void AnimationControllerPrivate::startUpdateStyleIfNeededDispatcher()
170 {
171 if (!m_updateStyleIfNeededDispatcher.isActive())
172 m_updateStyleIfNeededDispatcher.startOneShot(0);
173 }
174
addEventToDispatch(PassRefPtr<Element> element,const AtomicString & eventType,const String & name,double elapsedTime)175 void AnimationControllerPrivate::addEventToDispatch(PassRefPtr<Element> element, const AtomicString& eventType, const String& name, double elapsedTime)
176 {
177 m_eventsToDispatch.grow(m_eventsToDispatch.size()+1);
178 EventToDispatch& event = m_eventsToDispatch[m_eventsToDispatch.size()-1];
179 event.element = element;
180 event.eventType = eventType;
181 event.name = name;
182 event.elapsedTime = elapsedTime;
183
184 startUpdateStyleIfNeededDispatcher();
185 }
186
addNodeChangeToDispatch(PassRefPtr<Node> node)187 void AnimationControllerPrivate::addNodeChangeToDispatch(PassRefPtr<Node> node)
188 {
189 ASSERT(!node || (node->document() && !node->document()->inPageCache()));
190 if (!node)
191 return;
192
193 m_nodeChangesToDispatch.append(node);
194 startUpdateStyleIfNeededDispatcher();
195 }
196
animationTimerFired(Timer<AnimationControllerPrivate> *)197 void AnimationControllerPrivate::animationTimerFired(Timer<AnimationControllerPrivate>*)
198 {
199 // Make sure animationUpdateTime is updated, so that it is current even if no
200 // styleChange has happened (e.g. accelerated animations)
201 setBeginAnimationUpdateTime(cBeginAnimationUpdateTimeNotSet);
202
203 // When the timer fires, all we do is call setChanged on all DOM nodes with running animations and then do an immediate
204 // updateStyleIfNeeded. It will then call back to us with new information.
205 updateAnimationTimer(true);
206
207 // Fire events right away, to avoid a flash of unanimated style after an animation completes, and before
208 // the 'end' event fires.
209 fireEventsAndUpdateStyle();
210 }
211
isRunningAnimationOnRenderer(RenderObject * renderer,CSSPropertyID property,bool isRunningNow) const212 bool AnimationControllerPrivate::isRunningAnimationOnRenderer(RenderObject* renderer, CSSPropertyID property, bool isRunningNow) const
213 {
214 RefPtr<CompositeAnimation> animation = m_compositeAnimations.get(renderer);
215 if (!animation)
216 return false;
217
218 return animation->isAnimatingProperty(property, false, isRunningNow);
219 }
220
isRunningAcceleratedAnimationOnRenderer(RenderObject * renderer,CSSPropertyID property,bool isRunningNow) const221 bool AnimationControllerPrivate::isRunningAcceleratedAnimationOnRenderer(RenderObject* renderer, CSSPropertyID property, bool isRunningNow) const
222 {
223 RefPtr<CompositeAnimation> animation = m_compositeAnimations.get(renderer);
224 if (!animation)
225 return false;
226
227 return animation->isAnimatingProperty(property, true, isRunningNow);
228 }
229
suspendAnimations()230 void AnimationControllerPrivate::suspendAnimations()
231 {
232 suspendAnimationsForDocument(m_frame->document());
233
234 // Traverse subframes
235 for (Frame* child = m_frame->tree()->firstChild(); child; child = child->tree()->nextSibling())
236 child->animation()->suspendAnimations();
237 }
238
resumeAnimations()239 void AnimationControllerPrivate::resumeAnimations()
240 {
241 resumeAnimationsForDocument(m_frame->document());
242
243 // Traverse subframes
244 for (Frame* child = m_frame->tree()->firstChild(); child; child = child->tree()->nextSibling())
245 child->animation()->resumeAnimations();
246 }
247
suspendAnimationsForDocument(Document * document)248 void AnimationControllerPrivate::suspendAnimationsForDocument(Document* document)
249 {
250 setBeginAnimationUpdateTime(cBeginAnimationUpdateTimeNotSet);
251
252 RenderObjectAnimationMap::const_iterator animationsEnd = m_compositeAnimations.end();
253 for (RenderObjectAnimationMap::const_iterator it = m_compositeAnimations.begin(); it != animationsEnd; ++it) {
254 RenderObject* renderer = it->first;
255 if (renderer->document() == document) {
256 CompositeAnimation* compAnim = it->second.get();
257 compAnim->suspendAnimations();
258 }
259 }
260
261 updateAnimationTimer();
262 }
263
resumeAnimationsForDocument(Document * document)264 void AnimationControllerPrivate::resumeAnimationsForDocument(Document* document)
265 {
266 setBeginAnimationUpdateTime(cBeginAnimationUpdateTimeNotSet);
267
268 RenderObjectAnimationMap::const_iterator animationsEnd = m_compositeAnimations.end();
269 for (RenderObjectAnimationMap::const_iterator it = m_compositeAnimations.begin(); it != animationsEnd; ++it) {
270 RenderObject* renderer = it->first;
271 if (renderer->document() == document) {
272 CompositeAnimation* compAnim = it->second.get();
273 compAnim->resumeAnimations();
274 }
275 }
276
277 updateAnimationTimer();
278 }
279
pauseAnimationAtTime(RenderObject * renderer,const String & name,double t)280 bool AnimationControllerPrivate::pauseAnimationAtTime(RenderObject* renderer, const String& name, double t)
281 {
282 if (!renderer)
283 return false;
284
285 RefPtr<CompositeAnimation> compAnim = accessCompositeAnimation(renderer);
286 if (!compAnim)
287 return false;
288
289 if (compAnim->pauseAnimationAtTime(name, t)) {
290 renderer->node()->setNeedsStyleRecalc(SyntheticStyleChange);
291 startUpdateStyleIfNeededDispatcher();
292 return true;
293 }
294
295 return false;
296 }
297
pauseTransitionAtTime(RenderObject * renderer,const String & property,double t)298 bool AnimationControllerPrivate::pauseTransitionAtTime(RenderObject* renderer, const String& property, double t)
299 {
300 if (!renderer)
301 return false;
302
303 RefPtr<CompositeAnimation> compAnim = accessCompositeAnimation(renderer);
304 if (!compAnim)
305 return false;
306
307 if (compAnim->pauseTransitionAtTime(cssPropertyID(property), t)) {
308 renderer->node()->setNeedsStyleRecalc(SyntheticStyleChange);
309 startUpdateStyleIfNeededDispatcher();
310 return true;
311 }
312
313 return false;
314 }
315
beginAnimationUpdateTime()316 double AnimationControllerPrivate::beginAnimationUpdateTime()
317 {
318 if (m_beginAnimationUpdateTime == cBeginAnimationUpdateTimeNotSet)
319 m_beginAnimationUpdateTime = currentTime();
320 return m_beginAnimationUpdateTime;
321 }
322
endAnimationUpdate()323 void AnimationControllerPrivate::endAnimationUpdate()
324 {
325 styleAvailable();
326 if (!m_waitingForAsyncStartNotification)
327 startTimeResponse(beginAnimationUpdateTime());
328 }
329
receivedStartTimeResponse(double time)330 void AnimationControllerPrivate::receivedStartTimeResponse(double time)
331 {
332 m_waitingForAsyncStartNotification = false;
333 startTimeResponse(time);
334 }
335
getAnimatedStyleForRenderer(RenderObject * renderer)336 PassRefPtr<RenderStyle> AnimationControllerPrivate::getAnimatedStyleForRenderer(RenderObject* renderer)
337 {
338 if (!renderer)
339 return 0;
340
341 RefPtr<CompositeAnimation> rendererAnimations = m_compositeAnimations.get(renderer);
342 if (!rendererAnimations)
343 return renderer->style();
344
345 // Make sure animationUpdateTime is updated, so that it is current even if no
346 // styleChange has happened (e.g. accelerated animations).
347 setBeginAnimationUpdateTime(cBeginAnimationUpdateTimeNotSet);
348 RefPtr<RenderStyle> animatingStyle = rendererAnimations->getAnimatedStyle();
349 if (!animatingStyle)
350 animatingStyle = renderer->style();
351
352 return animatingStyle.release();
353 }
354
numberOfActiveAnimations() const355 unsigned AnimationControllerPrivate::numberOfActiveAnimations() const
356 {
357 unsigned count = 0;
358
359 RenderObjectAnimationMap::const_iterator animationsEnd = m_compositeAnimations.end();
360 for (RenderObjectAnimationMap::const_iterator it = m_compositeAnimations.begin(); it != animationsEnd; ++it) {
361 CompositeAnimation* compAnim = it->second.get();
362 count += compAnim->numberOfActiveAnimations();
363 }
364
365 return count;
366 }
367
addToAnimationsWaitingForStyle(AnimationBase * animation)368 void AnimationControllerPrivate::addToAnimationsWaitingForStyle(AnimationBase* animation)
369 {
370 // Make sure this animation is not in the start time waiters
371 m_animationsWaitingForStartTimeResponse.remove(animation);
372
373 m_animationsWaitingForStyle.add(animation);
374 }
375
removeFromAnimationsWaitingForStyle(AnimationBase * animationToRemove)376 void AnimationControllerPrivate::removeFromAnimationsWaitingForStyle(AnimationBase* animationToRemove)
377 {
378 m_animationsWaitingForStyle.remove(animationToRemove);
379 }
380
styleAvailable()381 void AnimationControllerPrivate::styleAvailable()
382 {
383 // Go through list of waiters and send them on their way
384 WaitingAnimationsSet::const_iterator it = m_animationsWaitingForStyle.begin();
385 WaitingAnimationsSet::const_iterator end = m_animationsWaitingForStyle.end();
386 for (; it != end; ++it)
387 (*it)->styleAvailable();
388
389 m_animationsWaitingForStyle.clear();
390 }
391
addToAnimationsWaitingForStartTimeResponse(AnimationBase * animation,bool willGetResponse)392 void AnimationControllerPrivate::addToAnimationsWaitingForStartTimeResponse(AnimationBase* animation, bool willGetResponse)
393 {
394 // If willGetResponse is true, it means this animation is actually waiting for a response
395 // (which will come in as a call to notifyAnimationStarted()).
396 // In that case we don't need to add it to this list. We just set a waitingForAResponse flag
397 // which says we are waiting for the response. If willGetResponse is false, this animation
398 // is not waiting for a response for itself, but rather for a notifyXXXStarted() call for
399 // another animation to which it will sync.
400 //
401 // When endAnimationUpdate() is called we check to see if the waitingForAResponse flag is
402 // true. If so, we just return and will do our work when the first notifyXXXStarted() call
403 // comes in. If it is false, we will not be getting a notifyXXXStarted() call, so we will
404 // do our work right away. In both cases we call the onAnimationStartResponse() method
405 // on each animation. In the first case we send in the time we got from notifyXXXStarted().
406 // In the second case, we just pass in the beginAnimationUpdateTime().
407 //
408 // This will synchronize all software and accelerated animations started in the same
409 // updateStyleIfNeeded cycle.
410 //
411
412 if (willGetResponse)
413 m_waitingForAsyncStartNotification = true;
414
415 m_animationsWaitingForStartTimeResponse.add(animation);
416 }
417
removeFromAnimationsWaitingForStartTimeResponse(AnimationBase * animationToRemove)418 void AnimationControllerPrivate::removeFromAnimationsWaitingForStartTimeResponse(AnimationBase* animationToRemove)
419 {
420 m_animationsWaitingForStartTimeResponse.remove(animationToRemove);
421
422 if (m_animationsWaitingForStartTimeResponse.isEmpty())
423 m_waitingForAsyncStartNotification = false;
424 }
425
startTimeResponse(double time)426 void AnimationControllerPrivate::startTimeResponse(double time)
427 {
428 // Go through list of waiters and send them on their way
429
430 WaitingAnimationsSet::const_iterator it = m_animationsWaitingForStartTimeResponse.begin();
431 WaitingAnimationsSet::const_iterator end = m_animationsWaitingForStartTimeResponse.end();
432 for (; it != end; ++it)
433 (*it)->onAnimationStartResponse(time);
434
435 m_animationsWaitingForStartTimeResponse.clear();
436 m_waitingForAsyncStartNotification = false;
437 }
438
animationWillBeRemoved(AnimationBase * animation)439 void AnimationControllerPrivate::animationWillBeRemoved(AnimationBase* animation)
440 {
441 removeFromAnimationsWaitingForStyle(animation);
442 removeFromAnimationsWaitingForStartTimeResponse(animation);
443 }
444
animationsForRenderer(RenderObject * renderer) const445 PassRefPtr<WebKitAnimationList> AnimationControllerPrivate::animationsForRenderer(RenderObject* renderer) const
446 {
447 RefPtr<CompositeAnimation> animation = m_compositeAnimations.get(renderer);
448
449 if (!animation)
450 return 0;
451
452 return animation->animations();
453 }
454
AnimationController(Frame * frame)455 AnimationController::AnimationController(Frame* frame)
456 : m_data(new AnimationControllerPrivate(frame))
457 {
458 }
459
~AnimationController()460 AnimationController::~AnimationController()
461 {
462 delete m_data;
463 }
464
cancelAnimations(RenderObject * renderer)465 void AnimationController::cancelAnimations(RenderObject* renderer)
466 {
467 if (!m_data->hasAnimations())
468 return;
469
470 if (m_data->clear(renderer)) {
471 Node* node = renderer->node();
472 ASSERT(!node || (node->document() && !node->document()->inPageCache()));
473 node->setNeedsStyleRecalc(SyntheticStyleChange);
474 }
475 }
476
updateAnimations(RenderObject * renderer,RenderStyle * newStyle)477 PassRefPtr<RenderStyle> AnimationController::updateAnimations(RenderObject* renderer, RenderStyle* newStyle)
478 {
479 // Don't do anything if we're in the cache
480 if (!renderer->document() || renderer->document()->inPageCache())
481 return newStyle;
482
483 RenderStyle* oldStyle = renderer->style();
484
485 if ((!oldStyle || (!oldStyle->animations() && !oldStyle->transitions())) && (!newStyle->animations() && !newStyle->transitions()))
486 return newStyle;
487
488 // Don't run transitions when printing.
489 if (renderer->view()->printing())
490 return newStyle;
491
492 // Fetch our current set of implicit animations from a hashtable. We then compare them
493 // against the animations in the style and make sure we're in sync. If destination values
494 // have changed, we reset the animation. We then do a blend to get new values and we return
495 // a new style.
496 ASSERT(renderer->node()); // FIXME: We do not animate generated content yet.
497
498 RefPtr<CompositeAnimation> rendererAnimations = m_data->accessCompositeAnimation(renderer);
499 RefPtr<RenderStyle> blendedStyle = rendererAnimations->animate(renderer, oldStyle, newStyle);
500
501 m_data->updateAnimationTimer();
502
503 if (blendedStyle != newStyle) {
504 // If the animations/transitions change opacity or transform, we need to update
505 // the style to impose the stacking rules. Note that this is also
506 // done in CSSStyleSelector::adjustRenderStyle().
507 if (blendedStyle->hasAutoZIndex() && (blendedStyle->opacity() < 1.0f || blendedStyle->hasTransform()))
508 blendedStyle->setZIndex(0);
509 }
510 return blendedStyle.release();
511 }
512
getAnimatedStyleForRenderer(RenderObject * renderer)513 PassRefPtr<RenderStyle> AnimationController::getAnimatedStyleForRenderer(RenderObject* renderer)
514 {
515 return m_data->getAnimatedStyleForRenderer(renderer);
516 }
517
notifyAnimationStarted(RenderObject *,double startTime)518 void AnimationController::notifyAnimationStarted(RenderObject*, double startTime)
519 {
520 m_data->receivedStartTimeResponse(startTime);
521 }
522
pauseAnimationAtTime(RenderObject * renderer,const String & name,double t)523 bool AnimationController::pauseAnimationAtTime(RenderObject* renderer, const String& name, double t)
524 {
525 return m_data->pauseAnimationAtTime(renderer, name, t);
526 }
527
numberOfActiveAnimations() const528 unsigned AnimationController::numberOfActiveAnimations() const
529 {
530 return m_data->numberOfActiveAnimations();
531 }
532
pauseTransitionAtTime(RenderObject * renderer,const String & property,double t)533 bool AnimationController::pauseTransitionAtTime(RenderObject* renderer, const String& property, double t)
534 {
535 return m_data->pauseTransitionAtTime(renderer, property, t);
536 }
537
isRunningAnimationOnRenderer(RenderObject * renderer,CSSPropertyID property,bool isRunningNow) const538 bool AnimationController::isRunningAnimationOnRenderer(RenderObject* renderer, CSSPropertyID property, bool isRunningNow) const
539 {
540 return m_data->isRunningAnimationOnRenderer(renderer, property, isRunningNow);
541 }
542
isRunningAcceleratedAnimationOnRenderer(RenderObject * renderer,CSSPropertyID property,bool isRunningNow) const543 bool AnimationController::isRunningAcceleratedAnimationOnRenderer(RenderObject* renderer, CSSPropertyID property, bool isRunningNow) const
544 {
545 return m_data->isRunningAcceleratedAnimationOnRenderer(renderer, property, isRunningNow);
546 }
547
suspendAnimations()548 void AnimationController::suspendAnimations()
549 {
550 m_data->suspendAnimations();
551 }
552
resumeAnimations()553 void AnimationController::resumeAnimations()
554 {
555 m_data->resumeAnimations();
556 }
557
suspendAnimationsForDocument(Document * document)558 void AnimationController::suspendAnimationsForDocument(Document* document)
559 {
560 m_data->suspendAnimationsForDocument(document);
561 }
562
resumeAnimationsForDocument(Document * document)563 void AnimationController::resumeAnimationsForDocument(Document* document)
564 {
565 m_data->resumeAnimationsForDocument(document);
566 }
567
beginAnimationUpdate()568 void AnimationController::beginAnimationUpdate()
569 {
570 m_data->setBeginAnimationUpdateTime(cBeginAnimationUpdateTimeNotSet);
571 }
572
endAnimationUpdate()573 void AnimationController::endAnimationUpdate()
574 {
575 m_data->endAnimationUpdate();
576 }
577
supportsAcceleratedAnimationOfProperty(CSSPropertyID property)578 bool AnimationController::supportsAcceleratedAnimationOfProperty(CSSPropertyID property)
579 {
580 #if USE(ACCELERATED_COMPOSITING)
581 return AnimationBase::animationOfPropertyIsAccelerated(property);
582 #else
583 UNUSED_PARAM(property);
584 return false;
585 #endif
586 }
587
animationsForRenderer(RenderObject * renderer) const588 PassRefPtr<WebKitAnimationList> AnimationController::animationsForRenderer(RenderObject* renderer) const
589 {
590 return m_data->animationsForRenderer(renderer);
591 }
592
593 } // namespace WebCore
594