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1 /*
2  * Copyright (C) 2012 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 package com.android.gallery3d.ui;
18 
19 import com.android.gallery3d.ui.GLRoot.OnGLIdleListener;
20 
21 import java.util.ArrayDeque;
22 
23 public class TextureUploader implements OnGLIdleListener {
24     private static final int INIT_CAPACITY = 64;
25     private static final int QUOTA_PER_FRAME = 1;
26 
27     private final ArrayDeque<UploadedTexture> mFgTextures =
28             new ArrayDeque<UploadedTexture>(INIT_CAPACITY);
29     private final ArrayDeque<UploadedTexture> mBgTextures =
30             new ArrayDeque<UploadedTexture>(INIT_CAPACITY);
31     private final GLRoot mGLRoot;
32     private transient boolean mIsQueued = false;
33 
TextureUploader(GLRoot root)34     public TextureUploader(GLRoot root) {
35         mGLRoot = root;
36     }
37 
clear()38     public synchronized void clear() {
39         while (!mFgTextures.isEmpty()) {
40             mFgTextures.pop().setIsUploading(false);
41         }
42         while (!mBgTextures.isEmpty()) {
43             mBgTextures.pop().setIsUploading(false);
44         }
45     }
46 
47     // caller should hold synchronized on "this"
queueSelfIfNeed()48     private void queueSelfIfNeed() {
49         if (mIsQueued) return;
50         mIsQueued = true;
51         mGLRoot.addOnGLIdleListener(this);
52     }
53 
addBgTexture(UploadedTexture t)54     public synchronized void addBgTexture(UploadedTexture t) {
55         if (t.isContentValid()) return;
56         mBgTextures.addLast(t);
57         t.setIsUploading(true);
58         queueSelfIfNeed();
59     }
60 
addFgTexture(UploadedTexture t)61     public synchronized void addFgTexture(UploadedTexture t) {
62         if (t.isContentValid()) return;
63         mFgTextures.addLast(t);
64         t.setIsUploading(true);
65         queueSelfIfNeed();
66     }
67 
upload(GLCanvas canvas, ArrayDeque<UploadedTexture> deque, int uploadQuota, boolean isBackground)68     private int upload(GLCanvas canvas, ArrayDeque<UploadedTexture> deque,
69             int uploadQuota, boolean isBackground) {
70         while (uploadQuota > 0) {
71             UploadedTexture t;
72             synchronized (this) {
73                 if (deque.isEmpty()) break;
74                 t = deque.removeFirst();
75                 t.setIsUploading(false);
76                 if (t.isContentValid()) continue;
77 
78                 // this has to be protected by the synchronized block
79                 // to prevent the inner bitmap get recycled
80                 t.updateContent(canvas);
81             }
82 
83             // It will took some more time for a texture to be drawn for
84             // the first time.
85             // Thus, when scrolling, if a new column appears on screen,
86             // it may cause a UI jank even these textures are uploaded.
87             if (isBackground) t.draw(canvas, 0, 0);
88             --uploadQuota;
89         }
90         return uploadQuota;
91     }
92 
93     @Override
onGLIdle(GLCanvas canvas, boolean renderRequested)94     public boolean onGLIdle(GLCanvas canvas, boolean renderRequested) {
95         int uploadQuota = QUOTA_PER_FRAME;
96         uploadQuota = upload(canvas, mFgTextures, uploadQuota, false);
97         if (uploadQuota < QUOTA_PER_FRAME) mGLRoot.requestRender();
98         upload(canvas, mBgTextures, uploadQuota, true);
99         synchronized (this) {
100             mIsQueued = !mFgTextures.isEmpty() || !mBgTextures.isEmpty();
101             return mIsQueued;
102         }
103     }
104 }
105