Searched defs:anw (Results 1 – 9 of 9) sorted by relevance
60 sp<ANativeWindow> anw(mSurface); in TEST_F() local71 sp<ANativeWindow> anw(mSurface); in TEST_F() local81 sp<ANativeWindow> anw(mSurface); in TEST_F() local125 sp<ANativeWindow> anw(mSurface); in TEST_F() local
673 void produceOneRGBA8Frame(const sp<ANativeWindow>& anw) { in produceOneRGBA8Frame()868 ProducerThread(const sp<ANativeWindow>& anw, in TEST_F()1082 ProducerThread(const sp<ANativeWindow>& anw): in TEST_F()1268 ProducerThread(const sp<ANativeWindow>& anw): in TEST_F()
626 sp<ANativeWindow> anw(mSTC); in TEST_F() local
52 ANativeWindow* anw = mSurface.get(); in init() local
380 void NativeWindowRenderer::queueInternalBuffer(ANativeWindow *anw, in queueInternalBuffer()395 void NativeWindowRenderer::queueExternalBuffer(ANativeWindow* anw, in queueExternalBuffer()
564 #define anw(n) __to_anw(((struct camera_preview_window *)n)->user) macro
264 ANativeWindow* anw = reinterpret_cast<ANativeWindow*>(window); in eglCreateWindowSurface() local
327 ANativeWindow* anw = static_cast<ANativeWindow *>(surface.get()); in Surface_isConsumerRunningBehind() local
902 sp<ANativeWindow> anw; in setVideoSurfaceTexture() local